lack of time problem

Post bug reports and ask for game support here.

Moderators: Panther Paul, Arjuna

RollsRoyce031
Posts: 14
Joined: Sun Apr 21, 2013 4:05 pm

lack of time problem

Post by RollsRoyce031 »

Hello!

When i ask my troopes to attack, some time , lack of time appear fallowed by bunkering down, some other times, my orders seems to be forgotten... that one problem.

the seccond is: In hofen ho down if the Bn.405 is mooved it causes a game crash.

I hope this will be usefull for some one.

La garde meurt mais ne se rend pas !
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: lack of time problem

Post by Arjuna »

RollsRoyce031,

What build are you running?
Dave "Arjuna" O'Connor
www.panthergames.com
RollsRoyce031
Posts: 14
Joined: Sun Apr 21, 2013 4:05 pm

RE: lack of time problem

Post by RollsRoyce031 »

v. 4.4.260

Looks like the lack of time problem is associated with the destination order in a cytie or the path through a forest, but it is not certain.
The forgotten orders probleme is realy rare.
La garde meurt mais ne se rend pas !
RollsRoyce031
Posts: 14
Joined: Sun Apr 21, 2013 4:05 pm

RE: lack of time problem

Post by RollsRoyce031 »

Dammit i have goods screenshots but i am too new on this forum to post the links... I can give it with a mail if you want. Just ask.
La garde meurt mais ne se rend pas !
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: lack of time problem

Post by Arjuna »

Yeh send them to support[at]panthergames[dot]com.
Dave "Arjuna" O'Connor
www.panthergames.com
Renato
Posts: 194
Joined: Sun Oct 22, 2006 3:25 am
Location: Milano, Italy

RE: lack of time problem

Post by Renato »

ORIGINAL: RollsRoyce031
.....
The forgotten orders probleme is realy rare.

For me is pretty common!
RollsRoyce031
Posts: 14
Joined: Sun Apr 21, 2013 4:05 pm

RE: lack of time problem

Post by RollsRoyce031 »

Others bug report:

- After an attack when the hq and arty are joining troops, they don't correctly avoid (bypass) ennemis
- Old autosaves don't suppress themself
- After an attack order and before the attack is executed, sometimes, it is impossible to modify the "assault at:" (it appears grey)

La garde meurt mais ne se rend pas !
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: lack of time problem

Post by Arjuna »

Thanks for providing that save. I took a look at it and was quickly able to determine the problem. We had added some code a while back to exempt human controlled forces from slipping the attack timings during the planning phase. This was designed to prevent any assigned HHour from being moved.

In this case the actual planned duration was more than the duration estimated when placing the order. It's like the commander saying it should take four hours but when the staff do their detailed analyses they can see that it will take five hours. So more time was needed. No HHour had been set by the player so it should have been able to slip. I have changed the code so that it will do so provided no HHour is set by the player. I have also added an extra 30 minutes to the attack duration when it does it's initial estimate.

NOTE if you do set a HHour then I recommend you extend the end time as well.

This change will be in the patch #4.

Image
Attachments
AttackSlipping1.jpg
AttackSlipping1.jpg (455.96 KiB) Viewed 1087 times
Dave "Arjuna" O'Connor
www.panthergames.com
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: lack of time problem

Post by Arjuna »

I have a question for you all.

At the moment when the user sets an HHour it is set in stone. This places a fair burden on the user to estimate enough time. Would you rather instead have the HHour set but enable the AI to automatically slip it for you. This will mean that you would have to manually reset the HHour of any other attacks that you were trying to coordinate with. We can popup a message but it will then be up to you to either reset or accept that the other attacks will no longer be starting their assault at the same time.
Dave "Arjuna" O'Connor
www.panthergames.com
User avatar
loyalcitizen
Posts: 241
Joined: Mon Feb 09, 2004 7:15 am

RE: lack of time problem

Post by loyalcitizen »

ORIGINAL: Arjuna

I have a question for you all.

At the moment when the user sets an HHour it is set in stone. This places a fair burden on the user to estimate enough time. Would you rather instead have the HHour set but enable the AI to automatically slip it for you. This will mean that you would have to manually reset the HHour of any other attacks that you were trying to coordinate with. We can popup a message but it will then be up to you to either reset or accept that the other attacks will no longer be starting their assault at the same time.


Better to have the AI slip the HHour automatically. We humans can't see all the Ones and Zeroes, so we need the AI help to let us know when we haven't allotted enough time.

I really miss being able to order an In-Situ Attack. They prevented a lot of jockeying around prior to HHour, which nowadays creates all these delays while units form up. Any chance In-Situ Attacks can return?



Renato
Posts: 194
Joined: Sun Oct 22, 2006 3:25 am
Location: Milano, Italy

RE: lack of time problem

Post by Renato »

I prefer the AI automatically slips it.
User avatar
Deathtreader
Posts: 1058
Joined: Tue Apr 22, 2003 3:49 am
Location: Vancouver, Canada.

RE: lack of time problem

Post by Deathtreader »

ORIGINAL: Arjuna

I have a question for you all.

At the moment when the user sets an HHour it is set in stone. This places a fair burden on the user to estimate enough time. Would you rather instead have the HHour set but enable the AI to automatically slip it for you. This will mean that you would have to manually reset the HHour of any other attacks that you were trying to coordinate with. We can popup a message but it will then be up to you to either reset or accept that the other attacks will no longer be starting their assault at the same time.

I would prefer the AI automatically slip in those instances == As long as there are no additional penalties (like command delays) when resetting the HHour of any other coordinated attacks.

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: lack of time problem

Post by Arjuna »

No, no additional delays in doing so.
Dave "Arjuna" O'Connor
www.panthergames.com
Bazza042
Posts: 100
Joined: Wed Jan 11, 2012 9:16 am

RE: lack of time problem

Post by Bazza042 »

Automatic Slip with advice please
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: lack of time problem

Post by wodin »

AI auto change it please
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: lack of time problem

Post by Arjuna »

Done.
Dave "Arjuna" O'Connor
www.panthergames.com
User avatar
dazkaz15
Posts: 1267
Joined: Fri Dec 14, 2012 11:15 am

RE: lack of time problem

Post by dazkaz15 »

Definitely allow AI to slip the H hour.
User avatar
dazkaz15
Posts: 1267
Joined: Fri Dec 14, 2012 11:15 am

RE: lack of time problem

Post by dazkaz15 »

Dave have you fixed this as of version 4.4.263?

Only I am still getting the attack abandoned messages due to lack of time when using an assault at time to coordinate attacks.

It has to be the single most annoying thing in the game at the moment!

My Subordinates keep reporting back to me that they have decided to go to sleep instead of carrying out my planned attacks, as they where 3 min late in getting there [:@]

It really makes me wish I was playing as Russia, so I could dish out some real discipline [:D]
User avatar
Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
Contact:

RE: lack of time problem

Post by Arjuna »

Where's your save?
Dave "Arjuna" O'Connor
www.panthergames.com
User avatar
dazkaz15
Posts: 1267
Joined: Fri Dec 14, 2012 11:15 am

RE: lack of time problem

Post by dazkaz15 »

So it has already been implemented then?
Ill get your save ASAP [;)]
Post Reply

Return to “Tech Support”