ORIGINAL: Bullwinkle58
SSBN. But I have had some contact with DBs.
I always wondered what life was like on an SSBN when off on patrol for months at a time. I imagine it has little in common with that on WW2 era boats?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Bullwinkle58
SSBN. But I have had some contact with DBs.
ORIGINAL: Jorge_Stanbury
Silent Hunter IV with manual targetting, 100% realism and mods: "Run Silent, Run Deep" and "TMO" is what brought me to WitP-AE [:)]
ORIGINAL: janh
ORIGINAL: Bullwinkle58
SSBN. But I have had some contact with DBs.
I always wondered what life was like on an SSBN when off on patrol for months at a time. I imagine it has little in common with that on WW2 era boats?
ORIGINAL: Lokasenna
I like that you appear to have registered just to post that... welcome, lurking brother!
Is all of that (mission planning/building to mission, radar, etc.) modeled, even indirectly, in the games?
ORIGINAL: janh
ORIGINAL: Jorge_Stanbury
Silent Hunter IV with manual targetting, 100% realism and mods: "Run Silent, Run Deep" and "TMO" is what brought me to WitP-AE [:)]
They really managed to mod a good game of the vanilla version? I kept lurking over at the SHV forum at subsim for a while, hoping for some of these talented modders over there to achieve some sort of breakthru adding in missing boats, campaign years, targets etc. They seem to have gotten rid of the ridiculous campaign goals and fixed a lot of things, but for me the things SHIII/GW had are by far more important than the addition of the moving commander character in SHV. Too bad, from what it seems SHV had had a pretty good developer team with the Romanian studio and already a lot of modding potential built in, but they or their distributor must have run short of patience for a niche product.
ORIGINAL: Chris H
ORIGINAL: crsutton
I can see where good play would allow the Japanese player to reduce the effect of Allied submarines to an extent, but we should not cross over into the realm of fantasy.
I say again this is a game and not a documentary who is to say what would have happened if the Japanese had focused more on ASW training. Whose to say what would have happened if the Japanese were the lucky ones at Midway or the Japanese realized there codes had been broken. Whose to say what would have happened if the bomb wasn't dropped or the US was ready and waiting in PH. What I will concede is the detection levels should perhaps be reduced, particularly at night and/or in bad weather.
The way the heavy bombers can be used in the game is also verging on the realms of fantasy as is Japanese research for that matter.
ORIGINAL: LoBaron
ORIGINAL: Bullwinkle58
"Life Aboard A Submarine� [...]
Very good! [:D]