a couple ?s

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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freeboy
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a couple ?s

Post by freeboy »

I played the prior game engine but not the Deciscive Campaeigns.. in the prior one, AT etc... we built units, are the units themselves customizable? is that even a word? lol
\
Can
I turn off the high command function?
I seriously hate games that intrude on my need to control lol

anyway this looks promising. thanks
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freeboy
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RE: a couple ?s

Post by freeboy »

anyone???????????????
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Finz
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RE: a couple ?s

Post by Finz »

Hmm well you can't customize the individual regiments if thats what you mean, and yes you can turn off the high command orders.
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Keunert
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RE: a couple ?s

Post by Keunert »

units receive replacements from the hq. you can set priorities where they go first. but you cannot individually send them. you also can create units from scratch. but it will take a lot of turns to build them up. the german have very low reinforcements and the soviets have high losses that suck up reinforcements. this game has no sandbox mode a la AT. and yes it is brilliant.
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freeboy
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RE: a couple ?s

Post by freeboy »

In AT I could prescribe the composition of the units, It sounds to me like the game doea aloow me to create regiments but not to say how they are composed? Ie add a anti aircraft company etc?
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Keunert
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RE: a couple ?s

Post by Keunert »

you can create an aa unit. you can assign it to a different army. but you cannot decide how many inf units the aa has. the aa unit is a preset. but as i said earlier: the game is not about creating units at all. you do not have the means to build lot's of units and fill them with troops.

what you can do though is to assign commanders or switch commanders of armies, reassign a let's say a Pz Div to another army. this will give you a lot of replayability. but as this game tries to simulate a historical conflict it's not at all like AT. also if you play the Soviets, a lot of units appear through the campaign and it is up to you to which part of the front you will send them.
Hugolin
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RE: a couple ?s

Post by Hugolin »

There are many models but they are all preset. There's both a German and Russian AA Brigade, they are modelled along historical lines.
Here's the German unit composition...

Image
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Hugolin
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RE: a couple ?s

Post by Hugolin »

... and the Soviet one:

Image

You start with some of these units, and maybe you receive some in reinforcement (Russia receives a lot of units in reinforcement!), and/or you can build new ones from scratch from replacement, but like Keunert said, it will take a fairly long time to see them build to full strength...

You cannot change the model of the unit composition, but it's not that crucial since it's only covering a few months of the war. If the game was covering the whole war, yes it'd be nice to be able to change the model, but as is, DC:CB offers plenty of things to do... There are a lot of units to deal with!
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freeboy
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RE: a couple ?s

Post by freeboy »

ok.. my question is not about aa, but really about composition.. someone in a thread mentioned his use of STUG battalions... I guess what I am saying is how does one build a unit, do they have independent companies of stugs or other types added? More of a curiosity... thanks guys.. looks like a winner !
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Hugolin
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RE: a couple ?s

Post by Hugolin »

Same there, there are dozens of type of historical units, enough to keep you going for a while! Each with their own composition. AA, AT, small Kampfgruppe of 500 guys with a few guns... With the game comes a detailed OOB giving you all the information you wish to know about all the unit type composition. However there is no real 'economic' part in the game, and 'building' units really just means creating the empty shell of a unit and waiting for it to fill over time. This is a long process since replacement is rather limited. Most of your units are never full strength - something I like. So in effect, to create a new unit means to 'steal' the replacements destined to other units...
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freeboy
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RE: a couple ?s

Post by freeboy »

ok.. that is clear then thank you.. to "free up " replacements are players allowed to "dissolve" or remove units freeingthe troops contained ?
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LiquidSky
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RE: a couple ?s

Post by LiquidSky »



You can disband units to send the strength points they contain back to Supreme HQ.

You can build pretty much any unit there is a template for.

You can modify (change) existing units from one type to another..for example, turn any infantry division into a panzer division. Or a tank brigade into a tank corp.

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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