Supply Counter

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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demyansk
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Joined: Wed Feb 20, 2008 12:55 pm

Supply Counter

Post by demyansk »

How do most players use the supply counter in the game? I never really know the appropriate placement of this unit. Move? Don't move?

What do you guys think?
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Curtis Lemay
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RE: Supply Counter

Post by Curtis Lemay »

ORIGINAL: demjansk

How do most players use the supply counter in the game? I never really know the appropriate placement of this unit. Move? Don't move?

What do you guys think?

You mean a unit with the "Supply Unit" icon, right? It increases location supply at all locations within a supply radius of it. So, ask what section of the map you most want location supply increased and center it on that area. Usually that will be the front lines somewhere, so within one supply radius of most important part of the front lines.
My TOAW web site:

Bob Cross's TOAW Site
Nebukadnezar
Posts: 6
Joined: Sun Jan 31, 2010 11:51 pm

RE: Supply Counter

Post by Nebukadnezar »

At <3.4 the supply units added (still do ?) +50% supply for every adjacent cooperative unit on top of that.
So even when you're sitting on a connected rail (where otherwise the bonus from the supply radius would be wasted) it will still give you an enormous boost.
Excellent for artillery.
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