I Want To Know

Pride of Nations is a turn-based historical strategy game set in the colonial era of the 19th century, where the player takes control of a country and guides it through industrialization, military conquest, and colonization. This release from AGEOD follows such successful historical strategy games as Birth of America, American Civil War, Napoleon's Campaigns, Rise of Prussia and Wars in America.
wosung
Posts: 610
Joined: Mon Jul 18, 2005 8:31 am

RE: I Want To Know

Post by wosung »

Besides, there's a poll & a discussion about possible topics for a future AGE game over there at the AGEOD forum. Mediaval is quite popular in it. But what will Slitherixod do next with the AGE-engine, after AACW2...?

http://www.ageod-forum.com/showthread.p ... ngine-game
wosung
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: I Want To Know

Post by wodin »

Weekly turns for WW1 on the big new map would get me very excited indeed.
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: I Want To Know

Post by Twotribes »

WWI, you mean a long slow slug fest of no movement and massive death? Haven't found a single WWI game that I played more then 2 times.
Favoritism is alive and well here.
User avatar
grogmaster
Posts: 36
Joined: Wed Apr 24, 2013 9:02 pm

RE: I Want To Know

Post by grogmaster »

I played this game for 1 whole day about 6 months ago. Now its uninstalled. Anyone want it? I'll sell it, unless Matrix Games is preventing people to sell their software.
wosung
Posts: 610
Joined: Mon Jul 18, 2005 8:31 am

RE: I Want To Know

Post by wosung »

ORIGINAL: Twotribes

WWI, you mean a long slow slug fest of no movement and massive death? Haven't found a single WWI game that I played more then 2 times.

Well, WW1 isn't only Western Front 1915-17.
wosung
vonRocko
Posts: 1452
Joined: Tue Nov 04, 2008 12:05 pm

RE: I Want To Know

Post by vonRocko »

The current Ageod engine would be horrible for WW1. It's not geared for static warfare. It models pre 20th century much better.
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: I Want To Know

Post by loki100 »

ORIGINAL: vonRocko

The current Ageod engine would be horrible for WW1. It's not geared for static warfare. It models pre 20th century much better.

I'm not so sure about that, in my current Pride of Nations campaign I've seen the potential for how 'march to the sound of the guns' plus the combat engine can generate both the static nature of the war in the West and Italy and the more open warfare in Russia.
User avatar
jhdeerslayer
Posts: 1224
Joined: Sat May 25, 2002 3:24 pm
Location: Michigan

RE: I Want To Know

Post by jhdeerslayer »

ORIGINAL: grogmaster

I played this game for 1 whole day about 6 months ago. Now its uninstalled. Anyone want it? I'll sell it, unless Matrix Games is preventing people to sell their software.

What didn't you like? Or maybe you liked but 1 day of gaming it burned you out...
wosung
Posts: 610
Joined: Mon Jul 18, 2005 8:31 am

RE: I Want To Know

Post by wosung »

ORIGINAL: vonRocko

The current Ageod engine would be horrible for WW1. It's not geared for static warfare. It models pre 20th century much better.

Is there *any* engine at all on the grand operational/stratetgic level which is geared for static warfare?!

The AGE engine wouldn't be worse than the other ones. Though, the two Phils admitted that, as it is now, there would be problems with continuous front behavior. I also could imagine that there could be a display problem with the rather big AGE unit counters in continuous front mode.

At least, Ageod kicked around some rather unusual ideas for trench warfare with its boardgame conversion of La Grand Guerre, though not with the AGE engine.
wosung
User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: I Want To Know

Post by Pocus »

This problem would not be one, because I think it can be amended rather well (and the AI can be made to create fronts). To do a WW1 though, you would need to improve PON turn processing before probably.
AGEOD Team
User avatar
tocaff
Posts: 4765
Joined: Wed Oct 11, 2006 9:30 pm
Location: USA now in Brasil

RE: I Want To Know

Post by tocaff »

Maybe the engine is dated? If the lag between turns is due to the fact that there is to much information to be processed and tweaking has only managed a small improvement then I suggest that as much as nobody wants to admit it something new is needed.

My example is the engine used for Uncommon Valor moved to War In The Pacific, War Plan Orange and finally War In The Pacific/Admiral's Edition. To develop the game further would require a new engine. The amount of data to be crunched each turn is substantial, but there is no lag like that found in PON.

Everything has it's limitations.
Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
wosung
Posts: 610
Joined: Mon Jul 18, 2005 8:31 am

RE: I Want To Know

Post by wosung »

ORIGINAL: Pocus

This problem would not be one, because I think it can be amended rather well (and the AI can be made to create fronts). To do a WW1 though, you would need to improve PON turn processing before probably.


*No problem* sounds good concerning the front AI.

It's quite interesting that you would use the PON variant of the AGE engine for a WW1 game. I suppose mostly because this wasn't a conflict with only two opponents (like AACW).

I'd imagine that the Ageod core team is lacking the same thing as Napoleon at Waterloo - time. After a rather long period without blockbusters, you have to churn out new successful games. I wonder if there's enough time to improve/rebuild the AGE engine big way. For the near future I expect rather evolution than revolution. As I recall, the *A* in AGE means *adaptive*...

I wonder if the rather huge(?!) task of optimizing the turn resolution time means that none of the next two or three Ageod games will be one of the *world* conflicts - even if you, Pocus, are interested in WW1.

Anyway, arguably the key for Ageod is choosing game topics which are really popular and can be handled by a slowly evolving AGE engine in a satisfying way.

Best regards
wosung
vonRocko
Posts: 1452
Joined: Tue Nov 04, 2008 12:05 pm

RE: I Want To Know

Post by vonRocko »

ORIGINAL: tocaff

I want to know from those of you who have the game what you think about it. I`m looking for something to take up some time between my WITP and WITPAE PBEM turns.
Brilliant Game!
User avatar
Canuck_jp
Posts: 162
Joined: Mon Oct 06, 2003 8:27 pm
Location: Tokyo, Japan

RE: I Want To Know

Post by Canuck_jp »

ORIGINAL: Aurelian


It's not a game of instant gratification. Colonies take years to develop for example.

He's not joking. With the time it takes to end your turn and start a new one it literally takes years for a colony to develop. I had the chance to purchase this stinker from Gamersgate for $1 and I still turned it down.
Post Reply

Return to “Pride of Nations”