ORIGINAL: Kayoz
A few questions:
Tractor beams:[b]1.[/b] Do tractor beams interfere with hyperspace? Or do you still need a warp disruptor field to stop it? [b]2.[/b] Do tractor beams apply vector force? If, for example, your ship is in front of the other ship, will you be increasing it's speed? [b]2a.[/b] Do ship settings apply, such that the presence of tractor beams in a combat will affect their ability to determine the range of the engagement? What happens if both ships have tractor beams, but different preferred engagement ranges - say, one is armed with blasters and the other with missiles - what happens here? [b]2b.[/b] Does size/thrust of the ships apply? If a tiny escort ship uses a tractor beam on a ship the size of a world destroyer, is it similar to a flea trying to stop a Clydesdale?
*edit*[b]3.[/b] Are tractor beams "pull" only, or "push/pull"? [b]4.[/b] Do tractors apply to "wildlife"?
Boarding actions:[b]1.[/b] What influences the number of defending boarding parties? Is it purely based on the number of habitation modules? [b]2.[/b] Do any unused boarding pods of the defender contribute to the defender's force? [b]3.[/b] Do ships with troops loaded benefit from the troops they are carrying?
Tractor Beams
1. If I understand you correctly, a ship that is getting "hit" by Tractor Beams can escape via HyperSpace.
2. I believe so, or even decrease it if the push aspect is being used.
2a. Each level of Tractor Beam has a Range, Pull Power, Rate of Fire, and of course decreasing value per 100 .
2b. I believe this is factored in somehow with the Pull Power rating, but I don't know the details.
3. As Bingeling said, there is Push/Pull.
4. I'm pretty sure I've seen some of my ships pull Kaltors in.
Boarding
1. Each Habitat Module adds a certain amount of Boarding Defense.
- Assault Modules add on top of that, and there are various levels of Assault Pods.
2. I believe Bingeling has this, but there is also a cooling/recharge value too, not sure how that factors.
3. This I don't know.






