How to make AI attacking any base ?

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figabo
Posts: 58
Joined: Tue Nov 02, 2004 10:42 am

How to make AI attacking any base ?

Post by figabo »

In the editor, without using AI scripts, i would like the AI attack any base i have.

For instance, i made AI LCU a target for one of my base, but i saw it doesn't attack others bases i have.

(in fact i would have an AI unpredictable, but without using any AI script).

Thanks a lot !
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Lokasenna
Posts: 9304
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: How to make AI attacking any base ?

Post by Lokasenna »

ORIGINAL: GaetVa

In the editor, without using AI scripts, i would like the AI attack any base i have.

For instance, i made AI LCU a target for one of my base, but i saw it doesn't attack others bases i have.

(in fact i would have an AI unpredictable, but without using any AI script).

Thanks a lot !

I can't really speak to what I think you're asking (you want fully dynamic AI? Don't think it's going to happen outside of higher quantity/more complex scripts)...

But does the part in bold actually work like that? If I'm playing against the AI and the game gets static, can I go in and make a unit prep for a certain base to make the AI get off its ass, so to speak? That'd be cool.
figabo
Posts: 58
Joined: Tue Nov 02, 2004 10:42 am

RE: How to make AI attacking any base ?

Post by figabo »

Hello Lokasenna,

Yes it is to have some dynamical AI, even if not historical.

Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: How to make AI attacking any base ?

Post by Andy Mac »

AI has some functionality to attack nearest base/nearest unit if it is not committed to a script.

It will not always do this sensibly but it has some ability to achieve this.

p.s. what you want a fully dynamic AI is impossible witht he current engine
figabo
Posts: 58
Joined: Tue Nov 02, 2004 10:42 am

RE: How to make AI attacking any base ?

Post by figabo »

Hello Andy,

i saw you are a script expert in the community.

do you know, without using script, what will increase the chance that AI will for instance attack some towns ? (for instance, is the VP level of the base can increase this ?)

Same question about convoys : i would like the AI submarines attacking convoys.
Will it do it by himself by sending submarines if it "saw" there is a lot of convoys
in a particular zone on the map ?


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