Pulse blaster designs in mid game

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Florestan
Posts: 234
Joined: Sat Jun 05, 2010 7:39 pm
Location: Codognan, France

Pulse blaster designs in mid game

Post by Florestan »

My beam weapons (of which none is a beam; phasers are beam weapons; should have called them plasma weapons or pea shooter or something else) research state is as follow:
Efficient blasters
Long range lasers
High power blasters
Phaser intensification

In the ship designer, auto upgrading causes any shatterforce laser (which is NOT a laser) or impact assault blaster to be replaced by the pulse beam (the very first and weakest “beam weapon” available).
The design editor hides them if “Only show latest components” is checked, and lets select only pulse and maxos blasters.
I suppose the IA use pulse blasters in their design, which would explain why a 12 ships fleet threw itself at a medium space port of older design (maxos based) to be destroyed without managing to dent its shields.
I don't know what triggered this, as all seemed to work fine earlier: although pulse beam was not hidden in the designer when it should have, the shatterforce used to properly upgrade and show in the list.
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Pulse blaster designs in mid game

Post by Bingeling »

What race do you play? Each race has a preference for weapons, and if you research something other than the design wants, maybe strange stuff happens?
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Erik Rutins
Posts: 39786
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
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RE: Pulse blaster designs in mid game

Post by Erik Rutins »

This sounds like a bug to me. It should not be replacing third or fourth level weapons with first level weapons. The preferences mean that it may delay using a different weapon type than its preferred type until it's clearly superior, but not this. Could you upload a save file please?
Erik Rutins
CEO, Matrix Games LLC


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Florestan
Posts: 234
Joined: Sat Jun 05, 2010 7:39 pm
Location: Codognan, France

RE: Pulse blaster designs in mid game

Post by Florestan »

Uploading right now: "Florestan pulse blaster bug.dwg"
Florestan
Posts: 234
Joined: Sat Jun 05, 2010 7:39 pm
Location: Codognan, France

RE: Pulse blaster designs in mid game

Post by Florestan »

I've got it again in another game, except this time it is with graviton beams and resonant gravitic beams. They have the same tech level, but the resonant version is considered obsolete.
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