Private Freighters Travel Distance

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Neman
Posts: 14
Joined: Fri May 24, 2013 5:38 pm

Private Freighters Travel Distance

Post by Neman »

I am trying to only deal with custom state ship designs but i am currently playing a game with 400 stars, huge sectors, and few colonizable planets. This makes for a very long distance between stars and my planets. I have been designing the private ships to have a huge amount of fuel so they can travel these long distances, but i dont want to manage them anymore.

If i move to full automation of private sector ships, is the AI smart enough to build ship designs with very large fuel storage in order to meet the long travel requirements of the private freighters?

Great game, loving the xpack!
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Private Freighters Travel Distance

Post by Bingeling »

Nah, I am pretty sure they used the fixed fuel cell count of their design templates.
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Erik Rutins
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Joined: Tue Mar 28, 2000 4:00 pm
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RE: Private Freighters Travel Distance

Post by Erik Rutins »

As long as you have decent hyperdrive, decent storage and reactor it should have enough distance for all combinations of settings. It will only increase fuel cells to a certain point, which is based on what the available construction size is. After that you'd have to extend range through tech advances if leaving design automated.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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