State of play with CTGW?

Commander - The Great War is the latest release in the popular and playable Commander series of historical strategy games. Gamers will enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.
Commander – The Great War features a Grand Campaign covering the whole of World War I from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

Moderators: Lord Zimoa, MOD_Commander_The_Great_War

User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

State of play with CTGW?

Post by warspite1 »

Just a question for Lord Zimoa and co.

What is the latest on the game please? It all seems to have gone a bit quiet recently. There were numerous bugs that have been picked up since the latest patch so would be grateful to know when the next patch is due to iron these out, together with any news on other games changes (if any).

Thank you.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Hellfirejet
Posts: 3040
Joined: Fri Oct 15, 2010 1:19 pm
Location: Fife Scotland
Contact:

RE: State of play with CTGW?

Post by Hellfirejet »

I second that, what is in the pipeline regarding game improvements ? Is the diplomacy aspect being overhauled in anyway ? I have been away from the game for a few months and nothing seems to be happening![:)]
Make it so!
User avatar
operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: State of play with CTGW?

Post by operating »

I'm interested too. Any changes to or added commanders?
and one flew over the Cuckoos nest
User avatar
Lord Zimoa
Posts: 829
Joined: Fri Oct 10, 2008 12:06 pm
Contact:

RE: State of play with CTGW?

Post by Lord Zimoa »

Hi guys,

We are working very hard on the Mac and iOS porting, fixing reported bugs etc... for the porting we also need some new features and adding this back into the PC version will consumes time.

So it will be a while until the next patch comes out as we rather combine the patch with also some engine upgrades, also there are improvements foreseen on the PBEM server.

It is a complex business and all have to work and tested on all the platforms. So don`t worry this game and especially this engine we plan to support and improve for many years to come and CTGW was just the first game build on it... we have planned to make many more games on it for the next few years.
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: State of play with CTGW?

Post by warspite1 »

Okay, good to hear LZ, thank-you.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
battlevonwar
Posts: 1233
Joined: Thu Dec 22, 2011 3:17 am

RE: State of play with CTGW?

Post by battlevonwar »

Rather fond of it's simplicity and richness... previously Guns of August was a worthy WW1 game to me, practically the only one I bothered playing on this scale.

Keep the refinements up!
User avatar
operating
Posts: 3158
Joined: Sat Jan 19, 2013 11:34 am

RE: State of play with CTGW?

Post by operating »

Have not played 1.30 yet, was hoping another patch was coming along shortly and then adjust to the game play changes. I realize I'm just another peg on the board here, however, still very interested in the development and quality of the game, I might add; keep up the good work!
and one flew over the Cuckoos nest
User avatar
Hellfirejet
Posts: 3040
Joined: Fri Oct 15, 2010 1:19 pm
Location: Fife Scotland
Contact:

RE: State of play with CTGW?

Post by Hellfirejet »

I'm watching the games development closely, this is a very good game and I'm sure it will only get better.
Make it so!
jjdenver
Posts: 2479
Joined: Thu Nov 01, 2007 11:07 pm

RE: State of play with CTGW?

Post by jjdenver »

ORIGINAL: Lord Zimoa
It is a complex business and all have to work and tested on all the platforms. So don`t worry this game and especially this engine we plan to support and improve for many years to come and CTGW was just the first game build on it... we have planned to make many more games on it for the next few years.
Well that's encouraging to hear. I think this game needs a lot more work, but I've got some (not full but some haha) faith that it'll get there and I hope the same can be said for other releases using this engine. I'm interested to see what you have planned. CEAW GS 2.1 is one of the best PBEM games - maybe the best - ever created so hopefully you can improve this one to that level and then pull off some future games that approach that level. I'm hopeful. :)
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
User avatar
Lord Zimoa
Posts: 829
Joined: Fri Oct 10, 2008 12:06 pm
Contact:

RE: State of play with CTGW?

Post by Lord Zimoa »

Another milestone, we have got Commander: The Great War now running for the first time ever on a Mac! Next step is iOS... so great progress and congratulations to our Technical Director and his team.
User avatar
freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: State of play with CTGW?

Post by freeboy »

thats GREAT
I just ran a version o Combat Mission on IOS, It actually runs better.. albiet it is a newer version of the formidable game on my Ipad 4gen than the vanilla version on my windows machines...
"Tanks forward"
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: State of play with CTGW?

Post by warspite1 »

Playing the Allies and my Romanians were attacked by Bulgaria. I did not get the "free" go I thought was added in the latest patch [&:]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Jonathan Pollard
Posts: 584
Joined: Sun Feb 25, 2007 2:48 am
Location: Federal prison
Contact:

RE: State of play with CTGW?

Post by Jonathan Pollard »

You are supposed to get the free go when you enter the war to attack someone else, not vice versa. In previous versions Russia, Italy, and Romania did not get their free go when they entered the war. But the wise thing for the CP to do now is to not wait for them to enter the war but to attack them preemptively right before they're supposed to enter.
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: State of play with CTGW?

Post by warspite1 »

ORIGINAL: Jonathan Pollard

You are supposed to get the free go when you enter the war to attack someone else, not vice versa. In previous versions Russia, Italy, and Romania did not get their free go when they entered the war. But the wise thing for the CP to do now is to not wait for them to enter the war but to attack them preemptively right before they're supposed to enter.
warspite1

[&:]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

I read your words

Post by Templer_12 »

ORIGINAL: Lord Zimoa
So don`t worry this game and especially this engine we plan to support and improve for many years to come and CTGW was just the first game build on it... we have planned to make many more games on it for the next few years.
I hope you take your business and your words serious.
Commander: The Great War has many good and some outstanding feature.
Unfortunately, it looks like, or it feels like a beautiful woman without a brain.
If one asks me about the game: it's unfinished business.
User avatar
Jonathan Pollard
Posts: 584
Joined: Sun Feb 25, 2007 2:48 am
Location: Federal prison
Contact:

RE: State of play with CTGW?

Post by Jonathan Pollard »

ORIGINAL: warspite1

ORIGINAL: Jonathan Pollard

You are supposed to get the free go when you enter the war to attack someone else, not vice versa. In previous versions Russia, Italy, and Romania did not get their free go when they entered the war. But the wise thing for the CP to do now is to not wait for them to enter the war but to attack them preemptively right before they're supposed to enter.
warspite1

[&:]
I've never gotten to the point of Romanian entry, so it's possible that what the patch promised does not work for Romania. If you're playing against the AI I think you should get the first go because AFAIK the AI will never attack a country in advance of its scheduled entry date. If you're playing against a human, the human can issue a declaration of war prior to the country's scheduled entry and immediately attack.
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: State of play with CTGW?

Post by warspite1 »

ORIGINAL: Jonathan Pollard

ORIGINAL: warspite1

ORIGINAL: Jonathan Pollard

You are supposed to get the free go when you enter the war to attack someone else, not vice versa. In previous versions Russia, Italy, and Romania did not get their free go when they entered the war. But the wise thing for the CP to do now is to not wait for them to enter the war but to attack them preemptively right before they're supposed to enter.
warspite1

[&:]
I've never gotten to the point of Romanian entry, so it's possible that what the patch promised does not work for Romania. If you're playing against the AI I think you should get the first go because AFAIK the AI will never attack a country in advance of its scheduled entry date. If you're playing against a human, the human can issue a declaration of war prior to the country's scheduled entry and immediately attack.
warspite1

I guess two things:

a) that assumes my opponent knows the exact date of entry - but he can't, because its not set in stone, unless he takes a lucky guess.

b) But I thought that the patch was designed to give the attacked country the first go - regardless of when that is. That's what need to be the case.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Jonathan Pollard
Posts: 584
Joined: Sun Feb 25, 2007 2:48 am
Location: Federal prison
Contact:

RE: State of play with CTGW?

Post by Jonathan Pollard »

b) But I thought that the patch was designed to give the attacked country the first go - regardless of when that is. That's what need to be the case.
The US Navy at Pearl Harbor in 1941 and the Russians at Port Arthur in 1904 also thought they should have had the first go...[:'(]
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: State of play with CTGW?

Post by warspite1 »

ORIGINAL: Jonathan Pollard
b) But I thought that the patch was designed to give the attacked country the first go - regardless of when that is. That's what need to be the case.
The US Navy at Pearl Harbor in 1941 and the Russians at Port Arthur in 1904 also thought they should have had the first go...[:'(]
warspite1

But this is a strategic level game and this has already been discussed, and I thought, agreed. You CANNOT have - in this example - Romanian units set up in exactly the same place regardless of what has happened during the game - that is total nonsense and is subject to exploitation.

World In Flames is so successful because there are no 100% guaranteed strategies. That feature makes the game interesting and prolongs its playable life - something this potentially great game should take a lesson from.

Just to be clear - The game needs free set up of minor countries - Belgium excepted.
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Hellfirejet
Posts: 3040
Joined: Fri Oct 15, 2010 1:19 pm
Location: Fife Scotland
Contact:

RE: State of play with CTGW?

Post by Hellfirejet »

I have been away from the game for a few months now, I was hoping for an update on what the future holds for this game, because for me at the moment its shelved,I await news off new developments for this game what's happening?
Make it so!
Post Reply

Return to “Commander - The Great War”