what can i say - i am a peace loving person

ORIGINAL: Bingeling
Paying the pirates? Disgusting. Pay them off long enough to get the spaceport up. And maybe shielded...
ORIGINAL: Bingeling
Paying the pirates? Disgusting. Pay them off long enough to get the spaceport up. And maybe shielded...
Post by Erik Rutins »
ORIGINAL: Erik Rutins
If you turn off the original Distant Worlds storyline, the number of relic ships should decrease very significantly.
Post by arkhometha »
The relic ships doesn't bug me too much, though having options is always better. What I wonder is if deactivating a storyline I can prevent the special types of government or the special technologies to appear. If not, I wanted to have an option to do that. The special governments are overpowered and I saw a "death ray" technology that I managed to bully out of someone that was very powerful.ORIGINAL: Raap
I think there should be an option to turn off relic ships completely, yeah.
That said, I kinda enjoy playing with them. Maybe I've just been unlucky, because in my pirate games I've never found any, but I very much enjoy meeting them. You really have to think quickly on your feet, meeting a ship that is sometimes more powerful than all the early fleets in the game put together.
But if you do find it yourself, it's really too powerful. In the hands of a human player, such firepower is way too effective at wiping out any threats.
Post by Jim D Burns »
Post by arkhometha »
ORIGINAL: Shark7
You always have options as the player...find a relic ship, then don't investigate it. Find a special government, then don't have a revolution and use it. I'm personally against putting too many restrictions on the AI empires though, the stronger they are the more challenging the game is.
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