Question about Victory Points

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

Question about Victory Points

Post by GaryChildress »

What all goes into determining the victory point value for a base? Is it just base size or do other factors such as the presence of industry or resources play a role in determining a bases VP value?

For instance I have the following scenario:

Each side has 57 bases. EVERY base has a VP value of "1" for both sides. For some reason the total VPs of the Allied bases is WAY out of proportion to the VPs of Japanese bases. Not sure why that is so skewed like this? Any ideas? I mean I don't think the Allies have bases that significantly more developed than the Japanese.

Thanks.



Image
Attachments
question1.gif
question1.gif (117.2 KiB) Viewed 109 times
User avatar
wdolson
Posts: 7690
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: Question about Victory Points

Post by wdolson »

The size of the base multiplies the core value of the base. A 1 point value base just means the core value is 1. To get the actual value of the base, you add port plus airbase size and multiply it by the core value. Some bases have very high core values for one side or the other. For example I think Shanghai is something like 100 or 150 for the Allies. If the Allies capture that and build it up to max, they get a huge victory point pile for it.

If the Allies have built up their bases more than the Japanese, the VPs for Allied bases will be higher even if you gave all bases the same value in the editor.

Bill
WIS Development Team
Cpt Sherwood
Posts: 837
Joined: Thu Dec 01, 2005 12:27 am
Location: A Very Nice Place in the USA

RE: Question about Victory Points

Post by Cpt Sherwood »

It uses ( ( port size ) + ( 2 x airfield size ) ) * multiplier

And it can be modified by supply levels if they are low.
“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca
User avatar
wdolson
Posts: 7690
Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: Question about Victory Points

Post by wdolson »

You're right, my bad
WIS Development Team
Post Reply

Return to “Scenario Design and Modding”