Construction at...stalled

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Tammeroth
Posts: 15
Joined: Wed May 01, 2013 6:58 pm

Construction at...stalled

Post by Tammeroth »

Greetings,

Is there a way to turn off the "Construction at...stalled" warning? Heh, the constant spam is making me crazy!
BenLen
Posts: 8
Joined: Sat Jun 01, 2013 2:40 am

RE: Construction at...stalled

Post by BenLen »

I can't find this either... there are a lot of options for changing which pop-ups appear but I don't see one for "construction stalled" messages.
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Antiscamp
Posts: 349
Joined: Mon May 14, 2012 8:04 am
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RE: Construction at...stalled

Post by Antiscamp »

It would indeed be nice with a toggle for that one.
TrooperCooper
Posts: 80
Joined: Tue Jan 29, 2013 12:39 am

RE: Construction at...stalled

Post by TrooperCooper »


Yup. Needs a checkbox just like all the other messages, It would be the only one that I turn off.

Funny, before shadows we wanted notifications like that. Now we got em and its to much spam. [:D]

But yeah, the orange text info in the items window is enough...
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Mansen
Posts: 352
Joined: Fri May 03, 2013 6:37 pm

RE: Construction at...stalled

Post by Mansen »

Would be nice if these messages could be injected into the expansion screen and label critically needed resources with a red colour. I personally don't find the expansion screen helpful at all when it comes to locating and remedying critically low resources - the numbers are too abstract with so many resources around.
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Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Construction at...stalled

Post by Bingeling »

"Construction stalled" is no real good indicator of shortages, just an indicator about not everything being quite well.

Does a mining station struggle a bit while retrofitting? Who cares? If that is the only problem it will solve itself soon enough. Does all messages involve the same resource? That is a hint.

Sort the top list of the expansion planner on various tings. Do you have sources? Do you have unfulfilled demand? Is unfulfilled demand a significant part of total stores? If so it is a hint that more sources could be a good idea. If the unfulfilled and store both are large, how is the amount being in transit? If that is a significant chunk of the demand, the freighters are working on it.

If there is some strategic you think seem a bit low, click it and see what components use it. If they look familiar to what is used a lot in your design, it is a worrying sign.

High store, high demand and high transit could tell a story of poor distribution of sources for that resource. If your empire is somewhat mature, and expand, having mines of key strategic in "new areas" could be an idea if you ever have the intention of building there. Fuel is of course something you want sources of in all corners of the empire, fuel sources live their own life.
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