New map for WITE

Post new scenarios and mods here to share with other gamers.

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chemkid
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RE: New map for WITE

Post by chemkid »

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janh
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RE: New map for WITE

Post by janh »

Just saw this in Kamil's AAR! Very nicely done! Just wow! Must be a hundred hours of work, Jison?
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htuna
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RE: New map for WITE

Post by htuna »

Excellent work!!.. One thing, and I don't know if it's related or not, but the objective flags don't seem to work for me anymore.. I like the map more than the flags, so will have to stick with the modded version!
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htuna
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RE: New map for WITE

Post by htuna »

ORIGINAL: cmurphy625

Excellent work!!.. One thing, and I don't know if it's related or not, but the objective flags don't seem to work for me anymore.. I like the map more than the flags, so will have to stick with the modded version!

Very strange, I had copied my old 'dat' directory back to confirm that the objectives worked, and they did.. But then I copied the new modded maps back and they 'still work'.. so all fixed!.. Wierd.. Ignore my posts [;)]
TAIL_GUNNER
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RE: New map for WITE

Post by TAIL_GUNNER »

Beautiful work - thank you.
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Jison
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RE: New map for WITE

Post by Jison »

Unit Counters for this map - link in my signature.

[:)]


Jison


chemkid
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RE: New map for WITE

Post by chemkid »

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Flaviusx
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RE: New map for WITE

Post by Flaviusx »

Thanks for pushing out those counters, I took the plunge and must say: outstanding work. The vanilla map is very good and I never thought I'd replace it, but your map possibly improves on it.

Your counters are clearly better, imo. My only minor quibble: the shade of red used for guards is perhaps a bit light. Yet maybe this is unavoidable, a fire engine red a la vanilla would clash badly with the map.

Question: what do the hash marks on the left side of the counters stand for? There are up to 4 of these for some units.

Anyways, hire this man, Matrix. This is first class professional artwork. That I'm getting this for free feels like highway robbery, it's head and shoulder above the usual mod.



Image
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Jison
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RE: New map for WITE

Post by Jison »

ORIGINAL: Flaviusx

Question: what do the hash marks on the left side of the counters stand for? There are up to 4 of these for some units.

Thats the 'soft factor' - you know, the gauge for experience, supplies, fuel or morale etc depending on your setting. It goes from zero to four - four is best/highest.

The small circle on the right are the movement status - white circle indicates full movement, black circle indicates some movement and no circle indicates no movement.

Jison


Lictuel
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RE: New map for WITE

Post by Lictuel »

Very nice work, now I can see soft factors and fortification levels at the same time.
Jison
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RE: New map for WITE

Post by Jison »

ORIGINAL: Jison

ORIGINAL: Flaviusx

Question: what do the hash marks on the left side of the counters stand for? There are up to 4 of these for some units.

Thats the 'soft factor' - you know, the gauge for experience, supplies, fuel or morale etc depending on your setting. It goes from zero to four - four is best/highest.

The small circle on the right are the movement status - white circle indicates full movement, black circle indicates some movement and no circle indicates no movement.

Jison

Whoops - do I feel stupid now! Here I go trying to explain what the 'soft factor' is to a WitE Alpha Tester! Didn't noticed your signature until now... [:D]

Jison


jlward2009
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RE: New map for WITE

Post by jlward2009 »

ORIGINAL: Oberst_Klink

ORIGINAL: Jison

Hello everyone

Can I tempt you with a new and completely scratch-made map for Wite?

Edit: It seems I'm not allowed to post links - so just use the one in my signature below if you are interested.


Jison
Bloody awesome mate! I also use your PzC mods and they're brilliant, too!

Klink, Oberst

Your map and counters are excellent! I have downloaded and installed both mods and they look great!

Thanks for all of the time and effort you put into this project!
Those that fail to learn from history are doomed to repeat it.
Maximeba
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RE: New map for WITE

Post by Maximeba »

Very very nice. I down loaded the maps. Now can you help a mooncalf, and explain how to install them. Also, can I play against someone who is not using your maps.
Wes
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laska2k8
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RE: New map for WITE

Post by laska2k8 »

I downloaded and installed this wonderful mod, just a note, in the scenario "operation Uranus" there's a little bit of confusion between rumanian and soviet units.



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Lowlaner2012
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RE: New map for WITE

Post by Lowlaner2012 »

WOW awesome mod, really brings Russia to life for me, thanks :)
Jison
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RE: New map for WITE

Post by Jison »

ORIGINAL: Maximeba

Very very nice. I down loaded the maps. Now can you help a mooncalf, and explain how to install them. Also, can I play against someone who is not using your maps.

You just doubleclick on the downloaded file, select 'Extract To' ( or whatever it is called in your compression program ) and choose the WITE folder. Select 'Yes' when asked if you want to replace existing files, and you are done.

Your opponent does NOT need to have the mod installed on his end.

Jison


Jison
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RE: New map for WITE

Post by Jison »

ORIGINAL: laska2k4

I downloaded and installed this wonderful mod, just a note, in the scenario "operation Uranus" there's a little bit of confusion between rumanian and soviet units.



Image

What can I say, I like my romanian counters in a yummy chocolate brown! [;)] Seriously though, it is intentional and applies to all scenarios, not just operation uranus. Image below is from the start of the main campaign.

Image

I'm aware of the fact that they are fairly close to their russian counterparts, but the romanians are not only darker - the two also have differently colored numbers on them which ought to help keep them apart. Sorry if my choise of colors causes confusion for some, but it is made this way because I just dont want bright blue romanians as a part of this mod.

Anyway, I am glad you guys seem to enjoy the mod - it really makes it worth the effort. Thanks! [:)]

Jison


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morvael
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RE: New map for WITE

Post by morvael »

Though I love the map and use it, I think I will stay with the original counters. I need more contrast between colors to ease the work my eyes have to do, especially regular Soviet and Guards. Maybe I will try to alter those images you provide by changing R/G/B channels to get more differences between colors.
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Flaviusx
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RE: New map for WITE

Post by Flaviusx »

I dunno all Axis numerical values are in black, Soviets are in white, I don't have a problem with this.

The original blue Romanians look suspiciously like Luftwaffe auxiliaries for my taste.

I wouldn't mind seeing a slightly darker shade of red for guards, though. Not full fire engine red (which is a bit too Christmas up against the green map.)
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morvael
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RE: New map for WITE

Post by morvael »

Why is "Counter10x10.tga" file not overwritten by the mod? Is it unused?
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