damaged ships stalling whole fleets in combat

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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TrooperCooper
Posts: 80
Joined: Tue Jan 29, 2013 12:39 am

damaged ships stalling whole fleets in combat

Post by TrooperCooper »


I'm not sure if this problem existed prior to shadows, but lately it has become pretty annoying to me during many engagements with the filthy pirates...

When a ship is equipped with a hyper-deny system, it activates this system as soon as the ship receives an attack command. Since the hyper-deny has an area effect, nearby friendlies can not warp either. Under usual conditions this is not a problem, since the other fleet members usually want to attack as well or are iddle etc. So it doesnt matter.

However, the hyper-deny is always activated when the attacker is not going to hyper-jump towards the target for whatever reason.

Now, when the fleet ship is somewhat damaged and has lost its own hyper drive, it will try to reach the target with sub-lightspeed engines, no matter how far away the target is. This however means, that the ship will activate its hyper-deny while trying to reach the target. And that way even single or few damaged ships will stop the whole fleet arround them from making the often neccessary short range jumps through a system or whatever.

In order to fix this, the AI should activate hyper denys only under the condition, that the target is within minimum range (meaning, no hyper drive would be used even if unfitted / disabled).
Lev13
Posts: 8
Joined: Tue May 28, 2013 8:06 pm

RE: damaged ships stalling whole fleets in combat

Post by Lev13 »

It would be perfect if hyperdeny system could be toggled on or off by the player. That would be great if you have to retreat or if you want to prevent a ship from jumping but without destroying it.
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