Armoured AA unit

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
traskott
Posts: 1577
Joined: Mon Jun 23, 2008 8:30 am
Location: Valladolid, Spain

Armoured AA unit

Post by traskott »

I want to represent independent AA units equiped with M16;Ostwinds, or, generally spoken, an AA gun over ahalftrack or an armored chasis.

What will be the best option ? Armored unit with devides optimized for AA, or AA unit with "heavy armor" ?

Thanks.
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: Armoured AA unit

Post by Dili »

I think you can only get the mobility with armored but i wonder how it would work in AA fire. Only tests can show what is better.
User avatar
traskott
Posts: 1577
Joined: Mon Jun 23, 2008 8:30 am
Location: Valladolid, Spain

RE: Armoured AA unit

Post by traskott »

Thanks. I will prepare a sand box scen, and will try.
User avatar
inqistor
Posts: 1813
Joined: Wed May 12, 2010 1:19 pm

RE: Armoured AA unit

Post by inqistor »

Thinking about theoretical statistics, AA mounted on vehicle would have probably lower accuracy, but it could have higher Soft/Hard Attacks, because there will be either extra MGs in vehicles, or you could lower, and aim weapon better, because of high mounting.

But yeah, if you want independent unit, it would be better motorized type, so it could get extra movement.
dwg
Posts: 319
Joined: Tue Jan 22, 2008 1:35 am

RE: Armoured AA unit

Post by dwg »

ORIGINAL: traskott
or AA unit with "heavy armor" ?

I'm not sure any of the WWII SPAAGs, except possibly the Skink, really count as 'heavily' armoured.
User avatar
traskott
Posts: 1577
Joined: Mon Jun 23, 2008 8:30 am
Location: Valladolid, Spain

RE: Armoured AA unit

Post by traskott »

What I mean with "heavy armor" was "use of a tank chasis" :)
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: Armoured AA unit

Post by el cid again »

It appears that any unit which is to move with the armor bonus must be an armor unit. It also appears that AAA will function - so will artillery - when defined as armored units. If the device has "armor" of zero - or some other low value - it would be a lousy tank, so probably is a good solution. It would take a statistical collection test to show if it was not as effective as regular AAA otherwise identical? It seems like a lot of work (for little purpose) to have written code to do that directly. But there may well be special routines which apply to AAA units that differ from those which apply to armored units - so de facto the performance of the device might differ.
Post Reply

Return to “Scenario Design and Modding”