Air Units?

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lastkozak
Posts: 268
Joined: Tue Nov 22, 2011 8:56 pm

Air Units?

Post by lastkozak »

I am wondering where I can get more information about using my Airforce?

I just did a search on the site using these terms,

"Aircraft OR Air units OR Air Tactics Or Air Strategy"

I received nothing. I cannot believe that no-one has posted any info about this, or is it as much a mystery to others here as to myself?

There has to be at least one brilliant Air Marshall here! I would settle for somebody who was in Air cadets and can explain how to go about using and managing one's air force!

So far I am managing it like one would manage the Allies in WITP. Get experience and Morale up! But I am finding my air force pretty useless otherwise, does not contribute much, and when it does, they loose 50% in casualties!

What I would like to do; ambush the nazi's at a 2:1 and shoot some of their fighters down. Bomb the shit out of those stukas, He111, and Ju88's! Pick on a few recon aircraft while I am at it. Cause as much interdiction as possible to slow him down, and whenever possible inflict casualties on units harder to replace, like those big black babies on the board! (It stands to reason that they do not use the same riffle squad pool, since they are party members; I suspect killing more rifle divisions of SS, will keep the units smaller).
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Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Air Units?

Post by Balou »

You may find useful information in this summary of various threads

https://dl.dropboxusercontent.com/u/118 ... tof.V3.pdf
“Aim towards enemy“.
- instructions on U.S. rocket launcher
swkuh
Posts: 1034
Joined: Sun Oct 04, 2009 9:10 pm

RE: Air Units?

Post by swkuh »

Air war not the best part of WitE right now. Soviets have little capability until '43 or later, but even so, the air war isn't too exciting. Using H 111s & Ju 88s etc. for reducing ports and supply in early years. Ground game doesn't depend upon air war.
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Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Air Units?

Post by Balou »

ORIGINAL: rrbill

Ground game doesn't depend upon air war.

Too harsh a statement for my taste. Axis ground support can really make the difference when it comes to breakthroughs.
“Aim towards enemy“.
- instructions on U.S. rocket launcher
SigUp
Posts: 1064
Joined: Thu Nov 29, 2012 4:14 am

RE: Air Units?

Post by SigUp »

ORIGINAL: rrbill

Air war not the best part of WitE right now. Soviets have little capability until '43 or later, but even so, the air war isn't too exciting. Using H 111s & Ju 88s etc. for reducing ports and supply in early years. Ground game doesn't depend upon air war.
This may be right for PBEM with the 100 basic settings, but playing against the AI on 119/110 I have discovered that there are many battles that are only won if I activate ground support. The Luftwaffe can be the piece that turns a 50-50 or even a 40-60 battle into a sure win.
swkuh
Posts: 1034
Joined: Sun Oct 04, 2009 9:10 pm

RE: Air Units?

Post by swkuh »

Thanks for play tip. Will try vs. AI with recommended settings favoring AI.
SigUp
Posts: 1064
Joined: Thu Nov 29, 2012 4:14 am

RE: Air Units?

Post by SigUp »

I started off at AI morale 119, but perhaps due to the quick morale rises of 1.07 hordes of 70 morale Soviet divisions appeared, which was a little bit too much by turn 8, so I adjusted to 110. So perhaps starting at 115 would be more appropriate for 1.07. Anyway, back when I was playing with 100 or 105 for the AI, I also didn't care much for ground support, aside from key breakthroughs. But with 119 many attacks by my forces were swung due to Luftwaffe intervention. I never did a playtest, but I was curious once and did an deliberate attack a couple of times with and without ground support. Without I nearly always got a hold with odds at around 1.2 to 1.5. After activating ground support I won most of the battles with odds right about 2.0.
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