New map for WITE

Post new scenarios and mods here to share with other gamers.

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IronDuke_slith
Posts: 1385
Joined: Sun Jun 30, 2002 4:00 pm
Location: Manchester, UK

RE: New map for WITE

Post by IronDuke_slith »



Stunning mod, simply stunning. I've never modded the game before (never felt the need to) but downloaded and installed this without hesitation. the counters will take a little getting used to, but the extra biographical information regarding movement and soft factors together with the way the towns are drawn to visually display their population rating really enhances the game. The towns and cities you've drawn really give the map a different feel.

FlaviusX is right about the colours. Once you start looking for the color of the numbers when glancing around it becomes easier and although I too would prefer slightly stronger colours for Guards and Waffen SS, this is a first class job.

You've gotten the names of the towns on without cluttering the map, and really brought the differences between the north and more open south of the country to life. Your mountains, heavy woods, marshes are easier on the eye and your water is a gorgeous blue (never thought I'd say that in a wargaming forum). Like the train lines as well which look more rustic and authentic.

You're a very talented man. My thanks for your efforts.
Maximeba
Posts: 174
Joined: Sat Aug 08, 2009 10:15 pm
Location: Buffalo, NY, USA

RE: New map for WITE

Post by Maximeba »

Jison,

Thanks for the help. I installed the map and it is beautiful. I always enjoyed the game now you just made a great game better. Thanks.
Wes
Allies Forever
IronDuke_slith
Posts: 1385
Joined: Sun Jun 30, 2002 4:00 pm
Location: Manchester, UK

RE: New map for WITE

Post by IronDuke_slith »


If you're continuing on with this project, one thing I would suggest is new weather tiles. the mud and heavy snow can be a little overpowering on the map, mud, blizzard and snow effects which fit the beautiful map you've created would be much appreciated.

Thanks,
ID
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M60A3TTS
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RE: New map for WITE

Post by M60A3TTS »

I tried the counters mod, but a number of the function keys don't seem to work with it, like F11 and RR display.
Jison
Posts: 66
Joined: Wed Jul 01, 2009 5:21 pm

RE: New map for WITE

Post by Jison »

ORIGINAL: M60A3TTS

I tried the counters mod, but a number of the function keys don't seem to work with it, like F11 and RR display.

Well, all I can say really is that all functions works perfectly with the mod... and if not, then something have gone wrong during the installation.
You didnt move any folder or files before the installment? Sometimes when doing a backup it is easy to actually MOVE a file or folder by mistake instead of COPY it. That would lead to missing artwork as you describe.

Jison


IronDuke_slith
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Joined: Sun Jun 30, 2002 4:00 pm
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RE: New map for WITE

Post by IronDuke_slith »


Deleted as just figured it out.
..[&:]
Jison
Posts: 66
Joined: Wed Jul 01, 2009 5:21 pm

RE: New map for WITE

Post by Jison »

Weather effects was mentioned earlier. Here are some I'm playing around with...

First that notorious rasputitsa:
Image

Then comes the snow...
Image

And for blizzard I just added some additional snow flakes, but perhaps it needs even more...
Image

Jison


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M60A3TTS
Posts: 4813
Joined: Fri May 13, 2011 1:20 am

RE: New map for WITE

Post by M60A3TTS »

ORIGINAL: Jison

ORIGINAL: M60A3TTS

I tried the counters mod, but a number of the function keys don't seem to work with it, like F11 and RR display.

Well, all I can say really is that all functions works perfectly with the mod... and if not, then something have gone wrong during the installation.
You didnt move any folder or files before the installment? Sometimes when doing a backup it is easy to actually MOVE a file or folder by mistake instead of COPY it. That would lead to missing artwork as you describe.

Jison

Very true. Tried again and works now. As to the weather graphics, I like the snow/blizzard. Mud, eh... seems a little too subtle.
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morvael
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Location: Poland

RE: New map for WITE

Post by morvael »

Guys, maybe I'm a little blind (though I wear no glasses), but how do you find those white non-bold numbers on Soviet units? They tire my eyes very quickly compared to original bold, black and a pixel or two higher original numbers...
IronDuke_slith
Posts: 1385
Joined: Sun Jun 30, 2002 4:00 pm
Location: Manchester, UK

RE: New map for WITE

Post by IronDuke_slith »


I like the new weather effects. I don't think you can make them too bold because they will obscure the place names you've added. I want to be able to see the difference when the weather turns but not at the price of having to squint hard to make out what the underlying terrain is.

What's the release date...?...[;)]

Once again, thanks very much for your efforts with this.

Regards,
ID
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drw61
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Location: South Carolina

RE: New map for WITE

Post by drw61 »

Just saw this, very nice! Downloading now.
Thanks, Daryl
SigUp
Posts: 1064
Joined: Thu Nov 29, 2012 4:14 am

RE: New map for WITE

Post by SigUp »

Great map and counters. Especially like the look of it zoomed out. For some reason I always disliked the Vanilla counter blocks. But your's look nice.
Jison
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Joined: Wed Jul 01, 2009 5:21 pm

RE: New map for WITE

Post by Jison »

Weather effects ready - link in my signature.

[:)]

Jison


SigUp
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Joined: Thu Nov 29, 2012 4:14 am

RE: New map for WITE

Post by SigUp »

Thanks, very nice. Finally I can play in mud or blizzard phases without having parts of the hexes covered in unreadable conditions. [:)]
chemkid
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RE: New map for WITE

Post by chemkid »

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Lictuel
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RE: New map for WITE

Post by Lictuel »

This just gets better and better. I always had a problem with the original map and the weather effects, I found it too hard to figure out what terrain was underneath that mud / snow. Your effects look pretty and still allow easy identification of the terrain, very nice.
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Blutch
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RE: New map for WITE

Post by Blutch »

I love your map, but I do not use your counters. Is there a way to have them at the "normal" size counter ?
In my opinion, outline are too thin, I am unable to see which unit is refitting.
SigUp
Posts: 1064
Joined: Thu Nov 29, 2012 4:14 am

RE: New map for WITE

Post by SigUp »

ORIGINAL: Blutch

I love your map, but I do not use your counters. Is there a way to have them at the "normal" size counter ?
In my opinion, outline are too thin, I am unable to see which unit is refitting.
If the counters are too small (although after getting accustomed it should be nothing really bothersome), try playing at the lowest zoom level. It looks pretty good when zoomed in.
SigUp
Posts: 1064
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RE: New map for WITE

Post by SigUp »

-double post-
IronDuke_slith
Posts: 1385
Joined: Sun Jun 30, 2002 4:00 pm
Location: Manchester, UK

RE: New map for WITE

Post by IronDuke_slith »

ORIGINAL: Jison

Weather effects ready - link in my signature.

[:)]

Jison

Many thanks.

I just started the game, extracted the files then started another instance of it to compare the Demyansk scenario side by side and it's a major improvement. It's very clear the conditions are snowy, but you can clearly see the underlying detail of the terrain in a way that's much harder with vanilla.

Thank you for this.

What's next...? [;)]

Regards,
ID
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