G4M2e & Okha
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Bobthehatchit
- Posts: 838
- Joined: Sun Apr 27, 2003 7:15 pm
- Location: GREAT BRITAIN
G4M2e & Okha
Hi.
I'm playing the grand campaign, either scenario 1 or six I forget now, I've started to build the G4M2e but appear to lacking the Okha's to go with them. Game date is August 44. I do not see the MXY7 OHKA listed in the devices lists.
I read some previous posts that stated they might be missing from some scenarios, although I am playing the latest patch of the game? Does anyone know if they are available in the main campaign and at what date the become available, historically it was 1945?
Regards
Neil.
I'm playing the grand campaign, either scenario 1 or six I forget now, I've started to build the G4M2e but appear to lacking the Okha's to go with them. Game date is August 44. I do not see the MXY7 OHKA listed in the devices lists.
I read some previous posts that stated they might be missing from some scenarios, although I am playing the latest patch of the game? Does anyone know if they are available in the main campaign and at what date the become available, historically it was 1945?
Regards
Neil.
"Look at yours before laughing at mine". Garfield 1984.
Wanted: ISDII Low millage in Imperial gray.
Just my 2 pence worth.
I might not be right.
Hell I am probaby wrong.
But thats my opinion for what its worth!
Wanted: ISDII Low millage in Imperial gray.
Just my 2 pence worth.
I might not be right.
Hell I am probaby wrong.
But thats my opinion for what its worth!
- nashvillen
- Posts: 3835
- Joined: Mon Jul 03, 2006 3:07 am
- Location: Christiana, TN
RE: G4M2e & Okha
The stock scenarios don't produce the Okhas. You have very expensive recon aircraft now...

RE: G4M2e & Okha
ORIGINAL: nashvillen
The stock scenarios don't produce the Okhas. You have very expensive recon aircraft now...
Good to know as I'm planning my production for my first game... disappointing, though. The Okhas have very nice penetration and effect values.
RE: G4M2e & Okha
There are updated scenarios in forum.ORIGINAL: Lokasenna
ORIGINAL: nashvillen
The stock scenarios don't produce the Okhas. You have very expensive recon aircraft now...
Good to know as I'm planning my production for my first game... disappointing, though. The Okhas have very nice penetration and effect values.
tm.asp?m=3198064
Replace original scenarios files with them and You will be able to build Okhas.
Database can be upgraded to new and old games but in that second case it can created funny situations with data base. But if i remember correctly Michaelm mention that it is rather safe for game but You will do it on own responsibility
New database have hundreds of fixes.
Okha fix, ASW fix (Super E`s etc,), flak fix etc.
"Only the Dead Have Seen the End of War"
RE: G4M2e & Okha
Viberpol is using Okhas in our stock scen #2 game. But I think he may have just sent a file to MichaelM and asked him to fix it for him. I suggest sending a PM to Viberpol and ask him. He will know the details and how to use them.
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
- Bobthehatchit
- Posts: 838
- Joined: Sun Apr 27, 2003 7:15 pm
- Location: GREAT BRITAIN
RE: G4M2e & Okha
Thanks for the replies gentlmen, I'll give the updated files ago, its a AI game so no major issues if it gets messed up slightly.
"Look at yours before laughing at mine". Garfield 1984.
Wanted: ISDII Low millage in Imperial gray.
Just my 2 pence worth.
I might not be right.
Hell I am probaby wrong.
But thats my opinion for what its worth!
Wanted: ISDII Low millage in Imperial gray.
Just my 2 pence worth.
I might not be right.
Hell I am probaby wrong.
But thats my opinion for what its worth!
RE: G4M2e & Okha
The reason people don't have Okhas is because, even though it is a "device", it needs to be produced like a "plane". The original scenario designers missed that one. But getting Okhas IS A NO-BRAINER. ALL YOU NEED DO IS ADD AN OKHA FACTORY AT OSAKA, LIKE THIS:

I. Some of AndyMac's updated scenarios have this; some don't. It's important to look at the editor because Andy's are in the restricted range of 1-25, so can't be edited and saved in their original slot number. Andy's scen02 does have it, Andy's scen01 does not.
II. Babes does not have this, but Babes scenarios are outside the restricted range and can be simply edited to include it.
I hope we are done with Okhas, now.

I. Some of AndyMac's updated scenarios have this; some don't. It's important to look at the editor because Andy's are in the restricted range of 1-25, so can't be edited and saved in their original slot number. Andy's scen02 does have it, Andy's scen01 does not.
II. Babes does not have this, but Babes scenarios are outside the restricted range and can be simply edited to include it.
I hope we are done with Okhas, now.
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Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
RE: G4M2e & Okha
ohaka factory must be placed at osaka or any other place will be enough ?
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: G4M2e & Okha
ORIGINAL: czert2
ohaka factory must be placed at osaka or any other place will be enough ?
the factory can be wherever you want
RE: G4M2e & Okha
Be aware that there are 2 different versions of Ohka:
- device nr.197 (Ohka 11) used by the G4M2e Betty;
- device nr.1885 (Ohka 22) used by the P1Y3 Frances.
Regards.
- device nr.197 (Ohka 11) used by the G4M2e Betty;
- device nr.1885 (Ohka 22) used by the P1Y3 Frances.
Regards.
-
- Posts: 165
- Joined: Sun Oct 02, 2011 10:28 am
- Location: occupied Virginia
RE: G4M2e & Okha
Can I add the okha to an existing game using the editor? I'm playing stock scen 1 in a pbem. I opened the editor for the first time and the fix seems simple.
RE: G4M2e & Okha
No you cam't. Scen 1 is an official scenario in the restricted range. It cannot be edited. Thank your lucky stars, because if you could tweak your database, your pbem oponent could get stuff that would turn you green.ORIGINAL: panzer cat
Can I add the okha to an existing game using the editor? I'm playing stock scen 1 in a pbem. I opened the editor for the first time and the fix seems simple.
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
Yippy Ki Yay.
-
- Posts: 165
- Joined: Sun Oct 02, 2011 10:28 am
- Location: occupied Virginia
RE: G4M2e & Okha
Oh well, no okha's for me. Thanks Symon.
- Bobthehatchit
- Posts: 838
- Joined: Sun Apr 27, 2003 7:15 pm
- Location: GREAT BRITAIN
RE: G4M2e & Okha
Well I have OHKA's now, 110 in pool to be precise, manly as my G4M2e steadfastly refuse to fly, OHKA's are show on the plane data screen... in 12/44, now have 18 on Saipan with plenty of support, supply's and a nice level seven A/F.
Oh the joys.
Standard Betty's P1Y's B6N2 are all happily flying into hails of VT fused flak.
Regards
Neil.
Oh the joys.
Standard Betty's P1Y's B6N2 are all happily flying into hails of VT fused flak.
Regards
Neil.
"Look at yours before laughing at mine". Garfield 1984.
Wanted: ISDII Low millage in Imperial gray.
Just my 2 pence worth.
I might not be right.
Hell I am probaby wrong.
But thats my opinion for what its worth!
Wanted: ISDII Low millage in Imperial gray.
Just my 2 pence worth.
I might not be right.
Hell I am probaby wrong.
But thats my opinion for what its worth!
RE: G4M2e & Okha
ORIGINAL: crsutton
Viberpol is using Okhas in our stock scen #2 game. But I think he may have just sent a file to MichaelM and asked him to fix it for him. I suggest sending a PM to Viberpol and ask him. He will know the details and how to use them.
ORIGINAL: castor troythe factory can be wherever you wantORIGINAL: czert2
ohaka factory must be placed at osaka or any other place will be enough ?
Well... I think it's not true. IMHO no factory is needed.
I have no factory and the Ohkas are built and I use them.
I think it wasn't a problem with a factory (as I say, I have none)
but with the editor mistake and device not set to "buildable".
ORIGINAL: michaelm
The MYX is not set to build. From memory, this was a defect in the original scenario files.
It is fixed in my scenario files which are newer.
Check out this thread for more details:
tm.asp?m=3254031&mpage=1&key=�
ORIGINAL: michaelm
Currently, as far as I know, the scenario files have been fixed.
You could apply the updated files within the game, but ALL scenario data changes would be applied. Depending on the change this can sometimes cause funny results (eg sub split tubes).
[The factory may have been removed due to limited device slots being fully used with industry/engine/plane factories. I recall it was there originally.]
ORIGINAL: Bobthehatchit
Well I have OHKA's now, 110 in pool to be precise, manly as my G4M2e steadfastly refuse to fly, OHKA's are show on the plane data screen... in 12/44, now have 18 on Saipan with plenty of support, supply's and a nice level seven A/F.
Oh the joys.
Yup. Been there, seen it. [:D]
I've had plenty of missiles in the pool but had to wait a month or two for them to see in action. Really don't know why. [&:]
It helped a bit when I changed squadron leaders and picked those with higher leadership/inspiration/aggressiveness ratings.
After that I've seen Betties/Ohkas only twice attacking lightly CAPped targets (more interesting it was a long range raid of 14 hexes or so...).
They tend to refuse to attack heavy CAP and especially when not escorted.
Note: it's not true they will not face CAP. G4M2e can be shot down just like the normal Betty. Below is one of the combat reports.
--------------------------------------------------------------------------------
Morning Air attack on TF, near Marcus Island at 123,85
Weather in hex: Heavy cloud
Raid detected at 77 NM, estimated altitude 12,000 feet.
Estimated time to target is 26 minutes
Japanese aircraft
G4M1 Betty x 13
G4M2e Betty x 20
N1K2-J George x 4
Allied aircraft
FM-2 Wildcat x 16
F6F-5 Hellcat x 7
Japanese aircraft losses
G4M1 Betty: 4 destroyed, 4 damaged
G4M1 Betty: 1 destroyed by flak
N1K2-J George: 1 destroyed
Allied aircraft losses
FM-2 Wildcat: 5 destroyed
F6F-5 Hellcat: 2 destroyed
Allied Ships
AKA Alamance
LST-737
DE Ulvert M. Moore
AKA Towner
LST-738
DE Mack
DE Tabberer
LST-745, Bomb hits 1, and is sunk
Aircraft Attacking:
9 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
15 x G4M2e Betty launching missiles from 8000 feet *
Naval Attack: 1 x MXY7 Ohka 11
5 x G4M2e Betty launching missiles from 8000 feet *
Naval Attack: 1 x MXY7 Ohka 11
--------------------------------------------------------------------------------
Morning Air attack on TF, near Marcus Island at 123,85
Weather in hex: Heavy cloud
Raid detected at 66 NM, estimated altitude 12,000 feet.
Estimated time to target is 22 minutes
Japanese aircraft
G4M2e Betty x 13
Allied aircraft
FM-2 Wildcat x 3
F6F-5 Hellcat x 1
No Japanese losses
Allied aircraft losses
FM-2 Wildcat: 1 destroyed
Allied Ships
DE French
AKA Cepheus
APA Burleigh
APA Bayfield, Bomb hits 1
Aircraft Attacking:
13 x G4M2e Betty launching missiles from 8000 feet *
Naval Attack: 1 x MXY7 Ohka 11
CAP engaged:
VF-37 with FM-2 Wildcat (0 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000
Time for all group planes to reach interception is 7 minutes
VF-86 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 45 minutes
VRF-7F with FM-2 Wildcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 29000 , scrambling fighters to 7000.
Time for all group planes to reach interception is 44 minutes
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: G4M2e & Okha
If a device is produced by a factory then it doesn't matter where the factory is. The "product" always goes into the pool. This is how it is Viber. And my post that you were quoting was answering the question ohaka factory must be placed at osaka or any other place will be enough ?
So if Okhas are "produced" by a factory, then it doesn't matter where the factory is. It can be in Osaka, in Tokyo, in Shanghai or at the North Pole as long as you own the base.
So if Okhas are "produced" by a factory, then it doesn't matter where the factory is. It can be in Osaka, in Tokyo, in Shanghai or at the North Pole as long as you own the base.
RE: G4M2e & Okha
ORIGINAL: castor troy
If a device is produced by a factory then it doesn't matter where the factory is. The "product" always goes into the pool. This is how it is Viber. And my post that you were quoting was answering the question ohaka factory must be placed at osaka or any other place will be enough ?
So if Okhas are "produced" by a factory, then it doesn't matter where the factory is. It can be in Osaka, in Tokyo, in Shanghai or at the North Pole as long as you own the base.
All I am trying to say, that no factory is needed for Ohkas to be produced.
I am playing old PBEM (started 3 years ago, so with old data) as Japan,
and I have no factory. And I do have Ohkas. Comprende?
No factory means no factory. It doesn't mean "a factory in Osaka, Tokyo, or North Pole".
Now you're going to convince me I do have a factory but I don't know it? [:D]
Maybe that was a problem fixed in never (or older?) scenarios by a shortcut -- id. est. adding a factory. Some scenarios use this shortcut (have a factory), some don't.
But with those that don't it doesn't mean the players are left without Ohkas.
Vide: my scenario. Again, I have no factory and I have Ohkas.
Do you know what scenario (and how old) Bobthehatchit and panzer cat are playing?
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
- Bobthehatchit
- Posts: 838
- Joined: Sun Apr 27, 2003 7:15 pm
- Location: GREAT BRITAIN
RE: G4M2e & Okha
ORIGINAL: viberpol
ORIGINAL: crsutton
Viberpol is using Okhas in our stock scen #2 game. But I think he may have just sent a file to MichaelM and asked him to fix it for him. I suggest sending a PM to Viberpol and ask him. He will know the details and how to use them.ORIGINAL: castor troythe factory can be wherever you wantORIGINAL: czert2
ohaka factory must be placed at osaka or any other place will be enough ?
Well... I think it's not true. IMHO no factory is needed.
I have no factory and the Ohkas are built and I use them.
I think it wasn't a problem with a factory (as I say, I have none)
but with the editor mistake and device not set to "buildable".
ORIGINAL: michaelm
The MYX is not set to build. From memory, this was a defect in the original scenario files.
It is fixed in my scenario files which are newer.
Check out this thread for more details:
tm.asp?m=3254031&mpage=1&key=�
ORIGINAL: michaelm
Currently, as far as I know, the scenario files have been fixed.
You could apply the updated files within the game, but ALL scenario data changes would be applied. Depending on the change this can sometimes cause funny results (eg sub split tubes).
[The factory may have been removed due to limited device slots being fully used with industry/engine/plane factories. I recall it was there originally.]ORIGINAL: Bobthehatchit
Well I have OHKA's now, 110 in pool to be precise, manly as my G4M2e steadfastly refuse to fly, OHKA's are show on the plane data screen... in 12/44, now have 18 on Saipan with plenty of support, supply's and a nice level seven A/F.
Oh the joys.
Yup. Been there, seen it. [:D]
I've had plenty of missiles in the pool but had to wait a month or two for them to see in action. Really don't know why. [&:]
It helped a bit when I changed squadron leaders and picked those with higher leadership/inspiration/aggressiveness ratings.
After that I've seen Betties/Ohkas only twice attacking lightly CAPped targets (more interesting it was a long range raid of 14 hexes or so...).
They tend to refuse to attack heavy CAP and especially when not escorted.
Note: it's not true they will not face CAP. G4M2e can be shot down just like the normal Betty. Below is one of the combat reports.
--------------------------------------------------------------------------------
Morning Air attack on TF, near Marcus Island at 123,85
Weather in hex: Heavy cloud
Raid detected at 77 NM, estimated altitude 12,000 feet.
Estimated time to target is 26 minutes
Japanese aircraft
G4M1 Betty x 13
G4M2e Betty x 20
N1K2-J George x 4
Allied aircraft
FM-2 Wildcat x 16
F6F-5 Hellcat x 7
Japanese aircraft losses
G4M1 Betty: 4 destroyed, 4 damaged
G4M1 Betty: 1 destroyed by flak
N1K2-J George: 1 destroyed
Allied aircraft losses
FM-2 Wildcat: 5 destroyed
F6F-5 Hellcat: 2 destroyed
Allied Ships
AKA Alamance
LST-737
DE Ulvert M. Moore
AKA Towner
LST-738
DE Mack
DE Tabberer
LST-745, Bomb hits 1, and is sunk
Aircraft Attacking:
9 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
15 x G4M2e Betty launching missiles from 8000 feet *
Naval Attack: 1 x MXY7 Ohka 11
5 x G4M2e Betty launching missiles from 8000 feet *
Naval Attack: 1 x MXY7 Ohka 11
--------------------------------------------------------------------------------
Morning Air attack on TF, near Marcus Island at 123,85
Weather in hex: Heavy cloud
Raid detected at 66 NM, estimated altitude 12,000 feet.
Estimated time to target is 22 minutes
Japanese aircraft
G4M2e Betty x 13
Allied aircraft
FM-2 Wildcat x 3
F6F-5 Hellcat x 1
No Japanese losses
Allied aircraft losses
FM-2 Wildcat: 1 destroyed
Allied Ships
DE French
AKA Cepheus
APA Burleigh
APA Bayfield, Bomb hits 1
Aircraft Attacking:
13 x G4M2e Betty launching missiles from 8000 feet *
Naval Attack: 1 x MXY7 Ohka 11
CAP engaged:
VF-37 with FM-2 Wildcat (0 airborne, 0 on standby, 0 scrambling)
(1 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 21000
Time for all group planes to reach interception is 7 minutes
VF-86 with F6F-5 Hellcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 45 minutes
VRF-7F with FM-2 Wildcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 29000 , scrambling fighters to 7000.
Time for all group planes to reach interception is 44 minutes
Hi
A leader change appears to have done the trick, they are flying now, went for leader with high air skills and very aggressive.
Regards
Neil.
"Look at yours before laughing at mine". Garfield 1984.
Wanted: ISDII Low millage in Imperial gray.
Just my 2 pence worth.
I might not be right.
Hell I am probaby wrong.
But thats my opinion for what its worth!
Wanted: ISDII Low millage in Imperial gray.
Just my 2 pence worth.
I might not be right.
Hell I am probaby wrong.
But thats my opinion for what its worth!
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: G4M2e & Okha
ORIGINAL: viberpol
ORIGINAL: castor troy
If a device is produced by a factory then it doesn't matter where the factory is. The "product" always goes into the pool. This is how it is Viber. And my post that you were quoting was answering the question ohaka factory must be placed at osaka or any other place will be enough ?
So if Okhas are "produced" by a factory, then it doesn't matter where the factory is. It can be in Osaka, in Tokyo, in Shanghai or at the North Pole as long as you own the base.
All I am trying to say, that no factory is needed for Ohkas to be produced.
I am playing old PBEM (started 3 years ago, so with old data) as Japan,
and I have no factory. And I do have Ohkas. Comprende?
No factory means no factory. It doesn't mean "a factory in Osaka, Tokyo, or North Pole".
Now you're going to convince me I do have a factory but I don't know it? [:D]
Maybe that was a problem fixed in never (or older?) scenarios by a shortcut -- id. est. adding a factory. Some scenarios use this shortcut (have a factory), some don't.
But with those that don't it doesn't mean the players are left without Ohkas.
Vide: my scenario. Again, I have no factory and I have Ohkas.
Do you know what scenario (and how old) Bobthehatchit and panzer cat are playing?
no!
If you reread my post then you might notice that I am saying this: if a factory is needed then it just doesn't matter where the factory is.