The Good The Bad & The Indifferent

Post descriptions of your brilliant victories and unfortunate defeats here.

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Chickenboy
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RE: The Good The Bad & The Indifferent

Post by Chickenboy »

CR, hurry up and break his spirit to fight before January 1, 1944 in your game, will ya? There's $10 riding on it for me.
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RE: The Good The Bad & The Indifferent

Post by crsutton »

ORIGINAL: Canoerebel

Per the suggestions of Cribbit and Justus, I did some hunting and pecking about the PT boat issue. This is what I learned:

1. One big USN supply TF in theater does not give me the option to purchase PT boats, for some reason.
2. Ramree Island is American (it was taken by Marine raiders back around June 4). It only has 15k supply. Not option to purchase PT boats.
3. I can transfer control of Akyab to the Americans for 100 PP (a pittance!). Doing so activates the option to buy PT boats. I can buy roughly 15 or 20.

I like the idea. Anybody think its unkosher? I don't think so, but I have an hour or two to consider opinions of others.

Yes and no. Might be a little unkosher to buy the base out at the last minute just to throw up some PT boats. However, over the long term changing a base in India to US control so that you can buy both the useful PTs and small landing craft is entirely kosher in my book. Allies did not send these craft to this theater due to priority given to other theaters. You are giving priority to the theater and should be able to allocate all allied resources there if you choose. So barring a HR go ahead. I just don't think I would by the base the turn before a major action to throw up a force of PTs. That may not sit well. It would bother me a bit. But it really depends on the spirit of play that you and John are following. Would he do the same?

Opps! I see you have crossed the Rubicon on the PT issue so my opinion can be discarded. Also, I don't think you need to change the air HQ at all. Air HQ gives benefits no matter the parent HQ. I don't think changing that will have any greater impact. Will someone confirm this for me?
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

I've begun issuing orders consistent with the Allied fleet staying at Akyab. This time I have a queezy feeling, so I think my "spirit is unsettled." I'll make the final decision within the hour.

Also, something just doesn't feel right about John's assertions that his ships have refused to come in. The two-day failure, the lack of air strikes, his vociferous complaining, etc. It's almost too much - or too little and inconsistent in regards to his airforce - to be credible. The only other thing I can think of is that he was hoping to scare me out of port, either to get a crack at Akyab or to send my ships into the maws of a carrier force (though my patrols don't report anything in the Bay at the moment).

I'm so confused! Darn game has too many variables to fully process.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by obvert »

ORIGINAL: Bullwinkle58

ORIGINAL: obvert
Your lack of interest in 'banter' about the turns is likely driving him to this kind of note. I'd say the psyops war is decidedly in your favor! [;)]

But does any good player want to win that way?

I certainly wouldn't want my opponent telling me what they were going to do and what they thought I was planning. No. [:-]

Even if I have to find out the hard way, it's more fun to go through the process. If not then we'd all be playing the AI.
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obvert
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RE: The Good The Bad & The Indifferent

Post by obvert »

ORIGINAL: Chickenboy

CR, hurry up and break his spirit to fight before January 1, 1944 in your game, will ya? There's $10 riding on it for me.

Wasn't that $20? Or did you give me odds? I can't remember now. [:D]
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

I don't mind the occasional revelation by John. They can be useful, but sometimes they could be disinformation too. I think this particular instances falls into the useful category, but it's not decisive IMO.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by Chickenboy »

ORIGINAL: obvert

ORIGINAL: Chickenboy

CR, hurry up and break his spirit to fight before January 1, 1944 in your game, will ya? There's $10 riding on it for me.

Wasn't that $20? Or did you give me odds? I can't remember now. [:D]

Yes, you're right-I gave you 2:1 odds. There's $10 in it for me, $20 for you. But you're unlikely to see that cashola, obvert, as John will be demoralized and drop the game prior to January 1, 1944. [:'(]
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

Decision made. Orders given. Turn sent to John III. The Allies stand at Akyab.

P.S. I expect John to run this turn sometime in the next couple of hours.

P.P.S. The Rebel famliy will be on vacation for a week starting tomorrow. I have no means to play the game while away, so I of necessity "go dark" for a week. Here's hoping John becomes uncertain about the Allied plans for New Guinea. I've just about decided to proceed with the invasion no matter what. It's incumbent that the Allies open a second front. Estimated date of invasion: 14 days.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by Capt. Harlock »

quote:

ORIGINAL: obvert
Your lack of interest in 'banter' about the turns is likely driving him to this kind of note. I'd the psyops war is decidedly in your favor!



But does any good player want to win that way?

Nemo121 clearly has no objections, and from his record he has to be classified as one of the best.
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RE: The Good The Bad & The Indifferent

Post by BBfanboy »

ORIGINAL: Canoerebel

I wonder if John might be having the same trouble I had? Perhaps his BBs are on a bombardment mission targeting the Allied troops in the coastal hex between Akyab and Ramree. That would be funny. It would be funnier because the only Allied unit in that hex is a base force. :)

I've completed all orders for the next turn except Akyab. My inclination is to bug out, but with the enemy TFs just two hexes away, I'm not even sure I could leave without a clash. Decisions, decisions.
I have had SCTFs with good commanders refuse to go into an enemy port with known mines. Putting a DMS or two in the TF cleared that up.
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RE: The Good The Bad & The Indifferent

Post by Cribtop »

I would agree with the consensus that changing the base to US control is kosher with that many US troops in theater. Good luck and enjoy your vacation!

Will you run the next turn before you leave, or are you cliffhanging us? [;)][:(]
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

Wow, I just went through a strange experience. (I only have time for a brief post as I have an errand to run for 1.5 hours. Much more later). I watched an excruciatingly long replay with countless ship combat rounds....in which the Allies came out ahead, but not to the point of demanding unconditional surrender. Then, I opened the turn file, which seemed to indicate something entirely and dramtically different. The combat report embedded in this replay seems to confirm that the Allies won a resounding victory. As best I can tell Japan suffered the loss or heavy damage to three or perhaps four BBs while the Allies lost one CA (amongs other lesser damages). More later, but I think the Second Battle of Assam was a decisive Allied victory. I think.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
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RE: The Good The Bad & The Indifferent

Post by JohnDillworth »

Look I understand that we all need vacations, but with GreyJoy going away too this weekend the peanut gallery is not amused. Could you too coordinate a bit better next time?[:D][:D]
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RE: The Good The Bad & The Indifferent

Post by Schlemiel »

desyncing definitely happens at the worst possible moments, so I think you have to go by what you actually see in game more so than the replay or the combat report if they are at distinct odds. That or rely on the MAGIC of email to get that extra intel.
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RE: The Good The Bad & The Indifferent

Post by Cribtop »

Assuming it's real, Banzai! Err, I mean, congratulations!

PS - if the PT boats played a key role, you owe me a beer. [:D]

PPS - I think we can file "trying to send in your BBs for two days, telling your enemy what you've been trying via e-mail, then trying again the next day" in the BAD IDEA basket.
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RE: The Good The Bad & The Indifferent

Post by Bullwinkle58 »

ORIGINAL: Capt. Harlock
quote:

ORIGINAL: obvert
Your lack of interest in 'banter' about the turns is likely driving him to this kind of note. I'd the psyops war is decidedly in your favor!



But does any good player want to win that way?

Nemo121 clearly has no objections, and from his record he has to be classified as one of the best.

What John is doing isn't "psyops." CR isn't asking leading questions or encouraging him. What John is doing is what is known in the South as "running off at the mouth."

At least it's called that when ladies and children are present.
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RE: The Good The Bad & The Indifferent

Post by Bullwinkle58 »

ORIGINAL: Cribtop

PPS - I think we can file "trying to send in your BBs for two days, telling your enemy what you've been trying via e-mail, then trying again the next day" in the BAD IDEA basket.

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John III: "Is loss of 3-4 battleships due to being stupid covered under my fleet policy?"

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RE: The Good The Bad & The Indifferent

Post by obvert »

ORIGINAL: Bullwinkle58

ORIGINAL: Capt. Harlock
quote:

ORIGINAL: obvert
Your lack of interest in 'banter' about the turns is likely driving him to this kind of note. I'd the psyops war is decidedly in your favor!



But does any good player want to win that way?

Nemo121 clearly has no objections, and from his record he has to be classified as one of the best.

What John is doing isn't "psyops." CR isn't asking leading questions or encouraging him. What John is doing is what is known in the South as "running off at the mouth."

At least it's called that when ladies and children are present.

Psyops doesn't have to be intentionally engaged in by both sides for one side to win. CR is simply not engaging in the 'trash-talk' he wants and it's seemingly getting to him judging by these over-revelaing responses. Simple denial is a great tool. I learned that from multiple girlfriends along the way.[:D]
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RE: The Good The Bad & The Indifferent

Post by Canoerebel »

In the interest of time I going to post the complete combat report. If I have time later tonight, I'll edit to omit unimporant stuff and to add comments:

AFTER ACTION REPORTS FOR Oct 29, 42
--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,46, Range 2,000 Yards

Japanese Ships
BB Yamashiro
BB Hyuga
CA Furutaka
DD Nowaki
DD Oshio
DD Shiratsuyu
DD Inazuma
DD Mutsuki
DD Kisaragi
DD Uzuki
DD Minazuki

Allied Ships
PT-124
PT-125
PT-126
PT-128, Shell hits 1, and is sunk

Low visibility due to Thunderstorms with 75% moonlight
Maximum visibility in Thunderstorms and 75% moonlight: 2,000 yards

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 2,000 Yards

Japanese Ships
BB Yamashiro, Shell hits 10, Torpedo hits 1
BB Hyuga, Shell hits 10, Torpedo hits 2, on fire, heavy damage

CA Furutaka, Shell hits 2
DD Nowaki
DD Oshio
DD Shiratsuyu, Shell hits 9, heavy fires, heavy damage
DD Inazuma
DD Mutsuki
DD Kisaragi, Shell hits 1, on fire
DD Uzuki
DD Minazuki, Shell hits 6, heavy fires

Allied Ships
CA Canberra, Shell hits 4, heavy fires, heavy damage
CA Cornwall
CL Dauntless, Shell hits 17, and is sunk
CLAA Detroit
CLAA Concord
DD Grayson
DD Russell
DD Lamson
DD Dale, Shell hits 1
DD Griffin

Poor visibility due to Thunderstorms with 75% moonlight
Maximum visibility in Thunderstorms and 75% moonlight: 1,000 yards
Range closes to 20,000 yards...
CONTACT: Allies radar detects Japanese task force at 20,000 yards
Range closes to 14,000 yards...
Range closes to 8,000 yards...
Range closes to 4,000 yards...
Range closes to 2,000 yards...
CONTACT: Allies radar detects Japanese task force at 2,000 yards
Allies open fire on surprised Japanese ships at 2,000 yards
CL Dauntless launches Torpedoes at BB Hyuga at 2,000 yards
CA Canberra launches Torpedoes at BB Yamashiro at 2,000 yards
...
DD Dale launches Torpedoes at DD Uzuki at 2,000 yards
DD Lamson launches Torpedoes at DD Minazuki at 2,000 yards
...
DD Grayson launches Torpedoes at DD Shiratsuyu at 2,000 yards
...
CL Dauntless sunk by CA Furutaka at 2,000 yards
...
Kono, Chinoku orders Japanese TF to disengage
Task forces break off...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 2,000 Yards

Japanese Ships
BB Nagato, Shell hits 6
BB Mutsu, Shell hits 3
CL Natori, Shell hits 3, on fire
DD Yukikaze
DD Maikaze
DD Arashi
DD Kawakaze
DD Suzukaze
DD Murakumo
DD Kuretake, Shell hits 2
DD Karukaya

Allied Ships
CA Quincy, Shell hits 5
DD Duncan, Shell hits 1
DD Lardner
DD Farenholt
DD Bailey

Poor visibility due to Thunderstorms with 75% moonlight
Maximum visibility in Thunderstorms and 75% moonlight: 2,000 yards
Range closes to 16,000 yards...
Range closes to 10,000 yards...
Range closes to 6,000 yards...
Range closes to 4,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
...
No torps fired during this engagment.
...Task forces break off...

--------------------------------------------------------------------------------
TF 203 encounters mine field at Akyab (54,45)

Japanese Ships
DD Murakumo
DD Yukikaze
DD Karukaya, Mine hits 1, on fire, heavy damage
CL Natori, Mine hits 1, on fire, heavy damage
DD Kawakaze, Mine hits 1, on fire, heavy damage


3 mines cleared
--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 1,000 Yards

Japanese Ships
BB Nagato
BB Mutsu, Shell hits 24, Torpedo hits 2, on fire, heavy damage
DD Yukikaze
DD Maikaze
DD Arashi

Allied Ships
CL Sumatra, Shell hits 1
CLAA Van Heemskerck
DD Vendetta, Shell hits 4, and is sunk
DD Hotspur, Shell hits 10, heavy fires, heavy damage


Reduced visibility due to Thunderstorms with 75% moonlight
Maximum visibility in Thunderstorms and 75% moonlight: 2,000 yards
Range closes to 9,000 yards...
Range closes to 7,000 yards...
Range closes to 5,000 yards...
Range closes to 3,000 yards...
Range closes to 1,000 yards...
Doorman, Karel WFM crosses the 'T'
...
No indication which ships fired the effective TTs...
...Task forces break off...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 1,000 Yards

Japanese Ships
BB Nagato
DD Yukikaze, Shell hits 12, Torpedo hits 1, and is sunk
DD Maikaze

Allied Ships
CL Adelaide, Shell hits 4, and is sunk
DD Chew
DD Jupiter, Shell hits 2

Poor visibility due to Thunderstorms with 75% moonlight
Maximum visibility in Thunderstorms and 75% moonlight: 2,000 yards
Range closes to 17,000 yards...
Range closes to 11,000 yards...
Range closes to 7,000 yards...
Range closes to 5,000 yards...
Range closes to 3,000 yards...
Range closes to 1,000 yards...
Arliss, H.T. crosses the 'T'
...
CL Adelaide sunk by BB Nagato at 3,000 yards
....
Task forces break off...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 1,000 Yards

Japanese Ships
BB Nagato, Shell hits 5, on fire
DD Maikaze

Allied Ships
BB Resolution
CL Hobart, Shell hits 6, and is sunk
CL Capetown
DD Inconstant

Low visibility due to Thunderstorms with 64% moonlight
Maximum visibility in Thunderstorms and 64% moonlight: 2,000 yards
Range closes to 17,000 yards...
Range closes to 11,000 yards...
Range closes to 7,000 yards...
Range closes to 5,000 yards...
Range closes to 3,000 yards...
Range closes to 1,000 yards...
Tanaka, Raizo crosses the 'T'
...
CL Hobart sunk by BB Nagato at 2,000 yards
...
Task forces break off...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 2,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 1 destroyed

Japanese Ships
CL Natori, Shell hits 9, Torpedo hits 1, and is sunk
DD Kawakaze, Shell hits 1, and is sunk
DD Suzukaze
DD Murakumo
DD Kuretake

Allied Ships
BB Resolution, Shell hits 2, Torpedo hits 1
CL Capetown, Shell hits 1
DD Inconstant

Reduced visibility due to Thunderstorms with 64% moonlight
Maximum visibility in Thunderstorms and 64% moonlight: 2,000 yards
...
CONTACT: Allies radar detects Japanese task force at 6,000 yards
...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
CL Natori sunk by CL Capetown at 2,000 yards
DD Kawakaze sunk by BB Resolution at 3,000 yards
...
Japanese Task Force Manages to Escape
Task forces break off...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 2,000 Yards

Japanese Ships
DD Suzukaze
DD Murakumo
DD Kuretake

Allied Ships
BB Resolution
CL Capetown
DD Inconstant

Reduced visibility due to Thunderstorms with 64% moonlight
Maximum visibility in Thunderstorms and 64% moonlight: 2,000 yards
...
CONTACT: Allies radar detects Japanese task force at 15,000 yards
...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
...
Japanese Task Force Manages to Escape
Task forces break off...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 2,000 Yards

Japanese Ships
DD Suzukaze
DD Murakumo, Shell hits 1
DD Kuretake

Allied Ships
BB Resolution
CL Capetown
DD Inconstant
...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
Tennant, W.G. crosses the 'T'
...
Japanese Task Force Manages to Escape
Task forces break off...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 2,000 Yards

Japanese Ships
DD Suzukaze
DD Murakumo, Shell hits 1
DD Kuretake

Allied Ships
BB Resolution
CL Capetown
DD Inconstant
...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
...
Japanese Task Force Manages to Escape
Task forces break off...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 2,000 Yards

Japanese Ships
DD Suzukaze
DD Murakumo, Shell hits 3, and is sunk
DD Kuretake

Allied Ships
CA Australia, Shell hits 2
DD Tenedos
DD Nizam

...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
...
Japanese Task Force Manages to Escape
Task forces break off...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 2,000 Yards

Japanese Ships
DD Suzukaze
DD Kuretake

Allied Ships
CA Australia
DD Tenedos
DD Nizam

...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
...
Japanese Task Force Manages to Escape
Task forces break off...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 1,000 Yards

Japanese Ships
DD Suzukaze, Shell hits 1
DD Kuretake

Allied Ships
CA Australia
DD Tenedos
DD Nizam

...
Japanese Task Force Manages to Escape
Task forces break off...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 2,000 Yards

Japanese Ships
DD Suzukaze
DD Kuretake

Allied Ships
BB Resolution, Shell hits 2
CL Capetown, Shell hits 1
DD Inconstant

CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
Tennant, W.G. crosses the 'T'
...
Japanese Task Force Manages to Escape
Task forces break off...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 2,000 Yards

Japanese Ships
DD Suzukaze
DD Kuretake, Shell hits 27, and is sunk

Allied Ships
CA Australia
DD Tenedos, Shell hits 1, on fire
DD Nizam

CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
....
DD Kuretake sunk by DD Nizam at 2,000 yards
...
Japanese Task Force Manages to Escape
Task forces break off...

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 54,45, Range 2,000 Yards

Japanese Ships
DD Suzukaze, Shell hits 1

Allied Ships
BB Resolution
CL Capetown
DD Inconstant

CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
Tennant, W.G. crosses the 'T'
...
Japanese Task Force Manages to Escape
Task forces break off...

--------------------------------------------------------------------------------
Morning Air attack on TF, near Ramree Island at 53,47

Weather in hex: Moderate rain

Raid spotted at 10 NM, estimated altitude 9,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
no flights

Allied aircraft
TBF-1 Avenger x 18

No Japanese losses

No Allied losses

Japanese Ships
BB Yamashiro, Torpedo hits 2, heavy damage
BB Hyuga, Torpedo hits 2, and is sunk


Aircraft Attacking:
18 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo

--------------------------------------------------------------------------------
Morning Air attack on TF, near Ramree Island at 53,47

Weather in hex: Moderate rain

Raid spotted at 14 NM, estimated altitude 5,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
Blenheim IV x 4
Hudson IIIa x 4
B-25C Mitchell x 12

Allied aircraft losses
B-25C Mitchell: 1 damaged

Japanese Ships
DD Uzuki
DD Inazuma
BB Yamashiro, Bomb hits 1, on fire, heavy damage

Aircraft Attacking:
4 x Blenheim IV bombing from 5000 feet
Naval Attack: 4 x 250 lb SAP Bomb
4 x Hudson IIIa bombing from 5000 feet
Naval Attack: 4 x 250 lb SAP Bomb
6 x B-25C Mitchell bombing from 5000 feet
Naval Attack: 6 x 500 lb SAP Bomb
6 x B-25C Mitchell bombing from 5000 feet
Naval Attack: 6 x 500 lb SAP Bomb

--------------------------------------------------------------------------------
Morning Air attack on TF, near Ramree Island at 52,48

Weather in hex: Clear sky

Raid spotted at 19 NM, estimated altitude 4,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M5 Zero x 14
Ki-44-IIa Tojo x 9

Allied aircraft
B-25C Mitchell x 3

No Japanese losses

No Allied losses

Japanese Ships
CA Furutaka

Aircraft Attacking:
3 x B-25C Mitchell bombing from 1000 feet
Naval Attack: 3 x 500 lb SAP Bomb

--------------------------------------------------------------------------------
Morning Air attack on TF, near Ramree Island at 52,48

Weather in hex: Clear sky

Raid spotted at 15 NM, estimated altitude 7,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
A6M5 Zero x 14
Ki-44-IIa Tojo x 9

Allied aircraft
Beaufort I x 8

No Japanese losses

Allied aircraft losses
Beaufort I: 4 destroyed

--------------------------------------------------------------------------------
Morning Air attack on TF, near Ramree Island at 53,47

Weather in hex: Moderate rain

Raid spotted at 2 NM, estimated altitude 14,000 feet.
Estimated time to target is 0 minutes

Allied aircraft
Vengeance I x 2

Allied aircraft losses
Vengeance I: 1 damaged

Japanese Ships
BB Mutsu, Bomb hits 2, heavy damage

Aircraft Attacking:
2 x Vengeance I releasing from 2000'
Naval Attack: 2 x 500 lb SAP Bomb, 2 x 250 lb SAP Bomb

--------------------------------------------------------------------------------
Morning Air attack on TF, near Ramree Island at 52,48

Weather in hex: Clear sky

Raid spotted at 16 NM, estimated altitude 4,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M5 Zero x 13
Ki-44-IIa Tojo x 4

Allied aircraft
B-25C Mitchell x 6

No Japanese losses

No Allied losses

--------------------------------------------------------------------------------

Morning Air attack on TF, near Ramree Island at 53,47

Weather in hex: Moderate rain

Raid spotted at 20 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
no flights

Allied aircraft
A-29 Hudson x 8

No Japanese losses

Allied aircraft losses
A-29 Hudson: 1 damaged

Japanese Ships
DD Uzuki
BB Yamashiro, and is sunk

Aircraft Attacking:
8 x A-29 Hudson bombing from 5000 feet
Naval Attack: 4 x 250 lb SAP Bomb

Yamashiro dead in the water ...

--------------------------------------------------------------------------------
Morning Air attack on TF, near Ramree Island at 53,47

Weather in hex: Moderate rain

Raid spotted at 10 NM, estimated altitude 3,000 feet.
Estimated time to target is 3 minutes

Allied aircraft
A-29 Hudson x 8

Allied aircraft losses
A-29 Hudson: 6 damaged

Japanese Ships
DD Uzuki

--------------------------------------------------------------------------------
Morning Air attack on TF, near Ramree Island at 53,47

Weather in hex: Moderate rain

Raid spotted at 4 NM, estimated altitude 3,000 feet.
Estimated time to target is 1 minutes

Allied aircraft
B-25C Mitchell x 8

Allied aircraft losses
B-25C Mitchell: 1 damaged

Japanese Ships
DD Uzuki
DD Mutsuki

--------------------------------------------------------------------------------
Morning Air attack on TF, near Akyab at 54,45

Weather in hex: Severe storms

Raid detected at 80 NM, estimated altitude 10,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
A6M5 Zero x 3
B5N1 Kate x 4
B5N2 Kate x 3

Allied aircraft
Sea Hurricane Ib x 14
Hurricane IIb Trop x 7
Hurricane IIc Trop x 44
P-39D Airacobra x 21
P-40E Warhawk x 19
P-40K Warhawk x 37
F4F-4 Wildcat x 29

Japanese aircraft losses
A6M5 Zero: 1 destroyed
B5N1 Kate: 3 destroyed
B5N2 Kate: 2 destroyed

Allied aircraft losses
Sea Hurricane Ib: 1 destroyed

--------------------------------------------------------------------------------
Morning Air attack on TF, near Ramree Island at 53,47

Weather in hex: Moderate rain

Raid spotted at 34 NM, estimated altitude 16,000 feet.
Estimated time to target is 11 minutes

Allied aircraft
B-24D Liberator x 5

Allied aircraft losses
B-24D Liberator: 3 damaged

Japanese Ships
DD Oshio

--------------------------------------------------------------------------------
Morning Air attack on TF, near Ramree Island at 53,47

Weather in hex: Moderate rain

Raid spotted at 14 NM, estimated altitude 15,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
B-17E Fortress x 8

Allied aircraft losses
B-17E Fortress: 2 damaged

Japanese Ships
DD Inazuma

--------------------------------------------------------------------------------
Morning Air attack on TF, near Akyab at 54,45

Weather in hex: Severe storms

Raid detected at 13 NM, estimated altitude 11,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
B5N1 Kate x 4

Allied aircraft
Sea Hurricane Ib x 13
Hurricane IIb Trop x 7
Hurricane IIc Trop x 44
P-39D Airacobra x 21
P-40E Warhawk x 19
P-40K Warhawk x 33
F4F-4 Wildcat x 29

Japanese aircraft losses
B5N1 Kate: 2 destroyed

No Allied losses

--------------------------------------------------------------------------------
Morning Air attack on TF, near Akyab at 54,45

Weather in hex: Severe storms

Raid detected at 11 NM, estimated altitude 8,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
B5N1 Kate x 4

Allied aircraft
Sea Hurricane Ib x 13
Hurricane IIb Trop x 7
Hurricane IIc Trop x 44
P-39D Airacobra x 21
P-40E Warhawk x 19
P-40K Warhawk x 30
F4F-4 Wildcat x 29

Japanese aircraft losses
B5N1 Kate: 2 destroyed

No Allied losses

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ramree Island at 53,47

Weather in hex: Moderate rain

Raid spotted at 17 NM, estimated altitude 7,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
TBF-1 Avenger x 18

No Allied losses

Japanese Ships
DD Shiratsuyu, Bomb hits 3, and is sunk
DD Uzuki, Bomb hits 2, heavy fires, heavy damage

DD Oshio
DD Mutsuki

Aircraft Attacking:
18 x TBF-1 Avenger bombing from 6000 feet
Naval Attack: 2 x 500 lb GP Bomb

Heavy smoke from fires obscuring DD Shiratsuyu
Heavy smoke from fires obscuring DD Uzuki

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ramree Island at 52,48

Weather in hex: Partial cloud

Raid spotted at 12 NM, estimated altitude 6,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M5 Zero x 11
Ki-44-IIa Tojo x 9

Allied aircraft
Blenheim IV x 4

No Japanese losses

No Allied losses

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ramree Island at 53,47

Weather in hex: Moderate rain

Raid spotted at 15 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
Vengeance I x 2

Allied aircraft losses
Vengeance I: 1 damaged
Vengeance I: 1 destroyed by flak

Japanese Ships
BB Mutsu, heavy damage

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ramree Island at 52,48

Weather in hex: Partial cloud

Raid spotted at 7 NM, estimated altitude 9,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
A6M5 Zero x 11
Ki-44-IIa Tojo x 9

Allied aircraft
Hudson IIIa x 6

No Japanese losses

Allied aircraft losses
Hudson IIIa: 3 destroyed

Japanese Ships
CA Furutaka

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ramree Island at 52,48

Weather in hex: Partial cloud

Raid spotted at 14 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M5 Zero x 7
Ki-44-IIa Tojo x 9

Allied aircraft
B-17E Fortress x 4

No Japanese losses

Allied aircraft losses
B-17E Fortress: 2 damaged

Japanese Ships
CA Furutaka

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ramree Island at 52,48

Weather in hex: Partial cloud

Raid spotted at 10 NM, estimated altitude 6,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-44-IIa Tojo x 3

Allied aircraft
B-25C Mitchell x 9

No Japanese losses

Allied aircraft losses
B-25C Mitchell: 4 damaged

Japanese Ships
CA Furutaka, Bomb hits 1, on fire

Aircraft Attacking:
9 x B-25C Mitchell bombing from 1000 feet
Naval Attack: 3 x 500 lb SAP Bomb

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Bassein at 50,52

Weather in hex: Heavy cloud

Raid detected at 54 NM, estimated altitude 13,000 feet.
Estimated time to target is 18 minutes

Japanese aircraft
A6M5 Zero x 17

Allied aircraft
B-24D Liberator x 4

No Japanese losses

Allied aircraft losses
B-24D Liberator: 1 damaged

Japanese Ships
CVE Taiyo

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ramree Island at 52,48

Weather in hex: Partial cloud

Raid spotted at 18 NM, estimated altitude 18,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-44-IIa Tojo x 1

Allied aircraft
B-17E Fortress x 6

No Japanese losses

Allied aircraft losses
B-17E Fortress: 2 damaged

Japanese Ships
CA Furutaka, on fire


Heavy smoke from fires obscuring CA Furutaka

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ramree Island at 52,48

Weather in hex: Partial cloud

Raid spotted at 4 NM, estimated altitude 7,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
Ki-44-IIa Tojo x 1

Allied aircraft
A-29 Hudson x 8

No Japanese losses

Allied aircraft losses
A-29 Hudson: 1 damaged

Japanese Ships
CA Furutaka, on fire
DD Nowaki

Aircraft Attacking:
8 x A-29 Hudson bombing from 5000 feet
Naval Attack: 4 x 250 lb SAP Bomb

Heavy smoke from fires obscuring CA Furutaka


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ramree Island at 53,47

Weather in hex: Moderate rain

Raid spotted at 7 NM, estimated altitude 5,000 feet.
Estimated time to target is 2 minutes

Allied aircraft
B-25C Mitchell x 8

Allied aircraft losses
B-25C Mitchell: 1 damaged

Japanese Ships
DD Inazuma
DD Oshio

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Akyab at 54,45

Weather in hex: Light cloud

Raid detected at 64 NM, estimated altitude 8,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M5 Zero x 2
B5N1 Kate x 14

Allied aircraft
Sea Hurricane Ib x 14
Hurricane IIb Trop x 12
Hurricane IIc Trop x 44
P-38F Lightning x 4
P-38G Lightning x 2
P-39D Airacobra x 17
P-40E Warhawk x 19
P-40K Warhawk x 37
F4F-4 Wildcat x 27

Japanese aircraft losses
A6M5 Zero: 1 destroyed
B5N1 Kate: 9 destroyed
B5N1 Kate: 1 destroyed by flak

No Allied losses

Allied Ships
DD Russell
CA Quincy

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Bassein at 50,52

Weather in hex: Heavy cloud

Raid detected at 47 NM, estimated altitude 14,000 feet.
Estimated time to target is 16 minutes

Japanese aircraft
A6M5 Zero x 17

Allied aircraft
B-24D Liberator x 6

No Japanese losses

Allied aircraft losses
B-24D Liberator: 5 damaged
B-24D Liberator: 1 destroyed by flak

Japanese Ships
CVE Kuzuryu

--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
This is the big Allied stack recently defeated and forced to retreat a hex, where the defeated units joined the two Australian divisions...

Ground combat at 57,46 (near Magwe)

Japanese Bombardment attack

Attacking force 31756 troops, 398 guns, 628 vehicles, Assault Value = 1175

Defending force 43750 troops, 804 guns, 1307 vehicles, Assault Value = 1282

Japanese ground losses:
227 casualties reported
Squads: 4 destroyed, 16 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 6 (1 destroyed, 5 disabled)

Allied ground losses:
15 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
33rd Division
14th Tank Regiment
16th Division
2nd Tank Division
8th RF Gun Battalion

Defending units:
6th Australian Division
14th British Brigade
7th Australian Division
254th Armoured Brigade
41st Infantry Division
23rd British Brigade
IV Indian
77th Coast AA Regiment

--------------------------------------------------------------------------------
I think the Allies will bull through 21st IJA Div. eventually

Ground combat at 55,47 (near Akyab)

Allied Shock attack

Attacking force 20115 troops, 309 guns, 502 vehicles, Assault Value = 622

Defending force 9894 troops, 171 guns, 81 vehicles, Assault Value = 110

Allied adjusted assault: 582

Japanese adjusted defense: 481

Allied assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
696 casualties reported
Squads: 5 destroyed, 37 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 9 disabled
Guns lost 20 (2 destroyed, 18 disabled)
Vehicles lost 4 (1 destroyed, 3 disabled)

Allied ground losses:
216 casualties reported
Squads: 0 destroyed, 32 disabled
Non Combat: 0 destroyed, 18 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 40 (5 destroyed, 35 disabled)

Assaulting units:
1st USMC Tank Battalion
1st Gloucestershire Battalion
19th Indian Division
4th British Brigade
6th British Brigade
2nd Recce Regiment
Eastern Army
134th Field Artillery Battalion

Defending units:
21st Division
1st RF Gun Battalion
56th Const Co
8th Medium Field Artillery Regiment
10th RF Gun Battalion
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
User avatar
Nemo121
Posts: 5838
Joined: Fri Feb 06, 2004 11:15 am
Contact:

RE: The Good The Bad & The Indifferent

Post by Nemo121 »

I think that this talk of psyops etc is interesting but we shouldn't ever forget that:

a) John3rd isn't engaging in Psyops.
b) He isn't even TRYING to engage in Psyops.

What he is doing is fulfilling his narcissistic need to gabble about things. There's no plan, no deeper hidden meaning, no long-term planning. He is simply incapable of not gabbling and crowing about his "victories" and decrying the times that the game engine "fails" him ( as opposed to him making an error ) even though his opponent has clearly asked him not to engage in this sort of behaviour. The man has no self-control when it comes to fulfilling his narcissistic needs and this is causing him to break operational security, rules he has agreed with his opponent etc. It isn't pretty.


For my part I'm perfectly happy to not discuss the game via email if my opponent prefers not to. Psyops doesn't win the game by itself but it can be an extremely important component of a fully realised, coherent plan which addresses all possible aspects of the gaining of advantage. With that said if your opponent doesn't want you to engage in email discussion then it is, in my opinion, extremely rude and disrespectful to disregard their wishes.

One other thing I'd point out is that there's far, far more to psyops than what you write in an email. The idea that you can't engage in psyops if you can't engage in email discussions is erroneous. There's lots of psyops within the game even without any external chat and, indeed, there's a lot of psyops possible outside of the game even without any external chat. The most effective psyops, of course, is whatever the other person doesn't even realise is psyops --- and most people know that any chat about the game itself is quite likely to be laden with mistruths, half-truths and outright lies ;-).

Of course all of the above is, to many players, just all part of the fun and the mental jousting... but if you are playing someone who feels psyops is playing in bad faith then you shouldn't engage in it or --- more accurately --- you should screen your opponents better and just not play people who don't like to engage in the psyops banter stuff.

Bottom line though John isn't engaging in psyops, he's just gabbling to fulfill his emotional needs and doing significant harm to his cause.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
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