Distant Worlds Extended Universe 1.0.3 released 40 races
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
That sounds like the Yor and the Gizzurean. Gizzies have super birth rates and the Yor can build Colonisation fast.
The Napoar can also research colonisation techs easy because of their robot bodies.
If you want a race that is going to take over everything more than these races that sounds a little overpowered and I made a big point of balance with the new races.
The Napoar can also research colonisation techs easy because of their robot bodies.
If you want a race that is going to take over everything more than these races that sounds a little overpowered and I made a big point of balance with the new races.
-
- Posts: 323
- Joined: Fri Aug 31, 2012 11:31 am
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
Ah ok, I haven't seen the Yor in a game yet. Usually I see the Gizzurean getting involved in wars quickly/early. That prevents them from using their expansionistic qualities effectively, to the point where they are smaller than most races even in the early to mid game. On the other hand, if I am near them, I end up with massive populations of Gizzureans in my empire if I allow it.
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
It really is about starting position and the random Galaxy. I have seen Gizzies do amazingly plenty of times. In the vanilla game without extended races they are much less likely to do well in my experience. The Extended races add an extra dose of random to allow them a chance of a much more comfortable start in some games.
-
- Posts: 323
- Joined: Fri Aug 31, 2012 11:31 am
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
Well thank you again for putting so much effort into this mod. I need to play more and mod less! I'm working on adding the maximum allowed races to my game right now, then its off to conquer the galaxy!
-
- Posts: 190
- Joined: Mon May 14, 2012 6:18 am
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
Hi there,
thank you for your mod.
I have a question, concerning the pirates !
I started your mod with settings "many" pirates ... and used ALL 38 races from your mod ...
but now after 40 years it seems there was only ONE pirate placed , even he has now over 1800 ships ...
also I am using the option "no respawning" of pirates.
so the more races I use, the fewer pirates, up to 40 all in all ?
Or is there a bug ?
I started with shadows ver 5 a new game with your mod, as I had in my last game that transportation bug !
THX
thank you for your mod.
I have a question, concerning the pirates !
I started your mod with settings "many" pirates ... and used ALL 38 races from your mod ...
but now after 40 years it seems there was only ONE pirate placed , even he has now over 1800 ships ...
also I am using the option "no respawning" of pirates.
so the more races I use, the fewer pirates, up to 40 all in all ?
Or is there a bug ?
I started with shadows ver 5 a new game with your mod, as I had in my last game that transportation bug !
THX
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
Can you upload the save file somewhere? I'd really like to have a look at the game and report it to the devs if I think there is an issue.
Just to check, you are using an unmodified version of the latest version of Distant Worlds Extended? (Not that I think a modified version should have a chance to do what you are seeing, I just want to let Elliot know for reporting the issue)
Just to check, you are using an unmodified version of the latest version of Distant Worlds Extended? (Not that I think a modified version should have a chance to do what you are seeing, I just want to let Elliot know for reporting the issue)
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
I've been using this mod for a while now - I love it, thank you Haree. I have recently run into a problem though, with Shadows (since 1.9.0.2), and was wondering if it was Extended that's causing the problem as it's the only mod I have installed.
I'm playing as a pre-warp empire and every pirate empire I have encountered - at least 18 - have the same "Balanced" pirate avatar picture in the diplomacy screen. It might simply be coincidence, but it seems unlikely. Does anyone else that uses Extended have this issue?
Edit: make that 30 pirate empires now!
I'm playing as a pre-warp empire and every pirate empire I have encountered - at least 18 - have the same "Balanced" pirate avatar picture in the diplomacy screen. It might simply be coincidence, but it seems unlikely. Does anyone else that uses Extended have this issue?
Edit: make that 30 pirate empires now!
-
- Posts: 190
- Joined: Mon May 14, 2012 6:18 am
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
ORIGINAL: Haree78
Can you upload the save file somewhere? I'd really like to have a look at the game and report it to the devs if I think there is an issue.
Just to check, you are using an unmodified version of the latest version of Distant Worlds Extended? (Not that I think a modified version should have a chance to do what you are seeing, I just want to let Elliot know for reporting the issue)
I have seen in the core game Folders are only 40 flags and the pirate flags are only overlays ... so if you have already 39 AI races in the game , there is only one left for the pirates ! Looks like that !
Only some Images, but that have been changed direct in the core game ...
here we go:
Ostarrichi II.dwg
maybe I haven't met them jet

Also you have that file, vssver2.scc in your pirates Folder ... not such file in the core game ...
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
ORIGINAL: FlashXAron
Also you have that file, vssver2.scc in your pirates Folder ... not such file in the core game ...
Ignore it - Thumbnail file for the system...
Currently Working On:
X-Universe Conversion (Hiatus)
X-Universe Conversion (Hiatus)
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
ORIGINAL: Webbco
I've been using this mod for a while now - I love it, thank you Haree. I have recently run into a problem though, with Shadows (since 1.9.0.2), and was wondering if it was Extended that's causing the problem as it's the only mod I have installed.
I'm playing as a pre-warp empire and every pirate empire I have encountered - at least 18 - have the same "Balanced" pirate avatar picture in the diplomacy screen. It might simply be coincidence, but it seems unlikely. Does anyone else that uses Extended have this issue?
Edit: make that 30 pirate empires now!
It's not something I'm seeing, and you can watch Das's Let's Play to see this isn't systemic of the mod Let's Play Distant Worlds by Das
I would report it as a bug as I'm pretty sure rolling 30 6 on the dice is unlikely. I take it you have tried several games where this is happening?
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
I haven't had that issue in this mod (1.9.0.5), but I would check in the races files if this setting is set to 0 for all races.
LINE 283
LINE 283
Code: Select all
'Pirate Default playstyle: 0=Balanced, 1=Pirate, 2=Mercenary, 3=Smuggler
PirateDefaultPlaystyle ;0
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
ORIGINAL: FlashXAron
ORIGINAL: Haree78
Can you upload the save file somewhere? I'd really like to have a look at the game and report it to the devs if I think there is an issue.
Just to check, you are using an unmodified version of the latest version of Distant Worlds Extended? (Not that I think a modified version should have a chance to do what you are seeing, I just want to let Elliot know for reporting the issue)
I have seen in the core game Folders are only 40 flags and the pirate flags are only overlays ... so if you have already 39 AI races in the game , there is only one left for the pirates ! Looks like that !
Only some Images, but that have been changed direct in the core game ...
here we go:
Ostarrichi II.dwg
maybe I haven't met them jet
Also you have that file, vssver2.scc in your pirates Folder ... not such file in the core game ...
Haha well it's easy to see why this is happening.
You have an insane amount of empires in your game for the amount of stars. Or rather how tight the stars are clustered. You have all 36 races as an empire [X(] What did you set the distance of pirates to? Even if you set them to near I'm not sure there is anywhere for the game to think is safe to put them!
Basically when pirates are spawned the game tries to put them a certain distance away from the empires but if you have empires all over the map, well it's gonna struggle

RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
With that amount of empires the game works better as an irregular galaxy type, or maybe spiral. To be honest I haven't tried that many races in a long time. Many moons ago this would crash the game although it's come a long way since then.
-
- Posts: 190
- Joined: Mon May 14, 2012 6:18 am
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
aaahh okay ... so no space for pirates
... as I set it to the next possibility after close ! (Would have to look what it was)
That was the largest map setting, which has been possible at the start, with the most stars ...
I already have FINISHED 3 games with that settings before shadows
Is it possible to edit the setting of the save game to allow to spawn pirates again closer ?
Thanks for looking into it !
And thank you for you mod !

That was the largest map setting, which has been possible at the start, with the most stars ...
I already have FINISHED 3 games with that settings before shadows

Is it possible to edit the setting of the save game to allow to spawn pirates again closer ?
Thanks for looking into it !
And thank you for you mod !
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
ORIGINAL: FlashXAron
Is it possible to edit the setting of the save game to allow to spawn pirates again closer ?
I'm afraid not.
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
Thank you for making this mod I really enjoy the diversity it adds
It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.
-Mark Twain
-Mark Twain
-
- Posts: 80
- Joined: Tue Jan 29, 2013 12:39 am
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
ORIGINAL: pycco
Thank you for making this mod I really enjoy the diversity it adds
I second this. Started using your mod a few days ago and love it. Now the galaxy is really packed. [:D]
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
Glad you guys are enjoying 

- Unforeseen
- Posts: 609
- Joined: Tue Mar 26, 2013 4:08 am
- Location: United States of Disease
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
Hey just wondering; is there any correlation between the Keskudon and the supposed Annunaki/Reptilian aliens theory? I also noticed that the Enton distantly resemble how the Grays are theorized to behave and they 'kind' of look like them.
RE: Distant Worlds Extended Shadows 3.0.1 released 38 races
Yes Entons are inspired by the greys 
I didn't know anything about the Annunaki alien theory, so I can't say the Keskudons were inspired by that. I just came up with the idea of a race who enslaves everyone because they had once owned this galaxy and saw everyone else who had evolved and advanced after them as just weeds getting in the way. After all the Galaxy is pretty damn old, life might have found a way even if the Galaxy would have been a less hospitable place for us.
Tairoshans were inspired by the idea that our morals come from our own evolution and what benefits us and a race with a different evolution background would perhaps have completely different morals and would judge others based on it. Through previous modding I realised that it would be interesting to do races that got on with everyone or were hated by everyone, this was the basis for coming up with ideas for the Tairoshan and Keskudon.
The Lipids were just an idea that a parasite doesn't always do harm and that life lives in harmony with some parasites. It would be an evolutionary benefit if a parasite was desired because of it's benefits. I had this idea how important is happiness because it is something we always search for, I imagine something like them may actually be chosen by a lot of people on this planet. The picture makes them look a lot more grim than I intended but I was lacking options.
The Visareen inspired by certain countries east of me on the planet.
Phaerax I wanted a much more alien alien, like how some insects are bizarre to us. I developed on how some animals can 'see' things we can't using sound, or hear things we can't, what if they evolved a way to use micro waves.
The Riktoh by the gold rush period in America.
The Jintus by a friend I had as a youth who liked to stir trouble then stand behind other friends who were twice his size in height and let them deal with it. It was pointed out to me that the Jintus are mentioned in the help files so I had to come up with a background for them.
The Napoar because I was curious about the idea of consciousness, and if we replaced parts of our brain with machine would we still be us? Is it possible to maintain our 'selves' if we entirely replaced the brain with mechanics of similar function. Also I notice in people behaviours and personality traits that are so obviously caused by our instincts, I wondered what we would be like if we removed instincts out of the equation.
The Caleph because I thought 3D space navigation would be quite a skill and what if a creature did that naturally they would be amazing at it. The idea taken from Starbase Orion on the iPad.
The XHumans because I was always curious what would happen if humans had some form of speciation and what this would do to us.
The Ortain because it was an idea of entirely AI robots which we created in our own image. And then I had the idea that if we did that and for some reason got wiped out it would be curious if we had created them to the extent to be self sufficient.
Paratis inspired by Keterovs mostly, I wanted a similar race for the insects.
The Tarapin inspired by how some race minorities were treated in the past but please don't look at racial characteristic and think I mean anything by that. I just designed an alien with similar background.
Lemeresh were inspired by how one of the races was introduced in Babylon 5, I forget their name and haven't seen all the series so they were inspired by them to a point.
Yor I wanted space cockroaches and were inspired a bit by 80s video game aliens.

I didn't know anything about the Annunaki alien theory, so I can't say the Keskudons were inspired by that. I just came up with the idea of a race who enslaves everyone because they had once owned this galaxy and saw everyone else who had evolved and advanced after them as just weeds getting in the way. After all the Galaxy is pretty damn old, life might have found a way even if the Galaxy would have been a less hospitable place for us.
Tairoshans were inspired by the idea that our morals come from our own evolution and what benefits us and a race with a different evolution background would perhaps have completely different morals and would judge others based on it. Through previous modding I realised that it would be interesting to do races that got on with everyone or were hated by everyone, this was the basis for coming up with ideas for the Tairoshan and Keskudon.
The Lipids were just an idea that a parasite doesn't always do harm and that life lives in harmony with some parasites. It would be an evolutionary benefit if a parasite was desired because of it's benefits. I had this idea how important is happiness because it is something we always search for, I imagine something like them may actually be chosen by a lot of people on this planet. The picture makes them look a lot more grim than I intended but I was lacking options.
The Visareen inspired by certain countries east of me on the planet.
Phaerax I wanted a much more alien alien, like how some insects are bizarre to us. I developed on how some animals can 'see' things we can't using sound, or hear things we can't, what if they evolved a way to use micro waves.
The Riktoh by the gold rush period in America.
The Jintus by a friend I had as a youth who liked to stir trouble then stand behind other friends who were twice his size in height and let them deal with it. It was pointed out to me that the Jintus are mentioned in the help files so I had to come up with a background for them.
The Napoar because I was curious about the idea of consciousness, and if we replaced parts of our brain with machine would we still be us? Is it possible to maintain our 'selves' if we entirely replaced the brain with mechanics of similar function. Also I notice in people behaviours and personality traits that are so obviously caused by our instincts, I wondered what we would be like if we removed instincts out of the equation.
The Caleph because I thought 3D space navigation would be quite a skill and what if a creature did that naturally they would be amazing at it. The idea taken from Starbase Orion on the iPad.
The XHumans because I was always curious what would happen if humans had some form of speciation and what this would do to us.
The Ortain because it was an idea of entirely AI robots which we created in our own image. And then I had the idea that if we did that and for some reason got wiped out it would be curious if we had created them to the extent to be self sufficient.
Paratis inspired by Keterovs mostly, I wanted a similar race for the insects.
The Tarapin inspired by how some race minorities were treated in the past but please don't look at racial characteristic and think I mean anything by that. I just designed an alien with similar background.
Lemeresh were inspired by how one of the races was introduced in Babylon 5, I forget their name and haven't seen all the series so they were inspired by them to a point.
Yor I wanted space cockroaches and were inspired a bit by 80s video game aliens.