G4M2e & Okha

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Symon
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RE: G4M2e & Okha

Post by Symon »

Oh, crikey, this Ohka stuff is getting wierd.

In 2010, Babes fixed the Ohkas by making them buildable.
In 2011, AndyMac fixed the Ohkas by adding a production plant 'somewhere' (he put it in Osaka 'cause that's where it was).
In the meantime, Michaelm has done 'some things' to tweak Ohkas. Don't know what and don't care much.

I KNOW Andy's fix works. Viberpol KNOWS the Babes fix works. There's probably something under the radar from Michaelm, too.

Just do one or more of the above. It's not hard. Try both.
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viberpol
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RE: G4M2e & Okha

Post by viberpol »

ORIGINAL: Symon
Oh, crikey, this Ohka stuff is getting wierd.

In 2010, Babes fixed the Ohkas by making them buildable.
In 2011, AndyMac fixed the Ohkas by adding a production plant 'somewhere' (he put it in Osaka 'cause that's where it was).
In the meantime, Michaelm has done 'some things' to tweak Ohkas. Don't know what and don't care much.

I KNOW Andy's fix works. Viberpol KNOWS the Babes fix works. There's probably something under the radar from Michaelm, too.

Just do one or more of the above. It's not hard. Try both.

Well, my understanding is that putting a factory was/is simply more straightforward.
If you have a factory you know the Ohka works (will be produced) from the very beginning
instead of waiting 3 years to learn that (that you have the right or wrong scenario files) the hard way.
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