There also isn't a singe Red army soldier guarding the approches to the Crimea. I make one hasty attack with III PZ corps to break down a fort held by a weak Cavalry unit. 11th army is just about at the river line.

Moderators: Joel Billings, Sabre21

ORIGINAL: Shupov
Why not move next to D-Town and Z-Town to pin down their factories? I'm guessing some are still there on T7.
ORIGINAL: Ketza
Nice AAR.
What is really showing in this AAR is how the new morale rules benefit the Soviet player in a huge way. MT is correct that morale adjustments should be made to compensate for the huge difference in Soviet CV with the higher morale. Combine that with the 1-1 2-1 rule and its a very tough go for an Axis player during the most important part of the campaign. Toss in a bad weather roll or 2 and well you know....
ORIGINAL: Disgruntled Veteran
Yah the tactic of constant ant attacks to lower fatigue and ammo is an old one. I used it against the Neva line in my first mp game. I attacked across the Neva with 9 hasty attacks to weaken the defender before hitting it with everything I had. Its cheesy but in a week at a time game I still believe its a valid tactic. Hopefully the overall morale gain makes it worth it to the defender.
ORIGINAL: Flaviusx
I've long felt that low odds attacks should result in no fatigue or ammo reduction for the defender. Anything below 1:1. Just a straight up simple rule here. The attempts to reign this in to date have been overcomplicated and ineffective.
Launching a series of weak and uncoordinated attacks ought to be punished and not rewarded. That still leaves you with bombing cheese, though, but that at least can be held down to a dull roar with house rules which it seems most everybody is using now.
ORIGINAL: smokindave34
ORIGINAL: Shupov
Why not move next to D-Town and Z-Town to pin down their factories? I'm guessing some are still there on T7.
Shupov - FLaviusx is correct, the factories in D/Z town have been gone for a few turns now. There is still plenty in Kharkov/Stalino area but I expect they may be gone by the time I make it there. At least if I can threaten them Sapper may have to divert some rail resources to moving factories instead of railing troops to the front.
ORIGINAL: Flaviusx
That actually sounds like fun, Ketza, but how many people are willing to play it out in the south the way it's supposed to be? On both sides, really. You have to have an Axis player willing to forgo the opener and a Soviet willing to fight it out in the south and not run to the hills (which is perfectly doable without the opener, btw.)
Everybody has settled into this hackneyed and ahistorical way of playing the game which for me at least ruins the immersion. But I salute what you and Bigbaba have done. It sounds like a reasonable approximation of history, including the casualties.
I'd certainly be open to not performing the Lvov opening, if my Soviet opponent decided to fight forward in the south (and not transfer units from the south to Leningrad/Moscow). I'm just not sure how specific to get with house rules to make this happen - probably some sort of SD point count for the major cities in the south.