retire capture ship give too mush tech

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crusender
Posts: 22
Joined: Sat Jun 15, 2013 6:48 am

retire capture ship give too mush tech

Post by crusender »

i know there was a older post about that, but cant find it. so the bug is im a empire and desgin all my ship to capture so i may gain some tech they have in the design when i retire them, but strangely i got other tech that is not fit in the ship, they got target tracking that i dont have yet still not have gain it.

but i gain transport tech, i just gain planetery defence a 960k research, im still only got 4 colony. i got too all the tech line for cargo transfer...

fresh patch 1.9.0.7
crusender
Posts: 22
Joined: Sat Jun 15, 2013 6:48 am

RE: retire capture ship give too mush tech

Post by crusender »

atfer more play it more crazy that it should [X(] i gainning weapon tech far highter that everyone in the galaxie....
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Kayoz
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RE: retire capture ship give too mush tech

Post by Kayoz »

Yup. Seen the same insane tech acquisition from captured ships.

It should be a tech equalizer - so you can catch up by capturing and disassembling opponents' ships. But it doesn't seem to work that way.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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MarQan
Posts: 70
Joined: Fri Jun 15, 2012 6:34 am

RE: retire capture ship give too mush tech

Post by MarQan »

I left a suggestion in master wishlist for them to nerf it:
instead of 1 big research bonus, give a very little bonus but for every advanced component.

When I'm pre-warp, and repair the advanced ship in my home-system, I get ADVANCED LOGISTICS (troop research) from retiring it. Joke.. a very bad one.
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necaradan666
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Joined: Mon May 28, 2012 3:32 am

RE: retire capture ship give too mush tech

Post by necaradan666 »

I don't think getting logistics from the frigate you find abandoned in the home system is too bad, nor is repairing the destroyer which takes quite a bit of time and getting ship boarding or something similar as I usually do. They're only first level techs. But on the other hand getting all the way through gerax hyperdrives after capturing and retiring four pirate escorts seemed a bit quick.. although it is what I hoped would happen when I captured warp-capable ships.
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Kayoz
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RE: retire capture ship give too mush tech

Post by Kayoz »

ORIGINAL: necaradan666

I don't think getting logistics from the frigate you find abandoned in the home system is too bad, nor is repairing the destroyer which takes quite a bit of time and getting ship boarding or something similar as I usually do. They're only first level techs. But on the other hand getting all the way through gerax hyperdrives after capturing and retiring four pirate escorts seemed a bit quick.. although it is what I hoped would happen when I captured warp-capable ships.
The issue I have with the mechanic as it stands, is that you seem to get a tech bonus even if you are ahead of the retired ship's technology level. I have had max tech level reached just through captured ships, and I'm quite confident that none of the pirates who so graciously donated their ships, are of that tech level.
“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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