Grand Campaign May 42

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

spence
Posts: 5421
Joined: Sun Apr 20, 2003 6:56 am
Location: Vancouver, Washington

RE: Grand Campaign May 42

Post by spence »

I am not sure what the appropriate levels would be for Vals/Kates but surely no where near 300 of each type in the pool while all the carriers are "topped off" as well. Shokaku and Zuikaku sailed for the Coral Sea operation with 22 and 19 Vals respectively. They suffered very significant losses of airframes if not so much pilots. Zuikaku's air group was too beaten up to go to Midway but it was reconstituted shortly after the Battle. The rest of the KB sailed for Midway with 18 Vals each. According to "Shattered Sword" Junyo had 15 D3As in the Aleutians.

Real war is not a game. The only reason that the KB would have been sent off to THE (self proclaimed) DECISIVE BATTLE with reduced air groups was because the airframes were not there.

My hypothesis would be that production was shut down and conversion to the more advanced types was begun BUT production was restarted relatively rapidly as it became apparent that the D4Y was not going to show up imminently. It is of note that there seems to be an increase in the number of different factories producing the D3A2 starting about August 42 and that the carrier battles in the Solomons didn't happen while the D3A1 was the only game in town.
pcellsworth
Posts: 47
Joined: Sat Apr 27, 2013 10:07 pm

RE: Grand Campaign May 42

Post by pcellsworth »

The Val pool is now 23 ac, Kate is 3 and 11. I also changed the B5N1 to only bombs as it was not strong enough to carry a torpedo - both model 11 (770hp) and model 21 (970hp). Only the B5N2 carried the torpedo.
pellsworth
pcellsworth
Posts: 47
Joined: Sat Apr 27, 2013 10:07 pm

RE: Grand Campaign May 42

Post by pcellsworth »

I've researched the location of all the major ships, CA, BB, CV and CVLs - so I can change the starting TFs and scripts to reflect this data.

May not be as exciting of a start as it will be June before most of navy is available.

I will call the new version 2.0 so those who like to continue to play version 1.0 may do so.
pellsworth
User avatar
quertice
Posts: 248
Joined: Sun Sep 09, 2007 4:53 pm
Location: Italy

RE: Grand Campaign May 42

Post by quertice »

have you considered this? tm.asp?m=3224336

i'm refering to the last post:
"Sam did a fabulous job with the database, everything anyone could wish, but the game requires a bit more than that. Turns out the code for the econ model can't handle a 6 month shift; it gets verlumpt, verblundgered and verkackt. It eats itself because of the specific way that time is calculated in many (most?) of the algorithms."

same problem should have this scenario
User avatar
Symon
Posts: 1885
Joined: Sat Nov 24, 2012 4:59 pm
Location: De Eye-lands, Mon

RE: Grand Campaign May 42

Post by Symon »

ORIGINAL: qwetry
have you considered this? tm.asp?m=3224336

same problem should have this scenario
Pcellsworth's scenario should work just fine. I believe pcellsworth kept to the standard database slot locations and the various definitions.

The Babes scenario, refered to above, has massive database changes. The code cannot handle what we did there very well.
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
User avatar
quertice
Posts: 248
Joined: Sun Sep 09, 2007 4:53 pm
Location: Italy

RE: Grand Campaign May 42

Post by quertice »

ORIGINAL: Symon

ORIGINAL: qwetry
have you considered this? tm.asp?m=3224336

same problem should have this scenario
Pcellsworth's scenario should work just fine. I believe pcellsworth kept to the standard database slot locations and the various definitions.

The Babes scenario, refered to above, has massive database changes. The code cannot handle what we did there very well.


understood, thanks for reply [:)]
pcellsworth
Posts: 47
Joined: Sat Apr 27, 2013 10:07 pm

RE: Grand Campaign May 42

Post by pcellsworth »

Just a quick update. In the first version I tested for several game months and although I didn't specifically look at the economy - I didn't notice any problems. I've made some changes for version 2. Major ships have been relocated to the May 1st positions. I started to modify the starting task forces (they lose a lot of strength because of the major ship relocation changes). It will be hard to get as much punch as version 1 but have some ideas to try. I did do a test with what I have changed so far (version 2). I specifically looked at the economy and it looks like it is functioning okay. Based on the test of version 1 and the short test of version 2 any major problem with the economy must be down the road like a year or two out.

Kaga and Akagi (after Kaga becomes available) form a task force and heads to Rabaul very quickly giving the Japanese forces some extra punch in the Coral Sea area. This was a script created TF generated by the AI and is encouraging. You can't control the ships that go into a TF only give it a size. It means I can modify the scripts and add new scripts to make things interesting for the allied player.

A battle was fought in the Coral Sea. Japan lost the Shokaku with Zuikaku moderately damaged while the US lost the Lexington and a lightly damaged Yorktown. Shoho was not attacked but her aircraft found and damaged some of the Allied Cruisers and Destroyers. Japan succeeded in landing at Port Moresby. This is kind of opposite of the historical where the Allies won a strategic victory and the Japanese a tactical victory. Here the Japanese won a Strategic victory while the allies won a tactical victory. (An interesting result for my test run).

Junyo wasn't operational until May 27th (just in time for Midway sailings) and so I changed her date to that date. Aircraft pools for Val and Kate significantly reduced. (I can't imagine why the Japanese shut down those production lines before their replacements were in production and ready. The Vals and Kates could be used in secondary areas if there were extras. It is just another example of the Japanese thinking in terms of a short war).

It may be a while before I get everything finished. My wife has plans for this week, next week she starts summer school and I will have more time. Also this project has to share my time with a mod to RA (where I added battleships as if there were no treaty and Japan went ahead with 8-8-8. What can I say - I like battleships even though they are not as useful as people thought they might be pre-war. I want to test this out although for the Japanese it will probably be a drain on their fuel reserves without a lot of combat benefits. It could put a hurt on the allies trying to slow the Japanese advance. Prince of Wales and Repulse against a Kii and Tosa could be an interesting match up.

Changes are coming along for version 2 but I can't give you a date for uploading yet other than sometime next week.
pellsworth
User avatar
mikkey
Posts: 3173
Joined: Sun Feb 10, 2008 1:04 pm
Location: Slovakia

RE: Grand Campaign May 42

Post by mikkey »

thanks for update pcellsworth
sitito
Posts: 92
Joined: Sat Jan 02, 2010 8:36 pm
Location: Spain

RE: Grand Campaign May 42

Post by sitito »

Excellent news!! [&o]

Should i wait in the fence for v2 or v1 is complete stable and its worth the try?

Thanxs
pcellsworth
Posts: 47
Joined: Sat Apr 27, 2013 10:07 pm

RE: Grand Campaign May 42

Post by pcellsworth »

As best I can tell version 1 is stable, just not completely historical. That is what prompted the changes for version 2 - which is much closer to historical. I ran version 1 for a few months without any problems.
pellsworth
sitito
Posts: 92
Joined: Sat Jan 02, 2010 8:36 pm
Location: Spain

RE: Grand Campaign May 42

Post by sitito »

I will wait then...

Thanks for ur fantastic job!!
jakla1027
Posts: 189
Joined: Tue Jul 06, 2010 11:01 pm
Location: Idaho

RE: Grand Campaign May 42

Post by jakla1027 »

Hi, just wondering how version 2.0 is coming along?

Thanks for all the hard work![&o]
pcellsworth
Posts: 47
Joined: Sat Apr 27, 2013 10:07 pm

RE: Grand Campaign May 42

Post by pcellsworth »

Still testing. I had to make some changes - some things now working as well as I had hoped.
pellsworth
jakla1027
Posts: 189
Joined: Tue Jul 06, 2010 11:01 pm
Location: Idaho

RE: Grand Campaign May 42

Post by jakla1027 »

Any estimate on when you'll be done with V2.0?

Cant wait!!![:D]
pcellsworth
Posts: 47
Joined: Sat Apr 27, 2013 10:07 pm

RE: Grand Campaign May 42

Post by pcellsworth »

Uploaded Version 2.0 - enjoy

Major warship locations historical, with refit delays added as appropriate.
Added / modified china scripts
Added / modified Burma scripts
pellsworth
jakla1027
Posts: 189
Joined: Tue Jul 06, 2010 11:01 pm
Location: Idaho

RE: Grand Campaign May 42

Post by jakla1027 »

Thank You Sir!!!!
[&o][&o][&o]
sitito
Posts: 92
Joined: Sat Jan 02, 2010 8:36 pm
Location: Spain

RE: Grand Campaign May 42

Post by sitito »

[8D]Thank u so much!!!! [&o]
Professor Chaos
Posts: 98
Joined: Wed Sep 25, 2013 5:49 pm

RE: Grand Campaign May 42

Post by Professor Chaos »

Any chance of a "Quiet China" version of this scenario?

I'm trying to muster the courage to start a full campaign and it seems like the May 1942 start would make things easier. But even more so if I could ignore the China front.
jakla1027
Posts: 189
Joined: Tue Jul 06, 2010 11:01 pm
Location: Idaho

RE: Grand Campaign May 42

Post by jakla1027 »

I've been away from the forums for a while. Has their been any updates to this GC MOD?

thanks
jakla1027
Posts: 189
Joined: Tue Jul 06, 2010 11:01 pm
Location: Idaho

RE: Grand Campaign May 42

Post by jakla1027 »

Bump
Post Reply

Return to “Scenario Design and Modding”