unexplained jump in port expansion

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Insano
Posts: 228
Joined: Thu Jul 23, 2009 6:01 am
Location: Joplin, Missouri

unexplained jump in port expansion

Post by Insano »

I'm thinking this might be some kind of bug in the calculation of port expansion. Look at the attached. I was working on expanding Miri from size 2 to size 3 port which was going to take a LONG time. The same number of engineers have been there for some time, plenty of supplies. When the port expansion was going to roll from 9 to 10% it seems like it rolled instead to 100% and finished up the level 3.

I haven't seen anything like this before. Has anyone else seen this?



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Insano
Posts: 228
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RE: unexplained jump in port expansion

Post by Insano »

my turn right before this happened
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btd64
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RE: unexplained jump in port expansion

Post by btd64 »

I cant remember the name of the island, about 300 miles south of Tarawa, but the port did explode to a size three from a two in about 3 turns[:D] haven't seen anything like that ever, but thought ok maybe it was just easyer at that location.
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greg_slith
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RE: unexplained jump in port expansion

Post by greg_slith »

I had something like that at Adak, Alaska. It was 0 AF until I dropped two engineer units there. Next turn it went to a 1 and about 90% towards 2. That was great. Too bad that its taken two months to get to 50% of level 1 at Dutch Harbor with the same number of engineers.
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Quixote
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RE: unexplained jump in port expansion

Post by Quixote »

I had something like that at Adak, Alaska. It was 0 AF until I dropped two engineer units there. Next turn it went to a 1 and about 90% towards 2. That was great. Too bad that its taken two months to get to 50% of level 1 at Dutch Harbor with the same number of engineers.


The time it takes to expand facilities (ports and airfields) is not identical at different bases. Building up to a level 1 airfield with a couple of Allied Seabees when the SPS at that base is (4) should go quickly, as you've already noticed. (This may have been a bug - don't know exactly what you had there - but it is possible to build small AFs quickly with a ton of engineers.) Building up airfields or ports at bases where the SPS is (0), like the airfield at Dutch Harbor, was designed to take a long time. These (0) bases are supposed to represent spots that in real life would have had a very hard time accommodating any kind airfield (or port) at all. There's a small section in the manual on this under Bases, and I recall someone doing a really good test on this when the game first came out, but I don't have a link.
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Yaab
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RE: unexplained jump in port expansion

Post by Yaab »

90% jump from level 2 to 3 in one day? Never seen anything like that.
Insano
Posts: 228
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RE: unexplained jump in port expansion

Post by Insano »

ORIGINAL: Quixote
I had something like that at Adak, Alaska. It was 0 AF until I dropped two engineer units there. Next turn it went to a 1 and about 90% towards 2. That was great. Too bad that its taken two months to get to 50% of level 1 at Dutch Harbor with the same number of engineers.


The time it takes to expand facilities (ports and airfields) is not identical at different bases. Building up to a level 1 airfield with a couple of Allied Seabees when the SPS at that base is (4) should go quickly, as you've already noticed. (This may have been a bug - don't know exactly what you had there - but it is possible to build small AFs quickly with a ton of engineers.) Building up airfields or ports at bases where the SPS is (0), like the airfield at Dutch Harbor, was designed to take a long time. These (0) bases are supposed to represent spots that in real life would have had a very hard time accommodating any kind airfield (or port) at all. There's a small section in the manual on this under Bases, and I recall someone doing a really good test on this when the game first came out, but I don't have a link.

This must be what you are referring to. Excellent work in this link. I checked this before I posted here.

How long to build a base?
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Quixote
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RE: unexplained jump in port expansion

Post by Quixote »

ORIGINAL: Insano

ORIGINAL: Quixote
I had something like that at Adak, Alaska. It was 0 AF until I dropped two engineer units there. Next turn it went to a 1 and about 90% towards 2. That was great. Too bad that its taken two months to get to 50% of level 1 at Dutch Harbor with the same number of engineers.


The time it takes to expand facilities (ports and airfields) is not identical at different bases. Building up to a level 1 airfield with a couple of Allied Seabees when the SPS at that base is (4) should go quickly, as you've already noticed. (This may have been a bug - don't know exactly what you had there - but it is possible to build small AFs quickly with a ton of engineers.) Building up airfields or ports at bases where the SPS is (0), like the airfield at Dutch Harbor, was designed to take a long time. These (0) bases are supposed to represent spots that in real life would have had a very hard time accommodating any kind airfield (or port) at all. There's a small section in the manual on this under Bases, and I recall someone doing a really good test on this when the game first came out, but I don't have a link.

This must be what you are referring to. Excellent work in this link. I checked this before I posted here.

How long to build a base?

1. That's exactly the test I was talking about. Lost my hard drive a few months ago and hadn't gone looking for it again yet. I just added it back to my list - thanks!
2. Agreed - I think you've got a bug. Let's see what michaelm comes up with.

Yaab : 90% jump from level 2 to 3 in one day? Never seen anything like that.

That's not what he said. He went from 0 to 1, with significant progress towards level 2, which is possible. Probably not a bug in his case.
General Patton : I cant remember the name of the island, about 300 miles south of Tarawa, but the port did explode to a size three from a two in about 3 turns haven't seen anything like that ever, but thought ok maybe it was just easyer at that location.
Cheers


The rules are the same everywhere (after December 7th, anyway) - there's no such thing as one base just being arbitrarily "easier" for no reason. I'm guessing that you were referring to Tabiteuea (which would be easier because of it's higher SPS levels.)
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michaelm75au
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Location: Melbourne, Australia

RE: unexplained jump in port expansion

Post by michaelm75au »

The build % should read 96. It was not calculating % correctly. Explains why it seemed to take long time between %s as it was a factor of 10 out.
Note it was a display issue.
Michael
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