On Ships and their Counterparts

This forum supports the Early Access Program for the PC for Buzz Aldrin's Space Program Manager (SPM). iOS, Android and Mac releases are still in development. SPM is the ultimate game of space exploration. It is the mid 1950s and the race for dominance between the US and the Soviet Union is about to move into a new dimension: space. Take charge of the US or Soviet space agencies - your duty is be the first to the moon. Carefully manage your budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and astronauts and launching space missions in this realistic turn based strategy game.

Moderator: MOD_BuzzAldrin

Post Reply
EleSigma
Posts: 12
Joined: Sat Feb 09, 2013 2:24 am

On Ships and their Counterparts

Post by EleSigma »

One thing that still confuses me is how the Soviet and NASA ships will be represented in this game, especially in the first part.

The way I understand it right now the game will not have soviet or NASA counterpart ships to each other, like there will be a Sputnik but no Explorer, Gemini Capsule but no Voshkod, Venera but no Pioneer/Mariner, Apollo Capsule but no LK Capsule etc. It will be a bit hard on immersion when you're trying to role-play out a NASA or Soviet space program only to be forced to use the other's designs when there isn't one for the agency you're wanting to play out.

The big question is, will there be a possibility of the team adding more craft in patches/DLC to fill in these gaps over time? I think a lot of people would like the variety as well as possibly play out what-if scenarios where the Soviets fill the roll of the U.S. and land on the moon first, or develop and use the Buran to work with the Mir.

Thanks for reading and also it is great to see the forums starting to pick up in activity. :)
User avatar
Nacho84
Posts: 689
Joined: Thu Feb 07, 2013 4:40 pm
Location: Brighton, UK

RE: On Ships and their Counterparts

Post by Nacho84 »

Hello EleSigma,
ORIGINAL: EleSigma
The way I understand it right now the game will not have soviet or NASA counterpart ships to each other, like there will be a Sputnik but no Explorer, Gemini Capsule but no Voshkod, Venera but no Pioneer/Mariner, Apollo Capsule but no LK Capsule etc. It will be a bit hard on immersion when you're trying to role-play out a NASA or Soviet space program only to be forced to use the other's designs when there isn't one for the agency you're wanting to play out.

The game will feature spacecraft from both NASA and the soviet space agency (and some other probes from ESA and JAXA in parts 2 and 3). Also notice that, while the manned part of the tech tree uses only NASA spacecraft, the robotic part of the tree features probes from both agencies. More especifically, both Sputnik and Explorer I are available. The same holds true for Venera, Pioneer and Mariner. See the screenshots in the posts below [;)]
ORIGINAL: EleSigma
The big question is, will there be a possibility of the team adding more craft in patches/DLC to fill in these gaps over time? I think a lot of people would like the variety as well as possibly play out what-if scenarios where the Soviets fill the roll of the U.S. and land on the moon first, or develop and use the Buran to work with the Mir.

At the moment I cannot promise anything, although we don't discard the possibility. All our efforts are geared towards completing the beta. You'd be amazed how much the game design has changed in the past few months, the game is becoming a lot more complex and interesting than I originally envisioned!
ORIGINAL: EleSigma
Thanks for reading and also it is great to see the forums starting to pick up in activity. :)

Yes, we're really glad as well. We got into page 2 a couple of days ago!

Cheers,

Image
Attachments
Venera.jpg
Venera.jpg (32.08 KiB) Viewed 516 times
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
User avatar
Nacho84
Posts: 689
Joined: Thu Feb 07, 2013 4:40 pm
Location: Brighton, UK

RE: On Ships and their Counterparts

Post by Nacho84 »

Explorer I

Image
Attachments
ExplorerI.jpg
ExplorerI.jpg (60.63 KiB) Viewed 515 times
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
User avatar
Nacho84
Posts: 689
Joined: Thu Feb 07, 2013 4:40 pm
Location: Brighton, UK

RE: On Ships and their Counterparts

Post by Nacho84 »

Mariner probe.



Image
Attachments
Mariner.jpg
Mariner.jpg (42.91 KiB) Viewed 516 times
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
User avatar
wolf14455
Posts: 1179
Joined: Sat Jan 28, 2006 10:32 pm

RE: On Ships and their Counterparts

Post by wolf14455 »

Eye candy. Very nice.
SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59
jjknap
Posts: 47
Joined: Sun Mar 24, 2013 6:42 pm

RE: On Ships and their Counterparts

Post by jjknap »

What beautiful renderings, especially of Mariner. Also, I will say again, how refreshing it is to see the developers in the forums actually answering questions. [&o]
User avatar
Blind Sniper
Posts: 862
Joined: Sat Aug 09, 2008 4:19 pm
Location: Turin, Italy

RE: On Ships and their Counterparts

Post by Blind Sniper »

Very nice! [:)]
WitP-AE - WitE - CWII - BASPM - BaB

[center]Image[/center]
EleSigma
Posts: 12
Joined: Sat Feb 09, 2013 2:24 am

RE: On Ships and their Counterparts

Post by EleSigma »

Thanks for the answer and very nice screenshots! :D
czert2
Posts: 547
Joined: Sat Feb 09, 2013 10:56 pm

RE: On Ships and their Counterparts

Post by czert2 »

there are very nice renders, but i think that old videos used in BARIS cretated much more athmosphere as you KNOW that you are watching (and making) history. These quality renders will tel me, taht i just watch nicely done videos.
And i hope that my hope for posibility to play human vs ai (or human vs human via PMEM/hot seat) of true space race as was of BARIS will come true.
User avatar
Nacho84
Posts: 689
Joined: Thu Feb 07, 2013 4:40 pm
Location: Brighton, UK

RE: On Ships and their Counterparts

Post by Nacho84 »

ORIGINAL: czert2
there are very nice renders, but i think that old videos used in BARIS cretated much more athmosphere as you KNOW that you are watching (and making) history. These quality renders will tel me, taht i just watch nicely done videos.

Yes, I see what you mean. The problem is, we want to provide lots programs in SPM and, if we restrict ourselves to use videos from existing missions, the number of available options will decrease considerably. On the bright side, and this is just my opinion of course, looking at synthetic images based on real pictures has a certain charm.

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
czert2
Posts: 547
Joined: Sat Feb 09, 2013 10:56 pm

RE: On Ships and their Counterparts

Post by czert2 »

I see your point that having one video will limit options, but well in BARIS you have one universal video for rocked explosian at start/in flight, orbital separation/manuvers..etc - but no one complained.
Yes it prevented to see differnces between different hardware/missions, but i dont think that killed atmosphere or options.
User avatar
Nacho84
Posts: 689
Joined: Thu Feb 07, 2013 4:40 pm
Location: Brighton, UK

RE: On Ships and their Counterparts

Post by Nacho84 »

ORIGINAL: czert2

I see your point that having one video will limit options, but well in BARIS you have one universal video for rocked explosian at start/in flight, orbital separation/manuvers..etc - but no one complained.
Yes it prevented to see differnces between different hardware/missions, but i dont think that killed atmosphere or options.

That's fine. I will keep your suggestion in mind in case we ever work on a sequel. It's too late now in the development process to switch to real footage and, on top of that, we won't be able to fit it on tablets (videos take up too much space!).

Cheers,
Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion
derblaueClaus
Posts: 4
Joined: Sun Jul 07, 2013 10:13 am

RE: On Ships and their Counterparts

Post by derblaueClaus »

Still have to see them in motion but I'm fine with it. I think original radio-sound are much more important. :)
RLA
Posts: 12
Joined: Sun Feb 24, 2013 12:12 pm

RE: On Ships and their Counterparts

Post by RLA »

ORIGINAL: Nacho84

ORIGINAL: czert2

I see your point that having one video will limit options, but well in BARIS you have one universal video for rocked explosian at start/in flight, orbital separation/manuvers..etc - but no one complained.
Yes it prevented to see differnces between different hardware/missions, but i dont think that killed atmosphere or options.

That's fine. I will keep your suggestion in mind in case we ever work on a sequel. It's too late now in the development process to switch to real footage and, on top of that, we won't be able to fit it on tablets (videos take up too much space!).

Cheers,

I see a good point there to not use real footages. It would not only cost more MB's, but also it would be less tablet-friendly (And BASPM goal is to be not only on PC, but also on the tabs) so I total understand the point there to switch to animations, and not to real footages.

But, would there become a special PC version in the future, or will BASPM be the same for every platform?

Anyway, good work, devs of BASPM. I can't wait on the release of the game [:)]
czert2
Posts: 547
Joined: Sat Feb 09, 2013 10:56 pm

RE: On Ships and their Counterparts

Post by czert2 »

ORIGINAL: RLA

ORIGINAL: Nacho84

ORIGINAL: czert2

I see your point that having one video will limit options, but well in BARIS you have one universal video for rocked explosian at start/in flight, orbital separation/manuvers..etc - but no one complained.
Yes it prevented to see differnces between different hardware/missions, but i dont think that killed atmosphere or options.

That's fine. I will keep your suggestion in mind in case we ever work on a sequel. It's too late now in the development process to switch to real footage and, on top of that, we won't be able to fit it on tablets (videos take up too much space!).

Cheers,

I see a good point there to not use real footages. It would not only cost more MB's, but also it would be less tablet-friendly (And BASPM goal is to be not only on PC, but also on the tabs) so I total understand the point there to switch to animations, and not to real footages.

But, would there become a special PC version in the future, or will BASPM be the same for every platform?

Anyway, good work, devs of BASPM. I can't wait on the release of the game [:)]
Well, BARIS with vidoes také only 90mb, which is not to much,´even mobile phones today have build in much more space. Same is to the memory, only 64mb were enough.
It realy depends on how much quality videos you plan to use.
silber
Posts: 52
Joined: Thu Jul 22, 2004 2:43 pm

RE: On Ships and their Counterparts

Post by silber »

I would actually prefer not to have real footage. One of the jarring aspects of the original BARIS was the incongruity of real combined with artistic depictions needed to represent configurations which were never used. (For example, an Apollo on a Titan with boosters.)
czert2
Posts: 547
Joined: Sat Feb 09, 2013 10:56 pm

RE: On Ships and their Counterparts

Post by czert2 »

ORIGINAL: silber

I would actually prefer not to have real footage. One of the jarring aspects of the original BARIS was the incongruity of real combined with artistic depictions needed to represent configurations which were never used. (For example, an Apollo on a Titan with boosters.)
Well, mayby im one of users which sacrisfice autenticity for "feeling". And here is many gamers like nme which play old games because of thier replayability and atmosphere instead of new supernicely looking mindless games.

I wish many succes to this space sim and surely will try it. Even if devs decide to implement renders only for next 2 sequels, i still have dream of about 4th version which will také us to us vs soviets space race with videos (even for non-existed combinations) which will not end with landing on moon but will continue longer (and yes, i will love to build mir station).
Post Reply

Return to “Buzz Aldrin's Space Program Manager”