uss wasp

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
Jellicoe
Posts: 173
Joined: Wed Sep 26, 2012 5:00 pm
Location: Kent, UK

uss wasp

Post by Jellicoe »

Into. Late 1943 in my 2nd campaign of this amazing game and beginning to get the hang of things. However, question of the day is what do you do with wasp as the fast Essex's start to arrive? Do you include her in far carrier has forces and accept the speed differential or do you put her with the amphibs or what?

Recommendations on carrier air group for her a LSO gratefully received.
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: uss wasp

Post by crsutton »

I like to keep my speed up. But use her until late 44 with the big carriers because she carries plenty of airplanes. After that if she is not sunk she can sail with British carriers which tend to have about the same speed. For the most part, if KB is intact, then I want all my carriers together and won't worry about speed.
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
Numdydar
Posts: 3283
Joined: Fri Feb 13, 2004 9:56 pm

RE: uss wasp

Post by Numdydar »

The only danger is if your TF reacts strongly or not. I have seem TFs break up on reaction when there is a speed difference. So you may want to set your reaction range to zero. Of course if your TF commander is very agressive, like 80+, they actually have a chance to override your setting and react anyway.
sanch
Posts: 428
Joined: Sat Oct 30, 2004 7:55 am

RE: uss wasp

Post by sanch »

I'm in Dec 42, and my opponent likes to pull off deep carrier raids hitting my supply lines. But until I make a dent in KB I'm keeping my carriers all together.

But once I break the KB (if!!), then I'm thinking something like pulling Wasp and a couple CVE's back to serve as a reaction force against future raids and/or as a ready reserve.
User avatar
geofflambert
Posts: 14887
Joined: Thu Dec 23, 2010 2:18 pm
Location: St. Louis

RE: uss wasp

Post by geofflambert »

Have to agree with Sutton, at some point the Brits need to assemble a credible CV/CVL/BB(fast) force and Wasp is perfect for that. Anyone saying the USN and RN couldn't or wouldn't coordinate are simply wrong.

diamond dave
Posts: 35
Joined: Thu Mar 08, 2012 1:05 am
Location: Arkansas, USA
Contact:

RE: uss wasp

Post by diamond dave »

In my previous game, once the fast carriers started showing up I sent Wasp to the Indian Ocean where she rendered invaluable service with other Brit carriers in raiding Japanese bases and causing havoc with shipping in the eastern IO. Also managed to help recapture Port Blair too, really putting a crimp on shipping coming up the Malacca Straits. Once things cooled down, sent her back to Pearl and used her airgroups for training and refilling the reserve pools to make up for pilot losses on the fast carriers. Once I had a surplus of carriers I used her as well as Lex/Sara (which surprisingly survived this long) as a reserve force to protect against IJN incursions into my shipping lanes between the West Coast and PH. (Note- I pulled Lex/Sara from front-line service because of their fewer sorties and greater fuel consumption, but would use them sometimes to replace a carrier returning for repairs or upgrades.)

Amazingly Wasp proved to be one of my most durable carriers. She got torped on a couple occasions (once by sub, another by Betty sneaking through the fighter/AA screen), and was reduced to a burning hulk after a carrier battle in the Solomons. I actually left her for dead, intending to soak up any further Japanese carrier strikes, but not only were the Japanese not interested, she actually self-repaired enough to limp (probably sideways at that point) all the way to Sydney where I got her patched enough that she could painfully make her way to the San Diego shipyards. Not bad for one of the most lightly built and unprotected carriers in the fleet, definitely worthy to be made into a museum ship after the war ended...
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: uss wasp

Post by crsutton »

ORIGINAL: Numdydar

The only danger is if your TF reacts strongly or not. I have seem TFs break up on reaction when there is a speed difference. So you may want to set your reaction range to zero. Of course if your TF commander is very agressive, like 80+, they actually have a chance to override your setting and react anyway.


In my five year campaign there has not been one carrier fight where my carriers did not react. And I got the most vanilla commanders I can find leading them. Reaction can happen anytime. Damn it....[;)]
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
blubasso
Posts: 19
Joined: Wed May 19, 2010 5:09 am

RE: uss wasp

Post by blubasso »

It's always a matter of what do you need to do. A slow Carrier could operates behind the lines, carring air reserves or, with the right recon, hunt the slow enemy vessels. She could stay back and pursue the wounded enemy ships which try to return on port, and sink them with her aircraft. Sea cleaner....
Post Reply

Return to “War in the Pacific: Admiral's Edition”