Fighting withdrawal or defensive game in general?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Telumar
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RE: Fighting withdrawal or defensive game in general?

Post by Telumar »

ORIGINAL: Alpha77

OBERST: This sounds reasonable, I already started a overhaul of the database (for general use and my won use in scenario I plan to make if time alows)....

Signed
Feldwebel Schulz [&o]

And don't forget to read Bob Cross' "How to edit the database" pdf in TOAW's manual folder. He uses an other editor, but there is valuable info in that doc.
Alpha77
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RE: Fighting withdrawal or defensive game in general?

Post by Alpha77 »

ORIGINAL: Telumar

ORIGINAL: Alpha77

OBERST: This sounds reasonable, I already started a overhaul of the database (for general use and my won use in scenario I plan to make if time alows)....

Signed
Feldwebel Schulz [&o]

And don't forget to read Bob Cross' "How to edit the database" pdf in TOAW's manual folder. He uses an other editor, but there is valuable info in that doc.

I have already done most of the "work", these are only minor changes anyway...maybe I add some more modern armor like the upgraded Chieftain or new LEO2-.-- Guess the equip. editor is quite easy to work with, but scen design is a bit more challenging imo. [:)]

The only problem is of course these eqip files won´t work with scens made with others. So it can be only scen specific


BTW: Please read this thread it gives a good advise for WW2 better EQP file ! Also a question reg. modern EQP in this thread, THANKS
tm.asp?m=3362116
Oberst_Klink
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RE: Fighting withdrawal or defensive game in general?

Post by Oberst_Klink »

ORIGINAL: Alpha77

ORIGINAL: Telumar

ORIGINAL: Alpha77

OBERST: This sounds reasonable, I already started a overhaul of the database (for general use and my won use in scenario I plan to make if time alows)....

Signed
Feldwebel Schulz [&o]

And don't forget to read Bob Cross' "How to edit the database" pdf in TOAW's manual folder. He uses an other editor, but there is valuable info in that doc.

I have already done most of the "work", these are only minor changes anyway...maybe I add some more modern armor like the upgraded Chieftain or new LEO2-.-- Guess the equip. editor is quite easy to work with, but scen design is a bit more challenging imo. [:)]

The only problem is of course these eqip files won´t work with scens made with others. So it can be only scen specific
No, you just need to rename the .eqp file for the different .sce. It's normally stored in the graphics folder.

Klink, Oberst
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r6kunz
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RE: Fighting withdrawal or defensive game in general?

Post by r6kunz »

I would like to use a modified .eqp for a scenario that has been completed. Naturally, simply renaming say,
Anzio 44, would give a jumble due to changes to the slots.

Is there a way to find the TOAW vanilla Equipment.eqp, load it into the Equipment Editor and rename it
mod scenario.eqp. One could revalue some of the equipment using the Equipment Editor, but not adding or deleting equipment slots in the new mod scenario.eqp and therefore not end up with a jumble?

Or a better way?

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sPzAbt653
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RE: Fighting withdrawal or defensive game in general?

Post by sPzAbt653 »

Is there a way to find the TOAW vanilla Equipment.eqp, load it into the Equipment Editor and rename it


I've used the Bio-Ed to do this, it works fine. Bob Cross did a document on how to do it that should be in your 'Manuals' folder.

I haven't used the more recent Equipment Editors that have been created, so someone else will have to answer to those.
Oberst_Klink
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RE: Fighting withdrawal or defensive game in general?

Post by Oberst_Klink »

ORIGINAL: HPT KUNZ

I would like to use a modified .eqp for a scenario that has been completed. Naturally, simply renaming say,
Anzio 44, would give a jumble due to changes to the slots.

Is there a way to find the TOAW vanilla Equipment.eqp, load it into the Equipment Editor and rename it
mod scenario.eqp. One could revalue some of the equipment using the Equipment Editor, but not adding or deleting equipment slots in the new mod scenario.eqp and therefore not end up with a jumble?

Or a better way?

signed
KUNZ, HPTM
There is a better way, doc. But remember, the Anzio '44 was modified for 1km and 2km hex scale; so there's an issue. Derek Weichs and another bloke made a WW2 .eqp that would suit your needs for a Ardennes '44 one. Regarding the slots etc.; that's easily done with Notepad++.

If you already got the .OOB file, that's even better. They can be split in .FORCE and .FORMATION files easily with Andy's tool and then step by step with Notepad++ finf/replace the equipment :)

Drop me a line, I email you an example.

Seems like TOAW III is getting busy again! I am even working on Kharkov '43 after a realistic Elmeer vs. Elmer AAR!

Klink, Oberst
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