Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
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JocMeister
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RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
I liked Tropico 4 a lot but I found the game to get repetitive pretty fast. Perhaps I should give the DLC a try?
Anyone tried the new Sim City? Since its a EA game I kind of refuse to buy it so I havn´t tried it out.
Anyone tried the new Sim City? Since its a EA game I kind of refuse to buy it so I havn´t tried it out.

- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
ORIGINAL: JocMeister
I liked Tropico 4 a lot but I found the game to get repetitive pretty fast. Perhaps I should give the DLC a try?
Anyone tried the new Sim City? Since its a EA game I kind of refuse to buy it so I havn´t tried it out.
I found the Tropico 4 campaign very fun. Each mission built on the last, and they usually had a "trick" or two. I did a lot of restarts. Playing sandbox it can get a little repetitive, yes. I find that if I force myself to turn away from my natural tendencies (be a Capitalist, build industry, give lots of education and entertainment, sit on Religion and Commies) I have more fun. Making the island be a Communist paradise, or a theocracy, adds challenge. I also have a lot of fun zooming in to the max and just following people around. The graphics are great when maxed out.
I've read that the new Sim City is much dumbed down from SC4. That's the trend in most builder games. To make them easier for the young to play, to take out financial statements and budgets, and make them overall more "whacky." I'm in a semi-boycott of EA due to their feud with Steam over their competing Origin (?) download service. I don't want two clients, and Steam works like a rock for me. For example, I really want to play Mass Effect 3 and finish the trilogy, but while the first two are on Steam (pre-feud), the last isn't. I could buy #3 at retail, but you still have to join their service to get past the DRM. And I have read many horror stories about its spyware features I don't think Steam shares. I could be wrong, but that's what I read. So until EA buckles and bows to the inevitable I don't buy their stuff off-Steam.
The Moose
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
SC5 isn't especially dumbed down, per se - in theory it could have been perfectly competent, but they used their agent system for essentially everything they could manage to use it for and broadly it just does not work - it's simulating 50,000 individual people, or units of electricity, or units of sewage or whatever and none of them have the slightest idea what they're doing, so you have this situation where the most efficient city design is a single long, winding road with no intersections, because if you create anything more complicated than that everything gets lost. Very sad. Add to that totally unnecessary restrictions on city sizes and map/region tools, a bunch of patches that created more problems than they solved and several months of outright dishonest communications from the developers and, well, it's a dead game that you should not under any circumstances have anything to do with. Stick with SC4 and hope someone makes a better effort in the next decade, I guess.
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
EA has pissed off a lot of folks...I haven't heard anything good about Origin. I would buy the new Sim City if it wasn't for Origin.
Life is tough. The sooner you realize that, the easier it will be.
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
June 23, 1942
Baby Steps
1) Intense activity around the eastern end of Java continues today. Multiple heavy surface TFs linger, but there is no bombardment or combat. Many subs from Soerbaja sortie and engage, but no hits are scored. Several subs, particularly one Dutch O-boat, are severely damaged. Will keep trying. The heavy targets are just too juicy to ignore in this confined space.
Soerbaja itself is an interesting problem. The CAP has been worn down to a nub, but still fights on. Three Zeros are downed today. I know Mike well enough now to know the will continue to focus on the AF as long as any opposition exists and will ignore or under-serve the port and shipyard in the meantime. In that sense Soerbaja, at Port 7 and able to load torpedoes without an AS, is ideally positioned to support an intense sub campaign. The IJN ASW by contrast must go some distance to find DC reloads. Perhaps the heavies will depart when the DCs run out, perhaps not. Soerbaja has been flushed of skimmers now. DD Tenedos left damaged for Batavia, leaving only a couple of harbor defense types, an old PG, and the one PT boat (another is in the yards.) The one working attacks today and misses, but is undamaged.
2) This one got me excited for about ten seconds.
Sub attack near Marcus Island at 121,85
Japanese Ships
CVE Chuyo
DD Natsushio
Allied Ships
SS Gar
SS Gar launches 4 torpedoes at CVE Chuyo
Gar diving deep ....
I suspect this is a fighter shuttle delivering CAP to Marcus. There is a small DD raid heading there now to see if any xAKs are still around. I doubt an Air HQ has been used up on Marcus, but if so I still like DDs alone and their chances to dodge torpedo Bettys.
Subs also risk mines to penetrate Balikpapan. ASW engagement, but no attacks or losses.
3) Prome is severely bombed as well. Only light Mohawk CAP is there. Some supplies are destroyed, but supplies are no problem here. Some of the LCUs will be on the road soon in a SNAGGLEPUSS move. The armor is moving on Bassein, still with Aussie 7th Div. trailing by two days. And a large stack is moving toward Pegu, still with no discernible reaction.
4) The Chinese retreating from Chengtu's fall are blasted on the road march by Helens and Sally. 162 casualties. Chungking has been slowly building supply for a couple of weeks now. When the refugees arrive, now from two directions, supplies will dip. They are still far from the quantity necessary to build toward Forts 7.
5) Strat bombing attempts are light. Oil at Urumchi is missed in a storm. 11 Resource hits are recorded at Ankang. Some minor Nate CAP is found here and there.
6) A CL/DD/DD bombardment takes place at Benkoelen on the attacking 22nd East African Brigade. No damage. That unit attacks the sole defender of the base (it was not stiffened by the TF seen about a week ago transiting Sunda.) The brigade takes no casualties from offshore. It attacks the base and does well. It should succeed next time.
Ground combat at Benkoelen (45,91)
Allied Deliberate attack
Attacking force 4056 troops, 88 guns, 48 vehicles, Assault Value = 115
Defending force 1051 troops, 12 guns, 0 vehicles, Assault Value = 31
Allied adjusted assault: 54
Japanese adjusted defense: 23
Allied assault odds: 2 to 1 (fort level 1)
Allied Assault reduces fortifications to 0
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), experience(-)
Attacker: leaders(+), leaders(-)
Japanese ground losses:
74 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
32 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
22nd (East African) Brigade
Defending units:
47th Naval Guard Unit
7) The 32nd ID is still moving to land on Sumatra, with all the escort that can be spared. Multiple sub sightings occur near Cocos I., and a CV TF is last seen near Loemadjang on Java's SE tip with a western vector. The 32ID has two RN carriers along, but they have weak anti-shipping capability. If Japan is moving on Cocos (a fair number of merchants are huddled there) there may be a bar fight over the 32nd's convoy. That division is key to the defense of PBang; it must get ashore somewhere. It can fight its way to Pbang against anything seen so far on Sumatra, and supply and HQs aplenty exist at PBang to heal it. But it's pucker time in the mid-IO right now. Some of the merchants at Cocos are going to head for Oosthaven to take fuel out; if they screen the 32nd so much the better. The rest are sent to DG or CT today.
8) Part of SNAGGLEPUSS is going to involve use of SSTs, Marine Raiders, Marine Parachutists, and other raiding forces. I have to admit I have next to no experience with this from AI games. All I've ever used SSTs for has been supply hauling. And the interface makes it hard to figure out which LCUs are air-droppable and SSTable. I'm still trying to figure out what Kanga Force can do, for example. (Cdo/para seems to indicate parachutist to me, but I haven't been able to get them to drop so far.) Also what patrol planes can do and what tasks need transports. That SST raiders have to be in Move mode is odd as well. I will make mistakes as I learn this side of the game. I have one SST load heading toward Tarawa now, and recon says a base force is there. I don't know what landing in Move mode looks like at an occupied base. They're sacrificial anodes.
But. One SNAGGLEPUSS jab takes place on the last phase tick today. It had to make Mike sit up and say "Whaaa . . .?" as he confidently moves on Cocos and Marcus. As I said, SNAGGLEPUSS is all about jabbing and motivating Japanese actions to run about, scream and shout. Use up resources. Force Japan to garrison islands they don't want to garrison, and then run supplies there and expose ships to attack.
Ground combat at Eniwetok (127,108)
Allied Shock attack
Attacking force 70 troops, 0 guns, 0 vehicles, Assault Value = 6
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0
Allied adjusted assault: 4
Japanese adjusted defense: 1
Allied assault odds: 4 to 1 (fort level 1)
Allied forces CAPTURE Eniwetok !!!
Combat modifiers
Attacker: shock(+), leaders(-)
Assaulting units:
1st USMC Parachute Bn /1
Baby Steps
1) Intense activity around the eastern end of Java continues today. Multiple heavy surface TFs linger, but there is no bombardment or combat. Many subs from Soerbaja sortie and engage, but no hits are scored. Several subs, particularly one Dutch O-boat, are severely damaged. Will keep trying. The heavy targets are just too juicy to ignore in this confined space.
Soerbaja itself is an interesting problem. The CAP has been worn down to a nub, but still fights on. Three Zeros are downed today. I know Mike well enough now to know the will continue to focus on the AF as long as any opposition exists and will ignore or under-serve the port and shipyard in the meantime. In that sense Soerbaja, at Port 7 and able to load torpedoes without an AS, is ideally positioned to support an intense sub campaign. The IJN ASW by contrast must go some distance to find DC reloads. Perhaps the heavies will depart when the DCs run out, perhaps not. Soerbaja has been flushed of skimmers now. DD Tenedos left damaged for Batavia, leaving only a couple of harbor defense types, an old PG, and the one PT boat (another is in the yards.) The one working attacks today and misses, but is undamaged.
2) This one got me excited for about ten seconds.
Sub attack near Marcus Island at 121,85
Japanese Ships
CVE Chuyo
DD Natsushio
Allied Ships
SS Gar
SS Gar launches 4 torpedoes at CVE Chuyo
Gar diving deep ....
I suspect this is a fighter shuttle delivering CAP to Marcus. There is a small DD raid heading there now to see if any xAKs are still around. I doubt an Air HQ has been used up on Marcus, but if so I still like DDs alone and their chances to dodge torpedo Bettys.
Subs also risk mines to penetrate Balikpapan. ASW engagement, but no attacks or losses.
3) Prome is severely bombed as well. Only light Mohawk CAP is there. Some supplies are destroyed, but supplies are no problem here. Some of the LCUs will be on the road soon in a SNAGGLEPUSS move. The armor is moving on Bassein, still with Aussie 7th Div. trailing by two days. And a large stack is moving toward Pegu, still with no discernible reaction.
4) The Chinese retreating from Chengtu's fall are blasted on the road march by Helens and Sally. 162 casualties. Chungking has been slowly building supply for a couple of weeks now. When the refugees arrive, now from two directions, supplies will dip. They are still far from the quantity necessary to build toward Forts 7.
5) Strat bombing attempts are light. Oil at Urumchi is missed in a storm. 11 Resource hits are recorded at Ankang. Some minor Nate CAP is found here and there.
6) A CL/DD/DD bombardment takes place at Benkoelen on the attacking 22nd East African Brigade. No damage. That unit attacks the sole defender of the base (it was not stiffened by the TF seen about a week ago transiting Sunda.) The brigade takes no casualties from offshore. It attacks the base and does well. It should succeed next time.
Ground combat at Benkoelen (45,91)
Allied Deliberate attack
Attacking force 4056 troops, 88 guns, 48 vehicles, Assault Value = 115
Defending force 1051 troops, 12 guns, 0 vehicles, Assault Value = 31
Allied adjusted assault: 54
Japanese adjusted defense: 23
Allied assault odds: 2 to 1 (fort level 1)
Allied Assault reduces fortifications to 0
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), experience(-)
Attacker: leaders(+), leaders(-)
Japanese ground losses:
74 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
32 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
22nd (East African) Brigade
Defending units:
47th Naval Guard Unit
7) The 32nd ID is still moving to land on Sumatra, with all the escort that can be spared. Multiple sub sightings occur near Cocos I., and a CV TF is last seen near Loemadjang on Java's SE tip with a western vector. The 32ID has two RN carriers along, but they have weak anti-shipping capability. If Japan is moving on Cocos (a fair number of merchants are huddled there) there may be a bar fight over the 32nd's convoy. That division is key to the defense of PBang; it must get ashore somewhere. It can fight its way to Pbang against anything seen so far on Sumatra, and supply and HQs aplenty exist at PBang to heal it. But it's pucker time in the mid-IO right now. Some of the merchants at Cocos are going to head for Oosthaven to take fuel out; if they screen the 32nd so much the better. The rest are sent to DG or CT today.
8) Part of SNAGGLEPUSS is going to involve use of SSTs, Marine Raiders, Marine Parachutists, and other raiding forces. I have to admit I have next to no experience with this from AI games. All I've ever used SSTs for has been supply hauling. And the interface makes it hard to figure out which LCUs are air-droppable and SSTable. I'm still trying to figure out what Kanga Force can do, for example. (Cdo/para seems to indicate parachutist to me, but I haven't been able to get them to drop so far.) Also what patrol planes can do and what tasks need transports. That SST raiders have to be in Move mode is odd as well. I will make mistakes as I learn this side of the game. I have one SST load heading toward Tarawa now, and recon says a base force is there. I don't know what landing in Move mode looks like at an occupied base. They're sacrificial anodes.
But. One SNAGGLEPUSS jab takes place on the last phase tick today. It had to make Mike sit up and say "Whaaa . . .?" as he confidently moves on Cocos and Marcus. As I said, SNAGGLEPUSS is all about jabbing and motivating Japanese actions to run about, scream and shout. Use up resources. Force Japan to garrison islands they don't want to garrison, and then run supplies there and expose ships to attack.
Ground combat at Eniwetok (127,108)
Allied Shock attack
Attacking force 70 troops, 0 guns, 0 vehicles, Assault Value = 6
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0
Allied adjusted assault: 4
Japanese adjusted defense: 1
Allied assault odds: 4 to 1 (fort level 1)
Allied forces CAPTURE Eniwetok !!!
Combat modifiers
Attacker: shock(+), leaders(-)
Assaulting units:
1st USMC Parachute Bn /1
The Moose
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
ORIGINAL: V I Lenin
SC5 isn't especially dumbed down, per se - in theory it could have been perfectly competent, but they used their agent system for essentially everything they could manage to use it for and broadly it just does not work - it's simulating 50,000 individual people, or units of electricity, or units of sewage or whatever and none of them have the slightest idea what they're doing, so you have this situation where the most efficient city design is a single long, winding road with no intersections, because if you create anything more complicated than that everything gets lost. Very sad. Add to that totally unnecessary restrictions on city sizes and map/region tools, a bunch of patches that created more problems than they solved and several months of outright dishonest communications from the developers and, well, it's a dead game that you should not under any circumstances have anything to do with. Stick with SC4 and hope someone makes a better effort in the next decade, I guess.
Wow. I had no idea it was this bad. Thanks for the info.
I just downloaded Cities XL Platinum in the Steam sale, but I haven't played with it at all yet. From forum comments it seems to have its own warts, but it is pretty to look at.
The Moose
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
Very nice move at Eniwetok! [&o]
You seem to have taken some of Nemo's advice to heart.
You seem to have taken some of Nemo's advice to heart.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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JocMeister
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- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
Ooo! Nice move on Eniwetok. Any followup forces due to land shortly?

- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
ORIGINAL: JocMeister
Ooo! Nice move on Eniwetok. Any followup forces due to land shortly?
What is "shortly"? [:)]
The Moose
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
The Dwarf Division, obviously! Great kneecappers![:'(]ORIGINAL: Bullwinkle58
ORIGINAL: JocMeister
Ooo! Nice move on Eniwetok. Any followup forces due to land shortly?
What is "shortly"? [:)]
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
ORIGINAL: BBfanboy
The Dwarf Division, obviously! Great kneecappers![:'(]ORIGINAL: Bullwinkle58
ORIGINAL: JocMeister
Ooo! Nice move on Eniwetok. Any followup forces due to land shortly?
What is "shortly"? [:)]
Hork, hork. [:)]
Everything in 1942 happens slowly.
I like that you guys think there's a master plan at work here. [8D]
The Moose
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
That's the trend in most builder games. To make them easier for the young to play, to take out financial statements and budgets, and make them overall more "whacky."
I've had the same problem with Railroad Tycoon. Version 1 was okay, given the limits of the operating system and programming languages when it first came out. Railroad Tycoon II is terrific! But version 3 is back to being a Playskool look-alike, short scenarios only (no campaigns), limited map options -- in short, a total waste of time.
As far as the war goes, just wanted to say I like the use of appropriate cartoon characters for your operations' names. I'm just waiting to see if some my favorites get used (won't spoil the fun by saying which ones I'm thinking of)!
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
Nice work with Eniwetok.
I love the Civ and Sim city games. Haven't played Tropico, I wondered if it was any good. Almost pulled the trigger on it a few times. Skyrim and Oblivion are great games. My wife even loved Sim City. That's saying a lot, not the new Sim City game. COD is a good game but the people who cheat and crap online ruins it for me. Its really great if you can get people you trust to play againist or with.
I love the Civ and Sim city games. Haven't played Tropico, I wondered if it was any good. Almost pulled the trigger on it a few times. Skyrim and Oblivion are great games. My wife even loved Sim City. That's saying a lot, not the new Sim City game. COD is a good game but the people who cheat and crap online ruins it for me. Its really great if you can get people you trust to play againist or with.
-
JocMeister
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- Joined: Wed Jul 29, 2009 10:03 am
- Location: Sweden
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
ORIGINAL: Bullwinkle58
ORIGINAL: BBfanboy
The Dwarf Division, obviously! Great kneecappers![:'(]ORIGINAL: Bullwinkle58
What is "shortly"? [:)]
Hork, hork. [:)]
Everything in 1942 happens slowly.
I like that you guys think there's a master plan at work here. [8D]
[:D]

- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
ORIGINAL: CaptDave
That's the trend in most builder games. To make them easier for the young to play, to take out financial statements and budgets, and make them overall more "whacky."
I've had the same problem with Railroad Tycoon. Version 1 was okay, given the limits of the operating system and programming languages when it first came out. Railroad Tycoon II is terrific! But version 3 is back to being a Playskool look-alike, short scenarios only (no campaigns), limited map options -- in short, a total waste of time.
As far as the war goes, just wanted to say I like the use of appropriate cartoon characters for your operations' names. I'm just waiting to see if some my favorites get used (won't spoil the fun by saying which ones I'm thinking of)!
I played the magnetism off the 5-in floppy RRT1 came on. Sid M. was and is a genius. I have RRT2 and have played it in the last year on DosBox. It has mouse problems I can't get around even in DB, but it's playable. A fine game. PopTop/Phil Steinmeier (sp?) did RRT2 as well as the first Tropico. I haven't seen him around the industry in many years though. Never played the third one. Getting a rail economy that is playable interface-wise and that satisfies the "pros" is pretty hard. It's one of the hardest operations management challenges in gaming and in the real world.
The cartoon thing came from Bullwinkle as well as a desire to not be too tight-as***. It IS a game after all. WWII US forces used a lot of Disney and Warner Bros. imagery on nose art and submarine battle flags, etc. so there's precedent. I have some characters in the queue, but I need ops to assign them to. [:)]
The Moose
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
ORIGINAL: DOCUP
Nice work with Eniwetok.
I love the Civ and Sim city games. Haven't played Tropico, I wondered if it was any good. Almost pulled the trigger on it a few times. Skyrim and Oblivion are great games. My wife even loved Sim City. That's saying a lot, not the new Sim City game. COD is a good game but the people who cheat and crap online ruins it for me. Its really great if you can get people you trust to play againist or with.
Tropico4 is worth it at full price, and at Steam sale prices it's a must-have if you like builders.
I burned out on Sim City; played them all from the first one (remember that red anti-cheat code sheet you had to type from? Red so it couldn't be run through a copier.) My first wife played it some, but never very deeply. She also, unlike a lot of women, hated The Sims, which I like and still play sometimes today. (It's my one EA concession these days.)
The Moose
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
June 24, 1942
Impending Doom?
1) Very busy turn. Have the next in the house already. Screen shot below is from it. I didn't mark it up (have a wedding to go to real soon today), but the important enemy TF is captioned. To the NW is the 32nd ID TF escorted by the RN carriers. It is making for Benkoelen; Oosthaven is off the table. Things didn't go well at Benk. today. More below. That IJN TF has the potential to take out the 32nd ID. I am very unsure of what to do--split off heavy escorts and move to fight, run away, land farther north and cut the 32nd off from its heavy gear already at PBang? I have to make the decision as soon as I get done here. Adding to the fun is that I think that TF contains Kaga; the Vals which attacked DD Tenedos (below) came from the Batavia vicinity by red vector line.

The TF with the hex trail west is CL Perth and CA Pensacola, running for the map edge. Pensie has 33 flooding damage, but it's at Mission speed taking the hit and making 21 kts.
Up north the TF off Benkoelen is a CL and 2 DDs which has bombarded the East Africans twice. Combined with three massive Helen/Sally attacks on the Africans they succeeded in ruining the Shock attack. I doubt I can take Benk. this turn either, which means 32nd has to do a combat landing. Unfortunately I think (have to check) they're in Strat mode. Seemed like a good idea when Oosthaven was the landing. There is enough escort in the Allied TF to mess up a CL and 2 DDs, so them hanging around makes me think Mike may not know what the escort situation is. He saw the TF with Glens out in the IO, but . . .
The next two turns will be decisive here. I doubt I'm going to run. My best recon shows the IJN carriers down at the tip of Java. The TF north of Java is BBs heading, I think, for Singers to reload.
2) The amount of sub action on both sides, all over the map, is insane right now. I won't detail it all because it's not been decisive. Allied boats get off multiple attacks, especially the Dutch, but nothing is hit. Lots of accumulated damage and Soerbaja is now in a position where the yards are unsafe. One Dutch O-boat took five rounds of increased flooding and probably won't make it.
RO-33 near Enggano sinks xAK Harmonides which was carrying the motorized support scraps for a heavy AA unit already at Pbang.
3) The Lone PT at Soerbaja ventures out again and attacks BBs and CAs. No hits, but she survives. 14 Vals try to sink a retreating DD Tenedos but all miss.
4) Soerbaja AF is swept and bombed again. So far the fort building is progressing. Probably won't make Level 6, but it will be close. The CAP is hanging on by its toenails.
5) In China the retreating forces from Chengtu are twice road bombed for 300 casualties. I'll remember this when it's time for payback. [:)] The stack advancing on Pegu is also hit hard for about 100. Pt. Blair is being left alone again.
6) Cats quietly begin lifting parts of 3rd Marine Raiders onto Makin. Japan never took this early target. This will just be a green square behind his advanced chain bases, but he will have to investigate. He can probably bomb them out, but he'll have to do that. The SSTs are moving to their first targets. More parachutists are landed on Eniwetok. A small surface TF is seen at Roi Namur; it will probably head to Eniwetok tomorrow. There is an EAB inbound from Wake and three USN DDs available to interdict a raid, but if he comes I'll lose ships. Heavier reinforcements are on the water, but days away. Carriers are also . . . not at Pearl Harbor. [8D]
7) The trailing Chinese corps moving through jungle towards Moulmein is caught and attacked from behind. They lose, but they take some Japanese with them. This is the kind of harassment these three are there for. If they die they go to Chungking. Any damage and distress they can cause ties down troops that can't go to Pegu/Rangoon.
Ground combat at 58,55 (near Rahaeng)
Japanese Shock attack
Attacking force 38284 troops, 360 guns, 153 vehicles, Assault Value = 1232
Defending force 5524 troops, 43 guns, 0 vehicles, Assault Value = 234
Japanese adjusted assault: 1344
Allied adjusted defense: 29
Japanese assault odds: 46 to 1
Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
389 casualties reported
Squads: 2 destroyed, 54 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 4 disabled
Allied ground losses:
2856 casualties reported
Squads: 40 destroyed, 213 disabled
Non Combat: 25 destroyed, 29 disabled
Engineers: 9 destroyed, 16 disabled
Guns lost 29 (7 destroyed, 22 disabled)
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
12th Division
15th Division
57th Division
Defending units:
77th Chinese Corps
8) The failed attack at Benkoelen
Ground combat at Benkoelen (45,91)
Allied Shock attack
Attacking force 3900 troops, 88 guns, 48 vehicles, Assault Value = 105
Defending force 990 troops, 12 guns, 0 vehicles, Assault Value = 23
Allied adjusted assault: 5
Japanese adjusted defense: 7
Allied assault odds: 1 to 2 (fort level 0)
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), fatigue(-)
experience(-)
Attacker: shock(+), leaders(+), disruption(-), supply(-)
Japanese ground losses:
29 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
119 casualties reported
Squads: 0 destroyed, 11 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 7 disabled
Assaulting units:
22nd (East African) Brigade
Defending units:
47th Naval Guard Unit
Impending Doom?
1) Very busy turn. Have the next in the house already. Screen shot below is from it. I didn't mark it up (have a wedding to go to real soon today), but the important enemy TF is captioned. To the NW is the 32nd ID TF escorted by the RN carriers. It is making for Benkoelen; Oosthaven is off the table. Things didn't go well at Benk. today. More below. That IJN TF has the potential to take out the 32nd ID. I am very unsure of what to do--split off heavy escorts and move to fight, run away, land farther north and cut the 32nd off from its heavy gear already at PBang? I have to make the decision as soon as I get done here. Adding to the fun is that I think that TF contains Kaga; the Vals which attacked DD Tenedos (below) came from the Batavia vicinity by red vector line.

The TF with the hex trail west is CL Perth and CA Pensacola, running for the map edge. Pensie has 33 flooding damage, but it's at Mission speed taking the hit and making 21 kts.
Up north the TF off Benkoelen is a CL and 2 DDs which has bombarded the East Africans twice. Combined with three massive Helen/Sally attacks on the Africans they succeeded in ruining the Shock attack. I doubt I can take Benk. this turn either, which means 32nd has to do a combat landing. Unfortunately I think (have to check) they're in Strat mode. Seemed like a good idea when Oosthaven was the landing. There is enough escort in the Allied TF to mess up a CL and 2 DDs, so them hanging around makes me think Mike may not know what the escort situation is. He saw the TF with Glens out in the IO, but . . .
The next two turns will be decisive here. I doubt I'm going to run. My best recon shows the IJN carriers down at the tip of Java. The TF north of Java is BBs heading, I think, for Singers to reload.
2) The amount of sub action on both sides, all over the map, is insane right now. I won't detail it all because it's not been decisive. Allied boats get off multiple attacks, especially the Dutch, but nothing is hit. Lots of accumulated damage and Soerbaja is now in a position where the yards are unsafe. One Dutch O-boat took five rounds of increased flooding and probably won't make it.
RO-33 near Enggano sinks xAK Harmonides which was carrying the motorized support scraps for a heavy AA unit already at Pbang.
3) The Lone PT at Soerbaja ventures out again and attacks BBs and CAs. No hits, but she survives. 14 Vals try to sink a retreating DD Tenedos but all miss.
4) Soerbaja AF is swept and bombed again. So far the fort building is progressing. Probably won't make Level 6, but it will be close. The CAP is hanging on by its toenails.
5) In China the retreating forces from Chengtu are twice road bombed for 300 casualties. I'll remember this when it's time for payback. [:)] The stack advancing on Pegu is also hit hard for about 100. Pt. Blair is being left alone again.
6) Cats quietly begin lifting parts of 3rd Marine Raiders onto Makin. Japan never took this early target. This will just be a green square behind his advanced chain bases, but he will have to investigate. He can probably bomb them out, but he'll have to do that. The SSTs are moving to their first targets. More parachutists are landed on Eniwetok. A small surface TF is seen at Roi Namur; it will probably head to Eniwetok tomorrow. There is an EAB inbound from Wake and three USN DDs available to interdict a raid, but if he comes I'll lose ships. Heavier reinforcements are on the water, but days away. Carriers are also . . . not at Pearl Harbor. [8D]
7) The trailing Chinese corps moving through jungle towards Moulmein is caught and attacked from behind. They lose, but they take some Japanese with them. This is the kind of harassment these three are there for. If they die they go to Chungking. Any damage and distress they can cause ties down troops that can't go to Pegu/Rangoon.
Ground combat at 58,55 (near Rahaeng)
Japanese Shock attack
Attacking force 38284 troops, 360 guns, 153 vehicles, Assault Value = 1232
Defending force 5524 troops, 43 guns, 0 vehicles, Assault Value = 234
Japanese adjusted assault: 1344
Allied adjusted defense: 29
Japanese assault odds: 46 to 1
Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
389 casualties reported
Squads: 2 destroyed, 54 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 4 disabled
Allied ground losses:
2856 casualties reported
Squads: 40 destroyed, 213 disabled
Non Combat: 25 destroyed, 29 disabled
Engineers: 9 destroyed, 16 disabled
Guns lost 29 (7 destroyed, 22 disabled)
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
12th Division
15th Division
57th Division
Defending units:
77th Chinese Corps
8) The failed attack at Benkoelen
Ground combat at Benkoelen (45,91)
Allied Shock attack
Attacking force 3900 troops, 88 guns, 48 vehicles, Assault Value = 105
Defending force 990 troops, 12 guns, 0 vehicles, Assault Value = 23
Allied adjusted assault: 5
Japanese adjusted defense: 7
Allied assault odds: 1 to 2 (fort level 0)
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), fatigue(-)
experience(-)
Attacker: shock(+), leaders(+), disruption(-), supply(-)
Japanese ground losses:
29 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
119 casualties reported
Squads: 0 destroyed, 11 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 7 disabled
Assaulting units:
22nd (East African) Brigade
Defending units:
47th Naval Guard Unit
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The Moose
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
June 25, 1942
Nope
1) So, this is PBEM. [:)] Looked and looked at the situation re the 32nd ID. Counted hexes. Looked at speeds, fuel, search assets. Considered FOW on every sighted enemy TF. Considered how many are there I can't see. Verified that the 32nd is indeed in Strat mode on a Transport TF. Considered the odds of taking Benkoelen with a battered, 88-disrupted East African force. And ordered the 32nd TF and the RN carriers to withdraw NW for now. May have to take them all the way back to DG, unload, and reload Amphib.
Looking below at the next turn start map, it was the right call. The East Africans were battered even more by heavy bombing. And the enemy TF did come straight on to block the route to the beach. But it can't hang around forever. Problem is, with each passing day, the air environment from Singers all the way to Soerbaja runs more and more against the Allies. Wasp and North Carolina are heading on-map right now and will help, but one RN carrier withdraws in 26 days as well, so . . . But for now, running away needed to be done.
The gaggle at Cocos was also sent west for a few days to see what happens.

2) SS O21 cannot overcome major flooding and sinks two hexes from Soerbaja.
3) Liberators Manpower bomb Urumchi for 841 Fires. Refineries and Oil there have been severely degraded, by about one-third.
4) Subs all over the Java/Sumatra area of operations duel, but again with no real results. Two USN fleet boats are in the Sunda Strait full time. Pike fires four at DD Kazegumo as a heavy BB TF transits, but all miss. Repair triage is being done daily. Two fleet boats are headed to Perth to use the yard, one is in Darwin for System-only repair, and the most damaged are risking Soerbaja for patch work.
5) Two Zeros are lost at Soerbaja for no Allied losses. Strato Oscars down the only P-38 in residence. Much of the Japanese heavy bomber force has shifted to troop bombing. Over 400 Chinese casualties are incurred in the Chengtu retreat stack. Over 190 Allied casualties in the stack marching on Pegu; the scraps of the AVG, soon to withdraw, down or damage about 15 Japanese bombers and escorts while defending this stack.
As above, the East Africans are bombed and bombed and bombed. They rest today, trying to gather themselves for one more try. FOWed search says a TF with one heavily-escorted xAP is inbound several hexes out. There is a 3-DD TF just up the west Sumatran coast which is attacked today by 14 Vals and 15 Zeros which miss. It may be called on to try to interdict this inbound TF.
6) Dutch scraps bravely fly against a BB-TF and plant one calling card. Six Banshees try after this attack and miss for the loss of one.
Morning Air attack on TF, near Oosthaven at 47,97
Weather in hex: Partial cloud
Raid spotted at 15 NM, estimated altitude 3,000 feet.
Estimated time to target is 5 minutes
Allied aircraft
139WH-3 x 9
CW-22 Falcon x 9
DB-7B x 3
Hudson I x 6
Allied aircraft losses
139WH-3: 6 damaged
CW-22 Falcon: 1 damaged
DB-7B: 1 damaged
DB-7B: 1 destroyed by flak
Hudson I: 1 damaged
Japanese Ships
BB Nagato, Bomb hits 1
CL Oi
BB Mutsu
7) One near-dead Chinese corps is left behind to try to delay the stack moving to stop the Chengtu refugees from making Chungking. It attacks in a harassment fashion.
Ground combat at 76,42 (near Chengtu)
Allied Deliberate attack
Attacking force 2333 troops, 23 guns, 0 vehicles, Assault Value = 12
Defending force 9543 troops, 110 guns, 0 vehicles, Assault Value = 94
Allied adjusted assault: 0
Japanese adjusted defense: 155
Allied assault odds: 1 to 99
Combat modifiers
Defender: terrain(+), op mode(-), leaders(+), experience(-)
Attacker: leaders(+), supply(-)
Japanese ground losses:
25 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
110 casualties reported
Squads: 5 destroyed, 4 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
3rd Chinese Corps
8) Continued air transport to Makin and Eniwetok. Building and garrison forces continue toward Eniwetok. The other two USN CVs have eight days left on their upgrade. I do not know where Akagi/Yamato went. They could easily be at Truk by now; Babel-de-bob for sure. I don't think Akagi was very hurt.
So, the beat goes on . . .
Nope
1) So, this is PBEM. [:)] Looked and looked at the situation re the 32nd ID. Counted hexes. Looked at speeds, fuel, search assets. Considered FOW on every sighted enemy TF. Considered how many are there I can't see. Verified that the 32nd is indeed in Strat mode on a Transport TF. Considered the odds of taking Benkoelen with a battered, 88-disrupted East African force. And ordered the 32nd TF and the RN carriers to withdraw NW for now. May have to take them all the way back to DG, unload, and reload Amphib.
Looking below at the next turn start map, it was the right call. The East Africans were battered even more by heavy bombing. And the enemy TF did come straight on to block the route to the beach. But it can't hang around forever. Problem is, with each passing day, the air environment from Singers all the way to Soerbaja runs more and more against the Allies. Wasp and North Carolina are heading on-map right now and will help, but one RN carrier withdraws in 26 days as well, so . . . But for now, running away needed to be done.
The gaggle at Cocos was also sent west for a few days to see what happens.

2) SS O21 cannot overcome major flooding and sinks two hexes from Soerbaja.
3) Liberators Manpower bomb Urumchi for 841 Fires. Refineries and Oil there have been severely degraded, by about one-third.
4) Subs all over the Java/Sumatra area of operations duel, but again with no real results. Two USN fleet boats are in the Sunda Strait full time. Pike fires four at DD Kazegumo as a heavy BB TF transits, but all miss. Repair triage is being done daily. Two fleet boats are headed to Perth to use the yard, one is in Darwin for System-only repair, and the most damaged are risking Soerbaja for patch work.
5) Two Zeros are lost at Soerbaja for no Allied losses. Strato Oscars down the only P-38 in residence. Much of the Japanese heavy bomber force has shifted to troop bombing. Over 400 Chinese casualties are incurred in the Chengtu retreat stack. Over 190 Allied casualties in the stack marching on Pegu; the scraps of the AVG, soon to withdraw, down or damage about 15 Japanese bombers and escorts while defending this stack.
As above, the East Africans are bombed and bombed and bombed. They rest today, trying to gather themselves for one more try. FOWed search says a TF with one heavily-escorted xAP is inbound several hexes out. There is a 3-DD TF just up the west Sumatran coast which is attacked today by 14 Vals and 15 Zeros which miss. It may be called on to try to interdict this inbound TF.
6) Dutch scraps bravely fly against a BB-TF and plant one calling card. Six Banshees try after this attack and miss for the loss of one.
Morning Air attack on TF, near Oosthaven at 47,97
Weather in hex: Partial cloud
Raid spotted at 15 NM, estimated altitude 3,000 feet.
Estimated time to target is 5 minutes
Allied aircraft
139WH-3 x 9
CW-22 Falcon x 9
DB-7B x 3
Hudson I x 6
Allied aircraft losses
139WH-3: 6 damaged
CW-22 Falcon: 1 damaged
DB-7B: 1 damaged
DB-7B: 1 destroyed by flak
Hudson I: 1 damaged
Japanese Ships
BB Nagato, Bomb hits 1
CL Oi
BB Mutsu
7) One near-dead Chinese corps is left behind to try to delay the stack moving to stop the Chengtu refugees from making Chungking. It attacks in a harassment fashion.
Ground combat at 76,42 (near Chengtu)
Allied Deliberate attack
Attacking force 2333 troops, 23 guns, 0 vehicles, Assault Value = 12
Defending force 9543 troops, 110 guns, 0 vehicles, Assault Value = 94
Allied adjusted assault: 0
Japanese adjusted defense: 155
Allied assault odds: 1 to 99
Combat modifiers
Defender: terrain(+), op mode(-), leaders(+), experience(-)
Attacker: leaders(+), supply(-)
Japanese ground losses:
25 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
110 casualties reported
Squads: 5 destroyed, 4 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
3rd Chinese Corps
8) Continued air transport to Makin and Eniwetok. Building and garrison forces continue toward Eniwetok. The other two USN CVs have eight days left on their upgrade. I do not know where Akagi/Yamato went. They could easily be at Truk by now; Babel-de-bob for sure. I don't think Akagi was very hurt.
So, the beat goes on . . .
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The Moose
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
ORIGINAL: Bullwinkle58
Morning Air attack on TF, near Oosthaven at 47,97
Weather in hex: Partial cloud
Raid spotted at 15 NM, estimated altitude 3,000 feet.
Estimated time to target is 5 minutes
Allied aircraft
139WH-3 x 9
CW-22 Falcon x 9
DB-7B x 3
Hudson I x 6
Allied aircraft losses
139WH-3: 6 damaged
CW-22 Falcon: 1 damaged
DB-7B: 1 damaged
DB-7B: 1 destroyed by flak
Hudson I: 1 damaged
Japanese Ships
BB Nagato, Bomb hits 1
CL Oi
BB Mutsu
Wilhelmina- Heeft onze 300kg schip busters werk?
2 LT Van Erkel- Ik geloof het IJN Nagato geleden 2 punten van het systeem schade aan, mijn lady
Wilhelmina- Good. Ons plan alles mee te blijven casuing zo weinig mogelijk schade allemaal terwijl het ophangen van shitty weerstand
2 LT Van Erkel- Absoluut
Life is tough. The sooner you realize that, the easier it will be.
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks
ORIGINAL: jeffk3510
ORIGINAL: Bullwinkle58
Morning Air attack on TF, near Oosthaven at 47,97
Weather in hex: Partial cloud
Raid spotted at 15 NM, estimated altitude 3,000 feet.
Estimated time to target is 5 minutes
Allied aircraft
139WH-3 x 9
CW-22 Falcon x 9
DB-7B x 3
Hudson I x 6
Allied aircraft losses
139WH-3: 6 damaged
CW-22 Falcon: 1 damaged
DB-7B: 1 damaged
DB-7B: 1 destroyed by flak
Hudson I: 1 damaged
Japanese Ships
BB Nagato, Bomb hits 1
CL Oi
BB Mutsu
Wilhelmina- "Heeft onze 300kg schip busters werk?"
2 LT Van Erkel- "Ik geloof het IJN Nagato geleden 2 punten van het systeem schade aan mijn lady"
Wilhelmina- "Good. Ons plan alles mee te blijven casuing zo weinig mogelijk schade allemaal terwijl het ophangen van shitty weerstand"
2 LT Van Erkel- "Absoluut"
I think you missed a comma there before "mijn lady." [:)]
And the astericks go away when you quote. [8D] I think I got the gist.
I have the next movie in the house; will post tomorrow. Very un-good for Sumatra-land.
The Moose


