Construction SUs in German Armies

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderators: Joel Billings, Sabre21

Post Reply
Jagdfluger
Posts: 122
Joined: Tue Nov 09, 2004 10:52 pm

Construction SUs in German Armies

Post by Jagdfluger »

Does anyone know if there is a way you can force construction SUs attached to a German army group or army to help construct fortifications instead of repairing rails?
Jim
SigUp
Posts: 1064
Joined: Thu Nov 29, 2012 4:14 am

RE: Construction SUs in German Armies

Post by SigUp »

Perhaps attaching it directly to the division / FZ constructing the fort?
Jagdfluger
Posts: 122
Joined: Tue Nov 09, 2004 10:52 pm

RE: Construction SUs in German Armies

Post by Jagdfluger »

You cannot attach construction units to divisions, only the FZ. I could do it with FZs, but it would be expensive in APs. The HQ is supposed to help units in its chain of command if the leader passes an admin check. However, after several tests, I am not certain it actually works, especially when the unit in question has no MPs (which should not affect the SUs helping it fortify).
Jim
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Construction SUs in German Armies

Post by morvael »

Pioneer/sapper units have good construction values and they can be attached to combat units. Other than that, there is no way to force construction SUs attached to HQs to focus on forts. It's all automated and not documented very well (this is mentioned in the manual, but we don't know if it actually works).
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: Construction SUs in German Armies

Post by Gabriel B. »

I am fine with them repairing rails but as long as they are atached directly to corps they do not do it.
Even at army level it is touch and go, so i put all finish construction units (3) under Finish high comand to actualy have the track repaired . [:(]
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: Construction SUs in German Armies

Post by morvael »

Remember they operate in command range of the HQ they are attached to, so it's only 5 hexes for Corps HQs. I also read somewhere (but it may be a rumor, as I can't confirm it in the manual), that said HQ must be stationary for the entire turn to send it's construction units do to their job, and lower level HQs tend to move more often that higher ones.
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: Construction SUs in German Armies

Post by Gabriel B. »

I wonder if it is posible to fill up a empty corps HQ with construction units and use it as a
ad hoc FDB .

carlkay58
Posts: 8778
Joined: Sat Jul 24, 2010 10:30 pm

RE: Construction SUs in German Armies

Post by carlkay58 »

Gabriel - the answer is yes.

However the computer will do the repair allocation for you - no more than one hex per turn per rail line.
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: Construction SUs in German Armies

Post by Gabriel B. »

I did some testing last night and came up with some intresting results :


the Hq unit does not need to be stationary for the entire turn to send his units on the job.


18th and 16th army were packed each with 12 construction batalions from OKH.

They were 15 hexes from the railheads so repair batalions shoud have worked .

They did not. So i reloaded the turn and moved them to 5 hexes from the railhead.
and they worked [:)]

Not sure if this is good or bad thing yet .
one hand it gives me control over what hexes would be repaired but on the other hand
the 15 hex range is not working .



Denniss
Posts: 9276
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: Construction SUs in German Armies

Post by Denniss »

In 41 I use OKH (locked) to send out hordes of construction units to speed-up rail repair. Moved to Minsk, OKH's contruction units should reach almost every rail location until you are advancing past Moscow/Rostov.
I rarely got corps HQ to send out contruction units to help repairing rail so tested-out this workaround. Usually left one construction unit in corps-hq at the frontline to assist units there.
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
User avatar
Peltonx
Posts: 5814
Joined: Sun Apr 09, 2006 2:24 am
Contact:

RE: Construction SUs in German Armies

Post by Peltonx »

ORIGINAL: Denniss

In 41 I use OKH (locked) to send out hordes of construction units to speed-up rail repair. Moved to Minsk, OKH's contruction units should reach almost every rail location until you are advancing past Moscow/Rostov.
I rarely got corps HQ to send out contruction units to help repairing rail so tested-out this workaround. Usually left one construction unit in corps-hq at the frontline to assist units there.

Wow great stuff guys, huge help

Thanks for info
Beta Tester WitW & WitE
Gabriel B.
Posts: 501
Joined: Mon Jun 24, 2013 9:44 am

RE: Construction SUs in German Armies

Post by Gabriel B. »

That is just it , due to huge command range, OKH and to some degree army groups keep this labour force way back in the rear or spread all over the map.

As for corps HQ , I want them out of there fast , because with a construction value less than a german regiment , they are simply useless.
Schattensand
Posts: 38
Joined: Wed Nov 09, 2011 1:15 am

RE: Construction SUs in German Armies

Post by Schattensand »

I did this attaching from corps to army, then lock army support, for a while, but it does not work. One, two turns later some of the pioneers were gone with the wind.
This has been issue two years ago. Nothing has changed. German Pioneers cant be kept at army level, at least not reliable. That would be a fine countermeasure against partisans but it is not to be.
Post Reply

Return to “The War Room”