You are welcome. But you probably won't get a lot more "joy" out of the new numbers. They are close enough to the old numbers to not make signifigant differences in outcomes. What I'm doing is lining up all the data so that it can be shifted up, down, left, or right, and retain its initial character and its "relative" value with respect to all the other weapons.ORIGINAL: oldman45
John, thanks so much for the work and the offer of the spread sheet. Shipboard AAA never felt right and I am looking forward to the "joy" of modding using your numbers.
Thanks!
Perhaps your lack of "joy" is because game raid profiles are nothing like real raid profiles and therefore real gun profiles don't show real (historical) results. Just for example, the B-17s in game have Max_Alt between 35000 and 37500. We all know this is so. And every gamer ever born will note that most AA tops out at 32000 and will just fly above it. They can do that. It is acceptable within the game system.
Is it righteous? Hell no. The standard B-17 mission profile, over Germany, was at 15000, often with an IP to Release altitude of 10000. 1940 era thought put Coast Defense/Anti Ship bombers at 20000. Which was the profile run by the USAAC planes at Midway.
So what do we do? Limit the Max_Alt of airplanes because of the reality of their use? Can you imagine what would happen to a commercial wargame that restricted data to its actual nominal operational values? Dude ... !
Game has very wide "envelopes". Babes is developing "sweet spot" data. Play gamey, this won't help or hurt you much. Play righteous, you will be surprised.
Ciao. JWE






