
Mistakes...
Moderator: Shannon V. OKeets
Mistakes...
Which are the typical mistakes a beginner makes? Which are those moves that, when made by a player in a team game, prompt his/her allies to make something like....


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A l’hora que el sol se pon, bevent al raig de la font, he assaborit els secrets de la terra misteriosa.
Part de dins de la canal he vist l’aigua virginal venir del fosc naixement a regalar-me la boca.
Part de dins de la canal he vist l’aigua virginal venir del fosc naixement a regalar-me la boca.
RE: Mistakes...
As CW, not garrisoning Gibraltar.
- michaelbaldur
- Posts: 4805
- Joined: Fri Apr 06, 2007 6:28 pm
- Location: denmark
RE: Mistakes...
losing countless units, on 3 attacks on Lille.
and never taking it ..
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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Shannon V. OKeets
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
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RE: Mistakes...
warspite1ORIGINAL: Easo79
Which are the typical mistakes a beginner makes? Which are those moves that, when made by a player in a team game, prompt his/her allies to make something like....
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What a brilliant thread [:)]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Mistakes...
Excuse me? I like to buid ARM with the USSR in the second turn of 1939...ORIGINAL: Shannon V. OKeets
Any Allied major power building armor in 1939.
Here is another one: sailing TRS without escorts when in range of enemy fleets in the MED.
Peter
RE: Mistakes...
warspite1ORIGINAL: Centuur
Excuse me? I like to buid ARM with the USSR in the second turn of 1939...ORIGINAL: Shannon V. OKeets
Any Allied major power building armor in 1939.
...and that's why we love World In Flames. Thousands of possibilities, heaps of different strategies and no sure fire, guaranteed results. Brilliant [&o][:)]
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Shannon V. OKeets
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RE: Mistakes...
It's better to wait and see if Germany is likely to attack in 1940. There is plenty of time to spend build points on armor in 1940 if Barbarossa isn't coming until 1941.ORIGINAL: Centuur
Excuse me? I like to buid ARM with the USSR in the second turn of 1939...ORIGINAL: Shannon V. OKeets
Any Allied major power building armor in 1939.
Here is another one: sailing TRS without escorts when in range of enemy fleets in the MED.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
- paulderynck
- Posts: 8508
- Joined: Sat Mar 24, 2007 5:27 pm
- Location: Canada
RE: Mistakes...
Had a non-beginner one time who forgot to add the 1941 CW units to his force pool until 1942.
Paul
RE: Mistakes...
ORIGINAL: jelake
As CW, not garrisoning Gibraltar.
Fine!
I am becoming rather serious at learning the game. I have just bought a penbook (paper, old style)...and I have commenced to take notes.
So...please..could you elaborate at this?[8|] One corps as garrison? A division would do the trick?
How it depends on other factors? For instance, one unit at start and afterwards to reinforce it when Germany arrives to the Pyrinees, just in case our beloved Franco let Hitler in?
Is it possible to lose Gibraltar already in turn 1 to a Paradroop Assault? Do I need to prevent that, or it is not possible (-too much distance, transport unavailable??)
A l’hora que el sol se pon, bevent al raig de la font, he assaborit els secrets de la terra misteriosa.
Part de dins de la canal he vist l’aigua virginal venir del fosc naixement a regalar-me la boca.
Part de dins de la canal he vist l’aigua virginal venir del fosc naixement a regalar-me la boca.
- michaelbaldur
- Posts: 4805
- Joined: Fri Apr 06, 2007 6:28 pm
- Location: denmark
RE: Mistakes...
ORIGINAL: Easo79
ORIGINAL: jelake
As CW, not garrisoning Gibraltar.
Fine!
I am becoming rather serious at learning the game. I have just bought a penbook (paper, old style)...and I have commenced to take notes.
So...please..could you elaborate at this?[8|] One corps as garrison? A division would do the trick?
How it depends on other factors? For instance, one unit at start and afterwards to reinforce it when Germany arrives to the Pyrinees, just in case our beloved Franco let Hitler in?
Is it possible to lose Gibraltar already in turn 1 to a Paradroop Assault? Do I need to prevent that, or it is not possible (-too much distance, transport unavailable??)
more then one unit .. it is to easy to kill 1 unit like 50/50 ..
so you can only get Gibraltar if the CW make a mistake. or in a full attack in the 1940,
an invasion on Gibraltar is more or less a suicide attack early. (a division invasion) .. but with some planning you can get a good attack. but it is a major affair.
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
RE: Mistakes...
This is lesson (If I remember all correctly) was from our old gaming group:
Japan was thrashing China badly and building up strong force and was to declare war on the US in a turn or two. CW had in response to the early Japanese progress built some extra land units in India/Australia and more important some extra CV/CVLs, fully equipped with pilot and planes. Now he was in a hurry to rebasing them and some of the starting CVs over to the pacific in time to counter the Japanese attack. The route toke them around the Horn of Africa (since the Med was a hornets nest with Italians NAVs and threat against Suez) to Diego Suarez (and at the time was Madagascar was CW controlled) and later the plan was to send them onward to India. The move looked safe (no Japanese AMPHs in range and no DIV units on any ships in range) and the CW player continued with his plan and let his navy return to base Diego Suarez together with some escort ships for a total of 12 ships.
The next turn the Japanese placed a new MAR Div in Tokyo and demanded that the axis moved first this turn. During the declarations of war he DOW not the US, but CW(!) and made the Japanese turn a combined impulse, a quick double transport move of a MAR Div; first to Canton from Tokyo; and then onwards on a new CA( with some more ships with good range) to West Indian ocean and invading a undefended Diego Suarez!
The CW player looked pale, but after remembering the rules (just on a 1 the ship became Japanese and the risk for destruction was 2-4 quit low) he took it like a man. He knew that each ship had 50% chance of staying in CW hands and he could ex loose a CVL to Japan and having two CVs and two CAs destroyed and that would be a very good move from the JP player, but it would not topple his plans. He would still have roughly half the force left to stop the tide of the Japanese, it should be tight but enough. 12 rolls later the CW player only had 1CV and 1CA left to force rebase! The JP player took control of 2CVs and 3CVLs and 1 BB! The rest was destroyed! The CW player was struggling with his self-control, he to a quick side bar with his other allied partners and decide to surrender the game (A bit premature, but I understand why, not fun to play with such a big mistake and bad result grinning in you face).
Lesson:
1) Always guard you naval bases, never let any one step on you navy, especially if the can surprise you or disrupt the ships first. Rough rule of thumb, place a land unit at the navy bases.
Remember:
1) Always check the next turns reinforcements when calculating what the enemy can do in the near future.
2) Don’t take for granted that you will get an average result when calculating the outcome of a battle. You should also be able to handle the worst result.
Japan was thrashing China badly and building up strong force and was to declare war on the US in a turn or two. CW had in response to the early Japanese progress built some extra land units in India/Australia and more important some extra CV/CVLs, fully equipped with pilot and planes. Now he was in a hurry to rebasing them and some of the starting CVs over to the pacific in time to counter the Japanese attack. The route toke them around the Horn of Africa (since the Med was a hornets nest with Italians NAVs and threat against Suez) to Diego Suarez (and at the time was Madagascar was CW controlled) and later the plan was to send them onward to India. The move looked safe (no Japanese AMPHs in range and no DIV units on any ships in range) and the CW player continued with his plan and let his navy return to base Diego Suarez together with some escort ships for a total of 12 ships.
The next turn the Japanese placed a new MAR Div in Tokyo and demanded that the axis moved first this turn. During the declarations of war he DOW not the US, but CW(!) and made the Japanese turn a combined impulse, a quick double transport move of a MAR Div; first to Canton from Tokyo; and then onwards on a new CA( with some more ships with good range) to West Indian ocean and invading a undefended Diego Suarez!
The CW player looked pale, but after remembering the rules (just on a 1 the ship became Japanese and the risk for destruction was 2-4 quit low) he took it like a man. He knew that each ship had 50% chance of staying in CW hands and he could ex loose a CVL to Japan and having two CVs and two CAs destroyed and that would be a very good move from the JP player, but it would not topple his plans. He would still have roughly half the force left to stop the tide of the Japanese, it should be tight but enough. 12 rolls later the CW player only had 1CV and 1CA left to force rebase! The JP player took control of 2CVs and 3CVLs and 1 BB! The rest was destroyed! The CW player was struggling with his self-control, he to a quick side bar with his other allied partners and decide to surrender the game (A bit premature, but I understand why, not fun to play with such a big mistake and bad result grinning in you face).
Lesson:
1) Always guard you naval bases, never let any one step on you navy, especially if the can surprise you or disrupt the ships first. Rough rule of thumb, place a land unit at the navy bases.
Remember:
1) Always check the next turns reinforcements when calculating what the enemy can do in the near future.
2) Don’t take for granted that you will get an average result when calculating the outcome of a battle. You should also be able to handle the worst result.
"'Malta - The Thorn in Rommel's Side"
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CrusssDaddy
- Posts: 330
- Joined: Fri Aug 06, 2004 6:05 am
RE: Mistakes...
ORIGINAL: Easo79
ORIGINAL: jelake
As CW, not garrisoning Gibraltar.
Fine!
I am becoming rather serious at learning the game. I have just bought a penbook (paper, old style)...and I have commenced to take notes.
So...please..could you elaborate at this?[8|] One corps as garrison? A division would do the trick?
How it depends on other factors? For instance, one unit at start and afterwards to reinforce it when Germany arrives to the Pyrinees, just in case our beloved Franco let Hitler in?
Is it possible to lose Gibraltar already in turn 1 to a Paradroop Assault? Do I need to prevent that, or it is not possible (-too much distance, transport unavailable??)
Have you looked through the Players' Notes in the Scenario Booklet? Lots of good advice for new players:
http://davecoble.com/WiF/Raw7scenario.pdf
RE: Mistakes...
ORIGINAL: paulderynck
Had a non-beginner one time who forgot to add the 1941 CW units to his force pool until 1942.
I can just imagine the Chiefs of Staff Committee meeting...
"Right, does everyone have tea? A biscuit? Good. Now look here chaps. It appears there's been a bit of a balls-up. We've completely forgotten to tool-up to produce all the new weapons we planned to this year. Additionally, we forgot to send conscription letters to hundreds of thousands of young men all over the Empire.
We've been ruddy busy fighting these blasted Germans and Italians. There's been an awful lot to concentrate on, what with the fall of France, the Battle of the Atlantic, the Battle of Britain and the imminent threat of invasion and it just slipped our minds. Apparently someone in Whitehall sent a memo to someone else but it was left under a manilla folder and understandably forgotten.
It's not ideal, I know, but there's nothing that can be done so we'll just have to soldier on with more of last year's weapons until the situation can be remedied."
Cheers, Neilster
Cheers, Neilster
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brian brian
- Posts: 3191
- Joined: Wed Nov 16, 2005 6:39 pm
RE: Mistakes...
ORIGINAL: Easo79
ORIGINAL: jelake
As CW, not garrisoning Gibraltar.
Fine!
I am becoming rather serious at learning the game. I have just bought a penbook (paper, old style)...and I have commenced to take notes.
So...please..could you elaborate at this?[8|] One corps as garrison? A division would do the trick?
How it depends on other factors? For instance, one unit at start and afterwards to reinforce it when Germany arrives to the Pyrinees, just in case our beloved Franco let Hitler in?
Is it possible to lose Gibraltar already in turn 1 to a Paradroop Assault? Do I need to prevent that, or it is not possible (-too much distance, transport unavailable??)
The first Axis paratroop unit can not appear on the map until Mar/Apr 1940 when the Germans receive a 4-3 PARA Corps unit. It would be possible that by that time the Axis had seized French North Africa and an airbase within range of their ATR capabilities for a drop on Gibraltar late in that turn. Good Allied play can prevent this, or at least keep an Axis toe-hold in Oran somewhat threatened on land, with reinforcement from mainland Europe difficult.
Starting on the first turn there is always a risk of amphibious assault. The Italians could conceivably land with 2 ground factors from 3 divisions by breaking down corps units at set-up. This could be doubled to 4 attacking factors with 2 points of Shore Bombardment. There would be no Italian air within range on a surprise invasion, though they could use their surprise impulse to seize Oran, which could base Italian medium bombers to support an invasion in a future impulse.
The CW has an INF corps that will be either 5 or 6 factors, the Royal Engineer division of 2 factors, or 1 of 3 'gun' units (ART/AA/AT) that could be drawn with either 2 or 3 factors, unless alone in a hex, in which case they defend with 1 factor. Gibraltar is a mountain hex and doubled on defense.
A gun alone in Gibraltar on a surprise impulse invasion as described by the Italians would defend against a 2-1 attack, IF the Italians set up to do it, and Italy sets up before the CW. The Engineers alone would face a 1-1 attack. Engineers + Gun would have a defense of 8 or 10 depending on gun, and the Italians would be at 1-2. Against the weakest CW INF corps that could be drawn, the Italians would attack at 4 : 10, a +0.8 on the 2d10 table and need to roll an 18+ on 2 dice, or 17+ on 2 dice and 8 or less on a third dice, to succeed. Most Axis players won't take that high of a gamble, not just because of the low odds of success, but more as a matter of style as opening the game with a wildly unlikely-to-succeed gambit that would have such a major impact on a game is considered in rather poor taste by many gamers.
Depending on your taste for risk and your knowledge of your opponent's style, placing the CW free-to-deploy INF in Gibraltar is generally sufficient to secure the hex for the first few turns. Any second unit added to the defense makes Gibraltar completely secure until the Axis can build Marine units that could potentially arrive starting in Mar/Apr 40 as well. One of the CW Territorial units is ideal as a 2nd corps size unit in Gibraltar until it is more directly threatened by more powerful Axis units driving through Spain, or extensive Axis air/para/marine assets combined with bases in French North Africa. By that time you should use 2 regular front-line CW Corps in the hex and a 2 or 3 factor division sized unit as well. With plenty of help in the local theater as well.
So I generally set up the INF in Gibraltar, and the Royal Engineers and a gun on Malta, with heavily escorted CW lift convoys very soon to deliver more troops to both hexes. How soon depends on German decisions.
Gibraltar is important not just as the most key naval base in the game, but Axis capture of it can allow them to align Spain on their side.
The Allies should rarely quit a game of World in Flames unless US Entry is seriously delayed past the historical entry dates. I have seen the Allies return from losing Gibraltar, and even losing the UK, and beat the Axis in the end.
- Joseignacio
- Posts: 3103
- Joined: Fri May 08, 2009 11:25 am
- Location: Madrid, Spain
RE: Mistakes...
ORIGINAL: Shannon V. OKeets
Any Allied major power building armor in 1939.
Depends on who you have in front. In one EWC, intermediate (lest's say beginners, as much as someone can be a beginner at the EWC) it took the german player more than a year to take Paris, by then (guessing what was going to happen) the French built mechs and Arm,and they were pretty useful...
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Shannon V. OKeets
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
- Location: Honolulu, Hawaii
- Contact:
RE: Mistakes...
Since MECHs (5 BPs, 3 turns) are not armor, I wasn't ruling out building them. It's those 6 BPs and 4 turns for armor, planning on a counter-offensive in 1940 that I believe is delusional.ORIGINAL: Joseignacio
ORIGINAL: Shannon V. OKeets
Any Allied major power building armor in 1939.
Depends on who you have in front. In one EWC, intermediate (lest's say beginners, as much as someone can be a beginner at the EWC) it took the german player more than a year to take Paris, by then (guessing what was going to happen) the French built mechs and Arm,and they were pretty useful...
The US should be starting its long term naval builds, China & the USSR building infantry of all types, France shoring up its defensive land units, and the Commonwealth building tons of other stuff that is desperately needed. Only the US should be thinking offensively, and that is for an offense which won't start until 1941 at the earliest.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: Mistakes...
ORIGINAL: CrusssDaddy
ORIGINAL: Easo79
ORIGINAL: jelake
As CW, not garrisoning Gibraltar.
Fine!
I am becoming rather serious at learning the game. I have just bought a penbook (paper, old style)...and I have commenced to take notes.
So...please..could you elaborate at this?[8|] One corps as garrison? A division would do the trick?
How it depends on other factors? For instance, one unit at start and afterwards to reinforce it when Germany arrives to the Pyrinees, just in case our beloved Franco let Hitler in?
Is it possible to lose Gibraltar already in turn 1 to a Paradroop Assault? Do I need to prevent that, or it is not possible (-too much distance, transport unavailable??)
Have you looked through the Players' Notes in the Scenario Booklet? Lots of good advice for new players:
http://davecoble.com/WiF/Raw7scenario.pdf
Yes, and I must say that it is being an unvaluable source of information, and a nice reading too.
A l’hora que el sol se pon, bevent al raig de la font, he assaborit els secrets de la terra misteriosa.
Part de dins de la canal he vist l’aigua virginal venir del fosc naixement a regalar-me la boca.
Part de dins de la canal he vist l’aigua virginal venir del fosc naixement a regalar-me la boca.







