Special Ops?

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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bretg80
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Joined: Sun Jun 07, 2009 9:49 pm

Special Ops?

Post by bretg80 »

Don't know if this has been asked before, but will Command support special ops activities? Can we simulate the rescue of a tanker from Pirates?
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mikmykWS
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Joined: Tue Mar 22, 2005 4:34 pm

RE: Special Ops?

Post by mikmykWS »

Hi Bret,

There are special force units in the game. They can move, shoot and designate weapons on targets.

We haven't implemented any sort of take over function in the game yet. Still thinking on the correct way to game that out.
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ETF
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RE: Special Ops?

Post by ETF »

Spec forces? Wow this get better by the post.

Hmmm Would they designate targets for the fast movers or something?
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Dimitris
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RE: Special Ops?

Post by Dimitris »

Yes, as long as they have a laser designator with them they can provide illumination for laser-guided weapons. We've shown an example of buddy-lasing here: http://www.warfaresims.com/?p=1218
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