ORIGINAL: jjdenver
Erik, my main problem with Pz General was that it was so scripted. I never felt like I was an actual commander, instead I got more of a space invaders feel with wave after wave of unexplainable enemy units appearing and attacking.
So, my question is - will/does this game feel like an actual operational wargame or like a scripted/puzzle-based game?
As others have posted above - I think it's a mix. The more historical focus on maps and orders of battle means that it feels more operational than other Panzer General style games. However, the scenario design and mechanics for these kinds of games means that there is always a puzzle element to figuring out how best to succeed in a scenario. That's honestly the same to a degree in any wargame, there are either strategic, operational or tactical puzzles to figure out - that's part of the fun. We did try to keep the scenarios interesting and dynamic, so in many cases you have more than one way to achieve victory and several different victory levels.
Some scenarios have additional reinforcements that can be triggered by events, but the focus is on keeping these historical or at least plausible for the "what if" scenarios once you go off the strictly historical path. That's part of the style of these games - if you really disliked Panzer General, this is certainly more historical, but the gameplay is quite similar. The scenario design is focused on historical or plausible forces and does not use unlimited forces, but I don't know whether that's enough for your preferences or if you would be happier with a more hard core and more strictly historical operational wargame.
Regards,
- Erik