The Historicon Recap: Part Two

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Fintilgin
Posts: 195
Joined: Thu Apr 14, 2005 12:45 am

RE: The Historicon Recap: Part Two

Post by Fintilgin »

ORIGINAL: Hubert Cater
Thanks everyone and we are very excited to be working with Slitherine/Matrix as well and especially the Lordz who have already provided us with over 300 3-D unit models for the new game [:D]

Hubert

Don't forget the counters! Real gamers play with counters! [:'(]

Seriously though, since it's early, can I beg for slightly more robust counters this time? Like maybe a little supply light in the corner (red for low, yellow for moderate, green for high), maybe a colored stripe to show which HQ they're operating under (look at Advanced Tactics), things like that.

Good counter design can give the player so much more info, and the old SC2 counters were a little... 'plain jane'.

Aesthetically, I'd like it if the actual numbers were fully on the counter instead of floating in a weird half-on half-off box hybrid like SC2.

Anyway, I'm excited to see SC3 is in the works (and that you're going back to hexes). Hopefully you can get it on Gamers Gate or Steam greenlight or something. I've always thought that with a little visual jazzing up, the SC series could be a more broadly popular 'introductory' wargame.
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Hubert Cater
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Joined: Mon Jul 22, 2013 11:42 am
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RE: The Historicon Recap: Part Two

Post by Hubert Cater »

ORIGINAL: Fintilgin

ORIGINAL: Hubert Cater
Thanks everyone and we are very excited to be working with Slitherine/Matrix as well and especially the Lordz who have already provided us with over 300 3-D unit models for the new game [:D]

Hubert

Don't forget the counters! Real gamers play with counters! [:'(]

Seriously though, since it's early, can I beg for slightly more robust counters this time? Like maybe a little supply light in the corner (red for low, yellow for moderate, green for high), maybe a colored stripe to show which HQ they're operating under (look at Advanced Tactics), things like that.

Good counter design can give the player so much more info, and the old SC2 counters were a little... 'plain jane'.

Aesthetically, I'd like it if the actual numbers were fully on the counter instead of floating in a weird half-on half-off box hybrid like SC2.

Anyway, I'm excited to see SC3 is in the works (and that you're going back to hexes). Hopefully you can get it on Gamers Gate or Steam greenlight or something. I've always thought that with a little visual jazzing up, the SC series could be a more broadly popular 'introductory' wargame.

Hi Fintilgin,

Thanks for the feedback and yes we'll have not only the more traditional NATO counters but we are also looking to implement a more traditional "boardgame" unit counter option as well as a third option in game.

There will also be more details on the unit counters themselves (regardless of which style is chosen in game) and just to name a few this will include feedback that will let a player know when the unit can be reinforced or is understrength, when a unit can be upgraded and for each particular applicable research category, current unit experience as well as the current supply level.

We have a lot of improvements and new ideas in the works (more details on that in due time) and in general we are very excited about this project as teaming up with the Lordz for key in game assets as well as having access to the Slitherine/Matrix PBEM++ server we feel will really bring the SC franchise to the next level for all players and fans alike [:)]

Hubert
SeaMonkey
Posts: 796
Joined: Sun Feb 15, 2004 3:18 am

RE: The Historicon Recap: Part Two

Post by SeaMonkey »

So Matrix deciders, when do us SC guys get our own forum? Hubert?
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radic202
Posts: 598
Joined: Thu Jun 07, 2012 3:56 pm
Location: Ontario, Canada

RE: The Historicon Recap: Part Two

Post by radic202 »

Awesome!

Never liked the iPad (as flash-player and Apple don't see eye to eye and very difficult for me to work without adobe flash-player) but maybe just maybe now I have a reason on purchasing one (probably the mini though).

Look as I may, I can't find release dates for any of these game announcements anywhere...................It would be nice if we got a pending date or at least an appox date like "expected Winter 2014, or Fall 2013" etc....
It is much harder to think about doing something than actually doing it!
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Erik Rutins
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Joined: Tue Mar 28, 2000 4:00 pm
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RE: The Historicon Recap: Part Two

Post by Erik Rutins »

ORIGINAL: SeaMonkey
So Matrix deciders, when do us SC guys get our own forum? Hubert?

It's been there for several days... look in the Coming Soon section. [:)]

tt.asp?forumid=1252
Erik Rutins
CEO, Matrix Games LLC


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