The screenshot is from the RHS mod. The word "Enemy" is blurred, yet visible.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

ORIGINAL: Colonel Mustard
I thought any units in adjacent hexes were automatically detected, although not necessarily identified in detail. My other thought was that, because the globe is round and the hex map is flat, there is distortion of the directions, and "East" does not necessarily mean "the right side of the screen." This is most extreme in India, where the right side represents pretty much "North." Although it does not seem to be born out by the directional arrow, I would watch to see if you are in fact marching across the river, to where there is an identified enemy unit.
One other possibility is that for some reason you do not control the right hexside, and are therefore marching around that hexside rather than in a straight line. I noticed you are marching 92 miles, which is two hexes. How far did you intend to go?
ORIGINAL: DHRedge
A better question is why is there a base west of Hankow, and a base SW of Yenan?
That was me being a bit to cute by half, saying it could be the mod causing itORIGINAL: Lokasenna
ORIGINAL: DHRedge
A better question is why is there a base west of Hankow, and a base SW of Yenan?
Because he's playing a mod.
Interesting....I learned something new.ORIGINAL: GreyJoy
detection of adjacent hexes IS NOT automatic. Very often you do not spot immediately the enemy unit simply by sitting on the nearby hex
Thread resurrection.dcpollay wrote: Wed Jul 31, 2013 10:04 pmInteresting....I learned something new.ORIGINAL: GreyJoy
detection of adjacent hexes IS NOT automatic. Very often you do not spot immediately the enemy unit simply by sitting on the nearby hex
I supposed a wok could be used as a sound detector.BBfanboy wrote: Tue Jul 11, 2023 3:15 pm And there it is: you need to adapt your wok for sound gathering to detect the enemy so far away. This is easier for the Japanese to do ...

I suppose it could but you need to read the paragraphs above on page 196. I read this as referring to targeting of weapons. Weapons can't fire until they acquire a target, a target being a squad, weapon etc.Yaab wrote: Fri Jul 14, 2023 5:34 am It seems the manual contradicts itself on detection
Page 196 Land Combat
Note: A unit marching into an enemy occupied hex will have its Detection Level raised to a point where the enemy can automatically spot it.
Page 219 Detection of Ground Units
If DL=0, set DL=1 Whenever in a hex adjacent to an enemy ground unit.
Basically, page 196 implies that units in adjacent hexes may not be automatically detected as per page 219, and 100% automatic detection always happens in DESTINATION hexes, and not in ADJACENT hexes.