In-game deployment

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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Spechtmeise
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In-game deployment

Post by Spechtmeise »

I am enjoying GaW Barbarossa so far -- this is an accessible and fun game that has a lot of potential. I really appreciate the more historical flavor as compared to PG.
One thing I am not getting though is in-game deployment. I am currently playing the Talinn scenario in the Archangelsk campaign. The deployment screen on top keeps offering me only one lone fighter to deploy, but no hex to deploy it on. In addition the little tab beneath the screen displays the figure '3', probably meaning there are three units to deploy which makes sense. These units don't show up on the screen, and I can't deploy them.
Is there something I am not getting?
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Ronald Wendt
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RE: In-game deployment

Post by Ronald Wendt »

Hello,
ORIGINAL: Stratocruiser

I am enjoying GaW Barbarossa so far -- this is an accessible and fun game that has a lot of potential. I really appreciate the more historical flavor as compared to PG.
One thing I am not getting though is in-game deployment. I am currently playing the Talinn scenario in the Archangelsk campaign. The deployment screen on top keeps offering me only one lone fighter to deploy, but no hex to deploy it on. In addition the little tab beneath the screen displays the figure '3', probably meaning there are three units to deploy which makes sense. These units don't show up on the screen, and I can't deploy them.
Is there something I am not getting?

Good to hear you enjoy the game. [:)]

In the A-A campaign the maps have a limited number of unit slots you can deploy. If all are occupied, you can buy units but not deploy them.

If there are some free on the other hand you can recruit new units and deploy them, given there is a supply ground.
As soon as there is an undeployed unit and a free slot, the box with the number will appear. This number shows the available slots - not the available units.
In your case you have an airunit but as long as you have not captured the airfield in the north you cannot deploy it. And you have a total of three slots to fill with units.

If you bought a unit in a turn and find out there is no slot or supply ground for it you can disband it and get all your resources back - no damage to the valuable resource pool done.

Hope this helped - if not just ask away...

Regards,
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spillblood
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RE: In-game deployment

Post by spillblood »

I've had the deploy box in some scenarios pop up although deployment was locked, have reported it before, for example in the 1942 Archangelsk scenario. Maybe he's experiencing something like this.
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Spechtmeise
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RE: In-game deployment

Post by Spechtmeise »

Thank you spillblood. I think this is what's happening. Deployment is locked despite the deploy box displaying units. In addition, the number beneath the box and what's inside the box don't match.
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Ronald Wendt
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RE: In-game deployment

Post by Ronald Wendt »

Hello,

the units in the deploy window and the number in the box are not supposed to match.

You can have 10 units to deploy and 3 unit slots. Then there will be 10 units in the window and the number 3 in the box.

I have attached an image to clear things up. In my example there are 4 slots left and one unit is undeployed.

Regards,


Image
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Spechtmeise
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RE: In-game deployment

Post by Spechtmeise »

Okay, I will have to look at this again. I had one unit in the deploy box and the number '3' in the tab. The one unit in the box I could not deploy because no deploy hex was offered on the map.
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HansHafen
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RE: In-game deployment

Post by HansHafen »

ORIGINAL: Ronald Wendt

Hello,
ORIGINAL: Stratocruiser

I am enjoying GaW Barbarossa so far -- this is an accessible and fun game that has a lot of potential. I really appreciate the more historical flavor as compared to PG.
One thing I am not getting though is in-game deployment. I am currently playing the Talinn scenario in the Archangelsk campaign. The deployment screen on top keeps offering me only one lone fighter to deploy, but no hex to deploy it on. In addition the little tab beneath the screen displays the figure '3', probably meaning there are three units to deploy which makes sense. These units don't show up on the screen, and I can't deploy them.
Is there something I am not getting?

Good to hear you enjoy the game. [:)]

In the A-A campaign the maps have a limited number of unit slots you can deploy. If all are occupied, you can buy units but not deploy them.

If there are some free on the other hand you can recruit new units and deploy them, given there is a supply ground.
As soon as there is an undeployed unit and a free slot, the box with the number will appear. This number shows the available slots - not the available units.
In your case you have an airunit but as long as you have not captured the airfield in the north you cannot deploy it. And you have a total of three slots to fill with units.

If you bought a unit in a turn and find out there is no slot or supply ground for it you can disband it and get all your resources back - no damage to the valuable resource pool done.

Hope this helped - if not just ask away...

Regards,
What is a "supply ground"? I have slots open because I had some units eliminated in combat. I have units that are not deployed that are available to be deployed, but I can't find anywhere to place them. I hit the button to show deployment zones and nothing happens. I am playing AGN campaign and I am on the scenario where the Germans are trying to link up with the Finns on the eastern side of Lake Ladoga. Thanks
stormbringer3
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RE: In-game deployment

Post by stormbringer3 »

I don't know if this helps any of the above but here is something I discovered by accident. You can place a unit in one of the deployment hexes, move it, place another unit in the same hex and move it etc. I found this especially helpful when I had more aircraft than deployment hexes for them.
PKH
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RE: In-game deployment

Post by PKH »

Is there a way to undeploy a unit during the deployment phase ?
Erik2
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RE: In-game deployment

Post by Erik2 »

I still do not get the deployment.
I have finished the first scenario in the AG North campaign (no unit losses).
The deployment tab display a '2', but there are no green hexes (according to the manual) to deploy in.
I have tried both land and air units.

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HerzKaraya
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RE: In-game deployment

Post by HerzKaraya »

Same problem here - there´s no way I can deploy anything during any of the scenarios of AGN.
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Ronald Wendt
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RE: In-game deployment

Post by Ronald Wendt »

Hello,

there are no deploy hexes and no core units that stay with in the AGN campaign. Its different from all the others and this is also stated in the description.

The next version will not show the deploy window if there are no hexes to deploy. Hope this helps.

Regards,
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HerzKaraya
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RE: In-game deployment

Post by HerzKaraya »

OK, that makes sense. Thanks. Regards
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ComradeP
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RE: In-game deployment

Post by ComradeP »

Also keep in mind that in the A-A campaign, deployment hexes remain valid after you place a unit in them.

If you run out of deployment hexes in a certain area, you can still place a unit in them later on (at least for the first turn, not entirely sure how it works after that) after you move the unit that was originally deployed there out of the hex. You can also use this to make the most of your initial deployment options to push your units forwards a couple of additional hexes on turn 1 (by placing them in the most forward deployment hexes).
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Erik2
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RE: In-game deployment

Post by Erik2 »

ORIGINAL: Ronald Wendt

Hello,

there are no deploy hexes and no core units that stay with in the AGN campaign. Its different from all the others and this is also stated in the description.

The next version will not show the deploy window if there are no hexes to deploy. Hope this helps.

Regards,

Good, thank you
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