Has additional strength any use?

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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Lokesz
Posts: 12
Joined: Thu Aug 01, 2013 1:11 pm

Has additional strength any use?

Post by Lokesz »


At first I thought it was a good idea to choose an additional company as upgrade, especially for low strength unit types as artillery and anti-tank. I thought adding 1 strength to a 7 strength artillery unit would result in 17% extra damage. I'm no longer sure this is how it works.

When I look at the combat resolution, the only thing that changes is the lost strength indicator. In stead of 7/7 it says 8/8. This could indicate that additional strength only prevents dropping combat effectiveness a little bit when taking casualties. The loss of a strengthpoint would result in 87,5 % in stead of 85,7%. A completely useless addition I would say. Even with low strength unit types.

The manual also says 'durable+1'. This could suggest it was meant to be 8/7 and the first loss does not reduce the fighting abilities.

I hope someone can explain to me what the possitive effects of an additional company realy are.
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Has additional strength any use?

Post by ComradeP »

The effect is, I believe, just the mathematical increase in effectiveness.

Personally, I'm happy with that, considering how quickly overstrength units could unbalance scenarios in PG/PC, but you might expect more based on experiences with other games.

The benefit for artillery in particular is not substantial I think, but there is a benefit for other units. Even though the difference in performance is not significant, there is a difference in the chance a unit will still be combat effective at the end of the scenario or after being attacked. That's why I tend to take the upgrade once, to give my units just that edge, and tend to focus the other points on combat effectiveness and 1 ammo/fuel upgrade. Some unit types have only a limited number of available abilities/bonuses, though, so in those cases the additional strength can be the most effective upgrade.
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Lokesz
Posts: 12
Joined: Thu Aug 01, 2013 1:11 pm

RE: Has additional strength any use?

Post by Lokesz »

I agree that attaching a specialized company in GaW feels a better then overstrength in PG/PC.

But from an 'real life' additional company I expect some kind of firepower. Not just a 2% improvement after taken casualties. That indicates something like improved medical care. No use with a healthy army, a few soldiers cure a little faster.

In stead of 'additional company' the naming should be 'additional medic'.
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