Fighter Management

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

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Balkor Wolf
Posts: 29
Joined: Wed Apr 17, 2013 7:37 pm

Fighter Management

Post by Balkor Wolf »

o7 Galactic Conquerors

I was hoping you could offer me a little bit of advice in regards of managing ships that hold fighter bays. By default whenever I build a ship that has fighter capability the bay is full of fighters however I would prefer these ships to all be equipped with bombers. The only way I know how to do this though is telling each individual ship to replace its fighters with bombers, is it possible to do this on a fleet wide level or an option during design where they are automatically equipped with bombers instead of fighters?

Ninja Edit : I do have all the expansions in case its an expansion specific feature.
Canute0
Posts: 616
Joined: Fri Apr 30, 2010 10:43 am
Location: Germany

RE: Fighter Management

Post by Canute0 »

Sorry you allways need to do this manualy, there is no empire policy for fighter setup.
Balkor Wolf
Posts: 29
Joined: Wed Apr 17, 2013 7:37 pm

RE: Fighter Management

Post by Balkor Wolf »

ORIGINAL: Canute

Sorry you allways need to do this manualy, there is no empire policy for fighter setup.

I presumed as much... Thanks for the reply though, I may need to just change up my ships because there is no way im going through whole fleets just to stick to a theme >.<
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