AI not affected by fog of war setting ?

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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Erik Rutins
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RE: AI not affected by fog of war setting ?

Post by Erik Rutins »

ORIGINAL: Blond_Knight
Ronald with respect to sales, I think you might want to address this sooner rather than later. Hearing that the AI cheats usually has people passing on a wargame title.

Many of our games do not have advantages for the AI, and that's actually quite remarkable. You might be surprised how many advantages most AIs need to be relatively competent. I would guess that most games you've played had hidden AI advantages just to get the AI to play well and compensate for the fact that we have not yet invented true artificial intelligence.

Regards,

- Erik

Erik Rutins
CEO, Matrix Games LLC


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Blond_Knight
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RE: AI not affected by fog of war setting ?

Post by Blond_Knight »

Im sure your right Erik.
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