Custom Subroles?

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fishguy
Posts: 4
Joined: Sun Jul 15, 2012 1:48 am

Custom Subroles?

Post by fishguy »

Is it possible to add or create custom subroles and use them in ship designs?

Thanks,

Nate
dostillevi
Posts: 323
Joined: Fri Aug 31, 2012 11:31 am

RE: Custom Subroles?

Post by dostillevi »

No, its not.
Fenrisfil
Posts: 216
Joined: Sun Jun 02, 2013 10:24 am

RE: Custom Subroles?

Post by Fenrisfil »

Although there isn't a lot stopping you from using each defined sub-role for a different purpose. It seems a lot of people have come up with creative uses for the escort class.

Some classes have restrictions but the main military ones (Escort, Frigate, Destroyer, Cruiser, Cap Ship) only require one weapon and troop transports only require one troop module, so you can pretty much use them however you wish. Word of caution though: If you put construction facilities on them, bases they build won't be tethered to the target planets. As you don't control civilian ships there is no way to change their role (even removing the luxury resource extractor on gas mining ships confuses them as they will still try and mine ice planets with no gas on).

You do get one custom base however as the "Starbase" design option is only used for those random abandoned bases you find around the galaxy.
AMD Phenom II X4 3.2ghz, 16gb ram, 64bit Windows 7, Radeon HD6900.
fishguy
Posts: 4
Joined: Sun Jul 15, 2012 1:48 am

RE: Custom Subroles?

Post by fishguy »

It's too bad that you can't mod that. After all, why should you use one label when you can make 100 labels that mean almost the same thing!?!
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