Please post graphics mods here
Moderators: JAMiAM, ralphtricky
- iangelderman
- Posts: 39
- Joined: Wed Mar 23, 2011 5:55 am
RE: WIP: GUI Mod Brown
Sure, here you go. Lets call it the beta version for now. JSGME ready, just open the rar file and extract to your MOD folder and add.
This is the user interface mod and does not included the unit pictures sorry.
Download GUI Brown Mod:SCAFs GUI Brown Mod 427kb
This is the user interface mod and does not included the unit pictures sorry.
Download GUI Brown Mod:SCAFs GUI Brown Mod 427kb
- Stardog765
- Posts: 162
- Joined: Thu Aug 12, 2010 12:43 am
RE: WIP: GUI Mod Brown
Oh thank you that is wonderful!
Very much appreciated
Now if I can just figure out what pieces and parts of the different terrain mods you are using to get that look too
Very much appreciated
Now if I can just figure out what pieces and parts of the different terrain mods you are using to get that look too

RE: WIP: GUI Mod Brown
The curse of the neutralframe256 bitmap
I don't know if this may be of interest for anyone, maybe except for me and SCAF.. But there are artefacts or misalignements with neutralframe256.bmp; i wouldn't go as far as to claim that the game's graphic engine is some kind of broken with this file (i actually believe it's intended as the original graphics don't suffer from artefacts..). But for a clean/clear style it just doesn't work right. So, enough cryptic talk.. Here is what it looks like with SCAF's original Mod - yellow arrows indicate the errors:

I fiddled around with it and here's what i got - still there's an artefact (grey line) at the bottom line of the outer frames. This grey line is actually the space in the bitmap that is used for the upper line of the inner frames, so i couldn't fix it without breaking the inner frames. Maybe going with an all dark frame would solve the issue. Or with smaller boxes which i maybe will try later. Anyway.. here's what i looks like now:

File is attached (neutralftrame256.bmp).
I don't know if this may be of interest for anyone, maybe except for me and SCAF.. But there are artefacts or misalignements with neutralframe256.bmp; i wouldn't go as far as to claim that the game's graphic engine is some kind of broken with this file (i actually believe it's intended as the original graphics don't suffer from artefacts..). But for a clean/clear style it just doesn't work right. So, enough cryptic talk.. Here is what it looks like with SCAF's original Mod - yellow arrows indicate the errors:

I fiddled around with it and here's what i got - still there's an artefact (grey line) at the bottom line of the outer frames. This grey line is actually the space in the bitmap that is used for the upper line of the inner frames, so i couldn't fix it without breaking the inner frames. Maybe going with an all dark frame would solve the issue. Or with smaller boxes which i maybe will try later. Anyway.. here's what i looks like now:

File is attached (neutralftrame256.bmp).
- Attachments
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- neutralframe256.zip
- (4.99 KiB) Downloaded 49 times
RE: WIP: GUI Mod Brown
Really like the new 2D images..alot easier on the eye
- iangelderman
- Posts: 39
- Joined: Wed Mar 23, 2011 5:55 am
RE: WIP: GUI Mod Brown
ORIGINAL: Telumar
I fiddled around with it and here's what i got - still there's an artefact (grey line) at the bottom line of the outer frames. This grey line is actually the space in the bitmap that is used for the upper line of the inner frames, so i couldn't fix it without breaking the inner frames. Maybe going with an all dark frame would solve the issue. Or with smaller boxes which i maybe will try later. Anyway.. here's what i looks like now:
Nice work, I like it [:)]
RE: WIP: GUI Mod Brown
Is it possible to make the 'anchorage' graphic invisible ? (I'd like to make all coast hexes 'invadable' but don't want the graphic ruining the map [:(]).
RE: WIP: GUI Mod Brown
The anchorage symbol is in tiles_misc, just cut it. Take care you got the background right. Background is white (the 'real' white: 0xFFFFFF; 255,255,255) in the bmp version, transparent in the png version.
RE: WIP: GUI Mod Brown
Thanks, but I did the tiles, h_tiles, s_tiles, d3_tiles, s_d3_tiles, and no change that I can see anywhere, arrghh. So I am doing something wrong. Is it possible you could modify that file and ship it to me ?? [&o]
RE: WIP: GUI Mod Brown
Then you did the wrong tiles. Is there a scenario specific folder?
Seriously. You did the tiles, got them in the right place and still got anchorage symbols? Would you mind showing one of the modified tiles?
Seriously. You did the tiles, got them in the right place and still got anchorage symbols? Would you mind showing one of the modified tiles?
RE: WIP: GUI Mod Brown
Here is a modified tile shot.


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- jpeg21.jpg (74.06 KiB) Viewed 884 times
RE: WIP: GUI Mod Brown
Looks okay. No anchorage icon. And you still have anchorage icons on your map? Then check your folder hierarchy, must be something with that. Is the scenario specific folder in Graphics or in AltGraphics or even in both?
Btw. What did you do with the airfields? Or better: why?
Btw. What did you do with the airfields? Or better: why?
RE: WIP: GUI Mod Brown
And you still have anchorage icons on your map?
Yes I do, argghhhh !! Its quite a frustration.
It's Rodia's graphics file (so good) but I put it in the scenario specific. I pulled the tiles and after modifying saved them back to the scenario specific, while changing the originals to, for example, tiles_misc_bup.
Uh oh, should I have deleted the originals ??
RE: WIP: GUI Mod Brown
Rodia? The Peloponnesian War guy?
So, you took his files, edited them and saved them to an other folder. Then you saved the original, too. The latter doesn't matter. That scenario specific folder is in AltGraphics? Is there a similar folder in /Graphics or any version numbering involved? Have you changed the scenario name in windows explorer instead of saving it from the editor under the new name or..?
So, you took his files, edited them and saved them to an other folder. Then you saved the original, too. The latter doesn't matter. That scenario specific folder is in AltGraphics? Is there a similar folder in /Graphics or any version numbering involved? Have you changed the scenario name in windows explorer instead of saving it from the editor under the new name or..?
RE: WIP: GUI Mod Brown
Rodia? The Peloponnesian War guy?
Yeah, how cool are those graphics ??
So, you took his files, edited them and saved them to an other folder.
Um, no edit. I had a map, and added Rodia's graphic file. It all work well, but I can't get rid of the stupid 'anchorage' graphic ??
I grabbed all of Rodia's excellent files and threw them into the new Scenario Graphics file.
RE: WIP: GUI Mod Brown
See all the Anchorages ?? Its awful.


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RE: WIP: GUI Mod Brown
Lol. You should have edited that .BMP file instead the .PNG file. Or switch to PNG support, whatever you like more.
RE: WIP: GUI Mod Brown
Yeah but how do I know which is the png or the bmp, is it the S_3 the h_3 or the micro_S3 ?? (I am sure JMass is Laughing now).
RE: WIP: GUI Mod Brown
ORIGINAL: sPzAbt653
Yeah but how do I know which is the png or the bmp, is it the S_3 the h_3 or the micro_S3 ?? (I am sure JMass is Laughing now).
Be sure that he's not the only one.

It is:
tiles_misc.bmp
s_tiles_misc.bmp
There is no specific huge (zoom-in) 2D graphic for the bitmap graphics, so no H_tiles_misc.bmp
And if you want to do the iso 3d files, too:
D3_tiles_misc.bmp
s_D3_tiles_misc.bmp
But noone ever uses them anyway.
Microtiles_xyz are used by the micromap in the lower right corner and by the weather report map.
BMP or PNG - have you checked show file name extensions or whatever this is called in the US/engl. version in the windows folder options?
I see it:

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- graphics.jpg (237.35 KiB) Viewed 883 times
RE: WIP: GUI Mod Brown
ORIGINAL: sPzAbt653
(I am sure JMass is Laughing now).
Do not worry, no shame if somebody want to learn something [:)]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: WIP: GUI Mod Brown
YAHOO !! Eureka !! Success !! (I was editing the png graphics, which I didn't use)
Thanks Telumar !! And thanks to Rodia for making those neat graphics and sounds [&o]

Thanks Telumar !! And thanks to Rodia for making those neat graphics and sounds [&o]

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