Korean War Update!!

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Warhorse
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Korean War Update!!

Post by Warhorse »

Hey all,

Many thanks to Wyatt for taking the time to make a new set of exe's for me, based on the unofficial 1.04.5 set. This inspired me to go over the oob's, add new capabilities/units, added a whole new bunch of NATO symbols for the 2D views, and redid a lot of the formations and some of the graphics.

I still have many, many pictures and unittxt entries to fill in yet, but wanted to get this out to you guys now, as I'm really getting busy with Matrix/Slitherine with the new games. Please read the text file called Korean War unit capabilities, for a brief on some of the new stuff.

To use-

JSGME users, make a new folder, call it what you like, then unzip/extract this file into it.

Non-JSGME users, unzip this into your Korean War 2.0 game, overwrite everything prompted to.

ALL users!! Important, please remove the old RS.exe, RSorg.exe, RSmap.exe, RSedit.exe, and Rising Sun.exe from the game folder, and use the new KW/Korean War.exe to use the game.

Here is the link, as always, any questions, feel free to email me.

http://rapidshare.com/files/1032432430/Korean%20War%20Update.zip

Enjoy!!
Mike Amos

Meine Ehre heißt Treue
www.cslegion.com
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junk2drive
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RE: Korean War Update!!

Post by junk2drive »

Got it just now. Thanks Mike. Seems to work.

I'll be glad when you and berto figure out how to mod the Matrix menu to add KW and CW to it. We won't have to answer so many questions on how to run the game.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Warhorse
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RE: Korean War Update!!

Post by Warhorse »

No problem, Paul!!
Mike Amos

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www.cslegion.com
bde4soldier223
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RE: Korean War Update!!

Post by bde4soldier223 »

did you add new units?
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Warhorse
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RE: Korean War Update!!

Post by Warhorse »

Yes, quite a few. Patrols/Scouts, camps, fuel/supply depots, suicide platoons, trains, pathfinders, and much more! Big thing was the addition of numerous NATO symbols, and the new unit capabilities. Make sure to read the text file I mentioned in the post.
Mike Amos

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www.cslegion.com
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junk2drive
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RE: Korean War Update!!

Post by junk2drive »

Here is the text

Most engineers-mineclear/lay footbridge.
U.S. Rangers may set IED's
Added M32 and T14 recovery vehicles U.S.
U.S. Pathfinders may "clear LZ", ie clear an area of woods/jungle for artillery positions, etc.
NKPA scouts set IED's
NKPA Guerilla's set IED's
PLA Patrols set IED's
NKPA/PLA Civilian Infiltrators set IED's
Added trains to ROK, NKPA, and PLA armies
Added patrols, supply dumps, fuel dumps, and camps to all armies.
NKPA/PLA have onboard recon PO-2 now
PLA Assault platoon, and Tank/Pole Mine units are all suicide units. They have a very high assault value, however, once used, they are gone, DO NOT assault with them unless you want to loss them in the process!
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Warhorse
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RE: Korean War Update!!

Post by Warhorse »

Thanks Paul, appreciate the assist!![:D]
Mike Amos

Meine Ehre heißt Treue
www.cslegion.com
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