RA 5.4

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John 3rd
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RE: Allied Work for 6.0

Post by John 3rd »

Got the files from Skyland. Will load them after everyone crashes here tonight and make some observations as well as potential last changes.

Got one email address need a couple more if possible for playtesting.
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John 3rd
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RE: Allied Work for 6.0

Post by John 3rd »

Not going to get much done tonight but this is my current 'to do' list prior to gametesting:

1. Check French Fleet and Forces.
2. New Conversions/Binds:
a. AKV---CVE b. AV Tangier Class to CVE c. AO Neosho to CVE d. CL Omaha to CLAA Omaha e. AP to CVE Saiyen Class
3. CVL Hermes Upgrades
4. British Fleet arrivals and BC Renown
5. CLV Charlotte Artwork


Point FOUR Clarification: This game currently has a reinforced Force Z at Singapore. Composition: Prince of Wales, Repulse, Renown, 2 CL, and 7 DD. While powerful and quite nice is this just letting another good Capital Ship be destroyed? Seems more practical to have it in Ceylon or arrive with the first British CV as a heavy escort OR (if you want to be CRAZY) how about the two BCs start and Singapore and BB Pr of Wales arrives with the first brit CV? Open for ideas and proposals...
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John 3rd
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RE: Allied Work for 6.0

Post by John 3rd »

Once we get the playtesting done, I intend to write a comprehensive description of the Mod and actions taken. The goal is to tie the actual Mod together for an Allied or Japanese player to read and gain a quick understanding of the changes within game and why things are the way they are on Dec 7, 1941. Will also need to check all new screen artwork, scenario description, and anything else I can think of...
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RE: Allied Work for 6.0

Post by Cavalry Corp »

John, May I suggest you also publish suggested HR as well - kind of makes it a bit more official.
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John 3rd
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RE: Allied Work for 6.0

Post by John 3rd »

You want me to print recommended House Rules: Correct?
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John 3rd
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Drawling Boards

Post by John 3rd »

OK. Got Skyland's files and they LOOK GREAT. Only problem is that the files have reverted to earlier status of work done in the Mod. Don't know if there is confusion there or not. Have sent the files to Michael so he can see if his work is still present. If it is then I can easily redo my changes since I noted everything done earlier. Shouldn't be too long to do that. Am waiting on hearing from Michael before moving forward.
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RE: Allied Work for 6.0

Post by Cavalry Corp »

ORIGINAL: John 3rd

You want me to print recommended House Rules: Correct?


I would suggest they are added to the generic scn notes/ read me.
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John 3rd
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RE: Allied Work for 6.0

Post by John 3rd »

OK. Getting stuff done.

1. Just finished going through the initial placement of both sides and this is done.
2. Just re-did the garrison requirements for CBI.
3. Went through the French and they shall make a fine addition to the Allied OOB.
4. Made sure the Japanese CV Air Group only re-size when the PLAYER wants them to...

Got maybe an hour before the family gets home so we'll keep pushing to get more finished.
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buutsy
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RE: Allied Work for 6.0

Post by buutsy »

Fine ! Keep on pushing [;)]
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John 3rd
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CS FP Conversion

Post by John 3rd »

Well...I think I understand what happened with my game and Dan regarding the CS converting to CVL. The FP Groups that Mizuho, Chitose, and Chiyoda start with needed to be disbanded with the CS so they could then come back as the Zero and TB Groups when the new ship arrived as a CVL. I am attempting to now fix. Need someone to check these two screenshots to see if I have now fixed the issue. This is the original group and it is tasked with coming back as the Zero Group. Check to see if this is right:



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John 3rd
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CVL Conversion Zero Return

Post by John 3rd »

Here we have the same group RETURNING in their bright, shiny Zeros:



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John 3rd
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CVL Conversion Zero Return

Post by John 3rd »

Seems pretty stupid that the FP Pilots who will--theoretically--have excellent Air Search but crappy ATA and Torpedo skills. Guess one can always swap out the pilots once the group arrives on their respective CVL.

I am screwed in Dan's game. I pulled the FP off the CS and have been using them in the campaign. This revelation as to the error now means I have 3 CVLs with NO AIR GROUPS whatsoever. CRAP!

Can I get those air groups if I disband the FP NOW? Doubt it. Hmmm....

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John 3rd
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RE: CVL Conversion Zero Return

Post by John 3rd »

Any Modder: Does what I've done above LOOK right for the 'return as' and the 'parent' lines?
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John 3rd
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RE: CVL Conversion Zero Return

Post by John 3rd »

Solid day of work here at the Homestead.

Got more done:
1. (For Michael) CVL Hermes now has an upgrade.
2. Rearranged the Brit Fleet arrivals so one has a small CTF when Formidable and Illustrious arrive.
3. Got Carriers and their Air Groups worked on for both sides.
4. Got everything done that WAS done prior to sending files for work on the French.

To DO:
1. Binds for Americans.
2. Artwork for a few ships. Think I've got it just have to FIND it.

We're done once these two things are marked off the list. Michael needs the files for a bit to redo his work on crippling the 'at start' American Industry and make sure Allied Plane issues are settled.

THINK we can realistically look at a release for playtesters within 3-4 days.

Would like one or two more if anyone else in interested. Please send me your email through a PM.
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RE: CVL Conversion Zero Return

Post by Cavalry Corp »

Did you check what airgroups Jap CA and BB conversions come back with?
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John 3rd
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I'm Done

Post by John 3rd »

OK. All the Binds are finished. They work and look good so I am now sending the files to Michael for his work. Once he is done, I will send out the files to the playtesters.

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ny59giants
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RE: I'm Done

Post by ny59giants »

..
[center]Image[/center]
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John 3rd
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RE: I'm Done

Post by John 3rd »

Got the files Michael.

I will FIX whatever happened with Hermes and will then send the files to the playtesters later tomorrow.

Plan to open a new Thread with playtester comments, observations, and questions. Want to find the PROBLEMS within the Mod and see what you guys like and/or don't like.

Work in the morning so I won't be home until late-afternoon tomorrow. Files will be mailed at that point.
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John 3rd
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RE: I'm Done

Post by John 3rd »

Fixed Hermes and the files have been sent out. Will start a new thread for the Playtesting now.
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John 3rd
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RE: RA 6.0

Post by John 3rd »

ORIGINAL: FatR

ORIGINAL: cavalry

Is the art updated since RA 5.4 my version?

No.
ORIGINAL: cavalryWill there be an updated version altogether of the art?

I hope so.
ORIGINAL: cavalryIn 5.4 there were some missing items mainly planes I think.

Can you name them?

Also a reminder - RA 6.0 still needs the following pieces of ship art:

The new light cruiser
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W 101 Minesweeper
http://www.navypedia.org/ships/japan/jap_ms_ex_brit.htm

Kamishima Minelayer
http://www.navypedia.org/ships/japan/ja ... ishima.htm


SS Type LST
http://www.navypedia.org/ships/japan/jap_aux_ss.htm
http://en.wikipedia.org/wiki/File:IJA_SS-19.jpg

Sokuten/Ajiro Minelayer (the art in AE doesn't really resemble its real looks). The same art except with a bigger gun fore and a gun instead of AAMG tower mount aft should be used for new escorts.
http://www.navypedia.org/ships/japan/jap_ml_sokuten.htm

New PT boat type

http://www.navypedia.org/ships/germany/ger_mb_s30.htm
http://www.warshipsww2.eu/lode.php?lang ... dtrida=875

I will be very grateful if anyone is willing to help with them.

I was just going through the Thread and found this. Did this art ever get created?
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