ORIGINAL: Mac Linehan
John -
I have installed the earlier zip "Extended Map Asian Roads" into my Big Babes game; am I correct in assuming that this matrix applies to that zip?
Mac
Hi Mac,
No. What's on the website is phase 1. If it works out like I hope, it will eventually be folded into the regular Extended Map system in place of the present pwhexe.dat file. Only has changes to the extent of the road network; no changes to the actual road characteristics.
This is phase 2, for masochists, hardcore realism freaks, and other mentally disturbed individuals [8D] This will be a stand-alone optional pwhexe.dat file and will include road characteristics changes.
The matrix is in the formative stages. I expect some further changes and many roads will require manual adjustment. It’s a matrix so that our hex editing system can gang-change roads by a logical AND of road-type and terrain-type. Main and secondary roads will drop down the ladder (become more and more constricted) depending on the terrain in the hex, the previous hex, and the next hex. So a main road may become a secondary road in the mountains; even a secondary 2, in specific places.
Likewise, certain railroads do not offer any inherent “track” bonus when traversing certain types of terrain. BTW, “minor” is just a rename of the old “track”. So one might well have a railroad of sorts going from base A to base B, but no road, thereby forcing LCUs to move and consume at the native hex terrain rate.
Hope this makes it a bit clearer. [:)]
Ciao. John