Playtesting RA 6.0

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John 3rd
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RE: Playtesting RA 6.0

Post by John 3rd »

GREAT Note!

Will work on that now.

Fixed the Algerie and gave her a 40.
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John 3rd
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RE: Playtesting RA 6.0

Post by John 3rd »

Do they need to be marked as Trainer? I deleted the Replenishment from the Marine units.
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DOCUP
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RE: Playtesting RA 6.0

Post by DOCUP »

Is there suppose to be 2 Port Moresby CD units for the Aussie's?
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RE: Playtesting RA 6.0

Post by Cpt Sherwood »

ORIGINAL: John 3rd

Do they need to be marked as Trainer? I deleted the Replenishment from the Marine units.

If they are going to operate as training units like the USA ones do, then yes.
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John 3rd
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RE: Playtesting RA 6.0

Post by John 3rd »

OK. Fixed.

Will check on the two PM CD units...
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RE: Playtesting RA 6.0

Post by John 3rd »

Fixed the PM CD units. Moved the new one to Horn Island.
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RE: Playtesting RA 6.0

Post by Cpt Sherwood »

TF 407 starting at Darwin ends up being an Air TF. It has some AP and xAPs in it with troops loaded. Not sure what will happen with it.
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RE: Playtesting RA 6.0

Post by Cpt Sherwood »

Force Z now has 1 BB and 2xBC to be slaughtered on a historical start?

KB-2 TF 18 is an air TF but only has 3 DDs in it.
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DOCUP
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RE: Playtesting RA 6.0

Post by DOCUP »

TF 407 will unload. I checked it. Minneapolis has no fuel at PH on Dec 6th. Its a small thing

The free French ships are nice. Those PGs and such will be very useful in the game. A lot of surface assets in the DEI at the beginning. The mini KB at Babelbaob is a nice counter to the surface assets. I don't think much will escape PI with 3 CVEs being in the area.

I noticed an AO being in Midways hex on Dec 8th. Is that suppose to go there. Looks like easy pray if someone wants to send up a few bombers or a few ships that way. I don't know much about the Jap OOB.

But so far nice feel nice to see some different ships. I'd kinda like to see some German surface ships pop into the game. Nice to have a what if with the Graf Spree. Did you push the US CBs back due to the French BCs coming into the AO in 42?
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DOCUP
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RE: Playtesting RA 6.0

Post by DOCUP »

I have several ships using the same ship art. Ie Le Hardi and a few more I'll have to look and see which ones. I need to start writing stuff down when I see it. This could just be me where I have messed around with my art files.

Is it just me or does it seem out of place that you have a good size French fleet at Noumea with only a small inf detachment at the base. Wouldn't it seem right to have atleast a base force of some type present?

The Oz CD units. Was the 6" MKV in a fixed position or was it somewhat mobile?

So far looks pretty good.
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John 3rd
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RE: Playtesting RA 6.0

Post by John 3rd »

ORIGINAL: Cpt Sherwood

Force Z now has 1 BB and 2xBC to be slaughtered on a historical start?

KB-2 TF 18 is an air TF but only has 3 DDs in it.

This is the augmented Force that FatR and I decided upon for the Perfect War Mod. I have real mixed feelings on it. On one hand you have a 3rd Capital Ship but on the other you have a THIRD CAPITAL ship that could be smashed ASAP.

Other Ideas bandied around were the following:
1. Have Renown start with Hermes in Ceylon.
2. Have Renown enter with the first British Flattop in March 1942.

What do people think? Am totally open to ideas and opinions here...

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John 3rd
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RE: Playtesting RA 6.0

Post by John 3rd »

ORIGINAL: DOCUP

I have several ships using the same ship art. Ie Le Hardi and a few more I'll have to look and see which ones. I need to start writing stuff down when I see it. This could just be me where I have messed around with my art files.

Is it just me or does it seem out of place that you have a good size French fleet at Noumea with only a small inf detachment at the base. Wouldn't it seem right to have atleast a base force of some type present?

The Oz CD units. Was the 6" MKV in a fixed position or was it somewhat mobile?

So far looks pretty good.

Had the same thought regarding the French and did a couple of things earlier today:

a. Increased Noumea's Port to 3 and raised the Forts to 2.
b. Added a French Base Force that begins at 50% strength.

Makes a bit better sense this way. Thought about a French HQ unit of some sort and then decided that might complicate things too much.
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RE: Playtesting RA 6.0

Post by John 3rd »

ORIGINAL: Cpt Sherwood

TF 407 starting at Darwin ends up being an Air TF. It has some AP and xAPs in it with troops loaded. Not sure what will happen with it.

I was lazy and didn't create a separate TF and need to. We'll have the APs and AKs in TF 407 and CLV Charlotte, CA Pensacola, and 4 US DD in their own Air TF. Makes stronger sense this way.
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RE: Playtesting RA 6.0

Post by Cpt Sherwood »

ORIGINAL: John 3rd

ORIGINAL: Cpt Sherwood

Force Z now has 1 BB and 2xBC to be slaughtered on a historical start?

KB-2 TF 18 is an air TF but only has 3 DDs in it.

This is the augmented Force that FatR and I decided upon for the Perfect War Mod. I have real mixed feelings on it. On one hand you have a 3rd Capital Ship but on the other you have a THIRD CAPITAL ship that could be smashed ASAP.

Other Ideas bandied around were the following:
1. Have Renown start with Hermes in Ceylon.
2. Have Renown enter with the first British Flattop in March 1942.

What do people think? Am totally open to ideas and opinions here...


I like option 1 but 2 is fine also. In my last three games as Allies, my opponent has chosen a historical start and I tend to lose PoW and Repulse, this would give them the potential of sinking Renown also on turn 1.
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ny59giants
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RE: Playtesting RA 6.0

Post by ny59giants »

2. Have Renown enter with the first British Flattop in March 1942.

My vote!! (And I carry a picture ID that is government issue) [;)]
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ny59giants
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RE: Playtesting RA 6.0

Post by ny59giants »

Dutch Subs:

I see there are NO upgrades for any.

O16 Class - ID 237 (Ship #4904)
O21 Class - ID 239 (Ship #4907)
KXI Class - ID 233 (Ship #4896)
KXIV Class - ID 234 (Ship #4899)
KVII Class - ID 240 (Ship #4965)
O19 Class - ID 238 (Ship #4905) This and O20 are great minelaying subs.

Need to get AA and radar sometime in '43, I would guess.
What American mines could they then use after upgrade??

Somebody may need to go through the Dutch and see what else like the CLs & DDs that survive can get an upgrade in '43 with American AA and radar.

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John 3rd
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RE: Playtesting RA 6.0

Post by John 3rd »

Am headed to work and will look at all this later today. Agree about the upgrades listed above.

Keep Posting what you see or have questions about. Need more votes on the fate of Renown with or without Force Z?
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Lecivius
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RE: Playtesting RA 6.0

Post by Lecivius »

PLanning on running another AI game with this as allies to do a Stare & Compare. Let me know when you have an updated copy [;)]
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Adolf Galland
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RE: Playtesting RA 6.0

Post by Adolf Galland »

I think the old cruiser Iwate etc... need more AA in later upgrades this ships have ca. 10000 tonnage the are a huge and a solid platform for many heavy AA guns. She can carry more Guns than 4 x 12,7cm AA.

www.ww2incolor.com/german-navy/

http://www.german-navy.de/kriegsmarine/ ... story.html


http://www.german-navy.de/kriegsmarine/ ... index.html
anti aircraft battery Undine. Her armament consisted now of 8-10.5cm guns, 5-4cm guns and 16-20mm MK guns

this floating flak batterys have a tonnage from 3000t - 5000t
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John 3rd
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RE: Playtesting RA 6.0

Post by John 3rd »

ORIGINAL: Adolf Galland

I think the old cruiser Iwate etc... need more AA in later upgrades this ships have ca. 10000 tonnage the are a huge and a solid platform for many heavy AA guns. She can carry more Guns than 4 x 12,7cm AA.

www.ww2incolor.com/german-navy/

http://www.german-navy.de/kriegsmarine/ ... story.html


http://www.german-navy.de/kriegsmarine/ ... index.html
anti aircraft battery Undine. Her armament consisted now of 8-10.5cm guns, 5-4cm guns and 16-20mm MK guns

this floating flak batterys have a tonnage from 3000t - 5000t

I don't find this ship in my RA Database. What is the Class Number?
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