Update on the next WitE update

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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rmonical
Posts: 2474
Joined: Fri Apr 01, 2011 8:05 pm
Location: United States

RE: Update on the next WitE update

Post by rmonical »

I'm still tied down by my job change but do have a couple of thoughts to contribute.

re: LVOV gambit. Is there any evidence the Germans need the turn 1 supermove south of, say the Axis Allied limit line to achieve historical results?
Would forcing Romanian neutrality for the historical period change the attractiveness of this gambit?

re: AGC achieving historical results with a much smaller than historical force. This continues to bug me.

In the baroque fix department: have the turn one movement cost bonus for a hex be be a random amount with the chance of paying full cost increasing with distance moved.

Adding a variable movement cost feature might be an interesting addition to the the version after WITE II that would help address some of the remaining time/space issues. I think the friendly/enemy hex idea was an inspiration that helps a lot. Since most of us have ridiculous computing power and memory, a system that calculates the movement cost to enter the next hex based various factors, including instantaneous fatigue, recent combat in the area, and adjacent enemy strength and then adds a small random element would introduce variability into the first turn perfect plans. In addition, it could be another knob to de-tune what I perceive to be some remarkable German motorized movement capabilities come autumn. It would also encourage the Soviets to leave some strength forward to force higher movement costs.
Griefhead
Posts: 38
Joined: Wed Oct 17, 2012 7:28 pm
Location: Richmond, VA

RE: Update on the next WitE update

Post by Griefhead »

Historically, GER bit off more than they could chew and started too late.  Have the first number of turns be 2 per week giving the effect of starting earlier and give a substancial CV modifier for "Frontal Integrity" based on an equation of unit distance.  If you go for the South, Moscow and Leningrad you are going to lose.  If you keep fronts close and go for one objective you may be able to take a second and win.  Something like that.  Of course the 500 miles per week rules have to go.
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