New map for WITE

Post new scenarios and mods here to share with other gamers.

Moderators: Joel Billings, Sabre21, bcgames

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Krupinski
Posts: 367
Joined: Sat Aug 28, 2010 10:42 am

RE: New map for WITE

Post by Krupinski »

Thank you very much for your great map-mod!

Your mod is the reason for me to start playing WITE again (ok its hard to cancel SSGs AtD2...).

I'm looking forward for your upcoming mods. [:)]
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Encircled
Posts: 2097
Joined: Thu Dec 30, 2010 3:50 pm
Location: Northern England

RE: New map for WITE

Post by Encircled »

Wow

Not sure it will make me play it again, but its an outstanding map
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Gunnodayak
Posts: 24
Joined: Wed Oct 31, 2012 2:33 pm

RE: New map for WITE

Post by Gunnodayak »

Outstanding work! I am using your map mods for Panzer Campaign series as well!

When we will see some updates for GGWITE?

When will that "More soon..." be?

Thank you!
"The Dutch say we are brothers, and joined together with chains, but that lasts only as long as we have beavers; after that no attention is paid to us." Mohawk Leader
fbs
Posts: 1048
Joined: Thu Dec 25, 2008 3:52 am

RE: New map for WITE

Post by fbs »

The map was beautifully done - thank you so much for that!

I specially like the national borders, and the country names - I finally know where Bessarabia is! Stupendous work!
Jison
Posts: 66
Joined: Wed Jul 01, 2009 5:21 pm

RE: New map for WITE

Post by Jison »

Glad you guys enjoy the mod - makes it worth the effort!
ORIGINAL: Gunnodayak

Outstanding work! I am using your map mods for Panzer Campaign series as well!

When we will see some updates for GGWITE?

When will that "More soon..." be?

Thank you!

This is a side project I like to fiddle with when time permits. They say patience is a virtue... [:)]


Jison


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Manstein63
Posts: 688
Joined: Wed Jun 30, 2010 7:58 pm

RE: New map for WITE

Post by Manstein63 »

Jison,
I am having trouble loading you wonderful map. It's been saved on my hard disc as a RAR file & I am unable to either extract it or open it. any Ideas?
Thanks Manstein63
'There is not, nor aught there be, nothing so exalted on the face of god's great earth, as that prince of foods. THE MUFFIN!!!'

Frank Zappa (Muffin Man)
chemkid
Posts: 1238
Joined: Sat Dec 15, 2012 2:02 pm

RE: New map for WITE

Post by chemkid »

.
Jison
Posts: 66
Joined: Wed Jul 01, 2009 5:21 pm

RE: New map for WITE

Post by Jison »

ORIGINAL: chemkid

windows can't extract .rar files - please try a 3rd party tool like 7zip.

http://www.7-zip.org/

cheers!
chem!

Yup, that would be my advice too...


Jison


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Manstein63
Posts: 688
Joined: Wed Jun 30, 2010 7:58 pm

RE: New map for WITE

Post by Manstein63 »

ORIGINAL: Jison

ORIGINAL: chemkid

windows can't extract .rar files - please try a 3rd party tool like 7zip.

http://www.7-zip.org/

cheers!
chem!

Yup, that would be my advice too...


Jison


Thanks both of you I will give it a go
Manstein63
'There is not, nor aught there be, nothing so exalted on the face of god's great earth, as that prince of foods. THE MUFFIN!!!'

Frank Zappa (Muffin Man)
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Jajusha
Posts: 249
Joined: Tue Dec 21, 2010 7:52 pm

RE: New map for WITE

Post by Jajusha »

Amazing work!
Thanks![&o]
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ivanov
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Location: European Union
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RE: New map for WITE

Post by ivanov »

Great mod however I decided to stick to the original unit counters. The only issue with the map, is that for my taste it's a bit too "pretty" as for the map, that is supposed to represent the scene of the bloodiest and most savage conflict in the human history.
Lest we forget.
Powloon
Posts: 137
Joined: Thu Oct 12, 2006 8:20 am

RE: New map for WITE

Post by Powloon »

Just wanted to chime in and say great map it really makes the game feel new and fresh again. I liked the unit counters as well although if I was nit picking the Rumanian and Soviet unit colours are a little too similar.
moichris
Posts: 24
Joined: Tue Nov 13, 2012 4:32 am

RE: New map for WITE

Post by moichris »

Amazing job. Cant wait for new files.
Thanks a lot Jison
Jison
Posts: 66
Joined: Wed Jul 01, 2009 5:21 pm

RE: New map for WITE

Post by Jison »

More pieces done - link in my signature.

[:)]


Jison


SigUp
Posts: 1064
Joined: Thu Nov 29, 2012 4:14 am

RE: New map for WITE

Post by SigUp »

A little bit strange after seeing the vanilla interface for so long, but it does look great. Your work is extraordinary. Interesting is also your approach to the rail screen. You only show the damaged parts right? I already wondered why there were no rail symbols showing in my Soviet game. [:D]

Oh, and did you slightly change the counter colours by the way? I have the feeling that the Soviet and German counters look slightly different. Anyway, great job. Are you now done, or do you still have something planned for WITE?
Jison
Posts: 66
Joined: Wed Jul 01, 2009 5:21 pm

RE: New map for WITE

Post by Jison »

Right, no reason to clutter the map with infinite numbers of 'this rail is operational' signs - so just damaged parts are marked. But I will add a sign for rails that are cut-off but otherwise intact - I somehow missed to think of that this time. [:'(]

There will be one last update before this mod is finished, but that will most likely be a while.

Jison


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morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: New map for WITE

Post by morvael »

Soft factor "Units Attached" shows 4 stripes for a Soviet Rifle division that cannot have any units attached.
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morvael
Posts: 11763
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Location: Poland

RE: New map for WITE

Post by morvael »

Anyway, that's how it looks (for those who want to try):

Image
Attachments
capture_10..3_104531.jpg
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SigUp
Posts: 1064
Joined: Thu Nov 29, 2012 4:14 am

RE: New map for WITE

Post by SigUp »

And here's the rail screen I was talking about:

Image
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Rail.jpg
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EisenHammer
Posts: 439
Joined: Mon Sep 01, 2008 10:21 am

RE: New map for WITE

Post by EisenHammer »

Nice...[:)]
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