SAR?

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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yachieku
Posts: 6
Joined: Thu Aug 08, 2013 9:07 am

SAR?

Post by yachieku »

Hi, Guys!

Will be Search & Rescue operations possible? Eg. Retrieving ejected pilots?

Is human factor implemented in game, like wrong target identyfication by sensor operators?

Waiting for Your game -Its already looks awesome![&o]

(Sorry for bad english -It isn't language which I often use).
Tomcat84
Posts: 1952
Joined: Wed Jul 10, 2013 5:13 pm

RE: SAR?

Post by Tomcat84 »

Interesting question. If it is theres also the question: only as a custom designed scenario or does every downed plane have a chance of either ejecting or dieing in the impact. And: what about the enemy? And is location instantly known or is there a time / uncertainty factor in getting the location.
My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )
Dimitris
Posts: 15679
Joined: Sun Jul 31, 2005 10:29 am
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RE: SAR?

Post by Dimitris »

Hi Jack,
ORIGINAL: yachieku
Will be Search & Rescue operations possible? Eg. Retrieving ejected pilots?

Not in v1, sorry!
Is human factor implemented in game, like wrong target identyfication by sensor operators?

The human factor is taken into account in certain procedures (e.g. when trying to classify a sonar contact or identify a target from its electronic emissions, or repair a damaged ship, or turn-around aircraft) but there is no per-side differentiation at the moment. We are considering per-side soft settings as a possible future addition.
Waiting for Your game -Its already looks awesome![&o]

Thank you.
yachieku
Posts: 6
Joined: Thu Aug 08, 2013 9:07 am

RE: SAR?

Post by yachieku »

ORIGINAL: Sunburn

Not in v1, sorry!

Don`t be -I will buy and play it anyway[;)] Please, just consider it in future release[;)]

The human factor is taken into account in certain procedures (e.g. when trying to classify a sonar contact or identify a target from its electronic emissions, or repair a damaged ship, or turn-around aircraft) but there is no per-side differentiation at the moment. We are considering per-side soft settings as a possible future addition.

Sounds good![:)]

Thanks for answer.

jessih
Posts: 2
Joined: Fri Aug 23, 2013 9:43 am
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RE: SAR?

Post by jessih »

A scenario you can play and complete it
Michelle Galaviz
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